diff --git a/parts/gameFuncs.lua b/parts/gameFuncs.lua index 5158d250..cd00be91 100644 --- a/parts/gameFuncs.lua +++ b/parts/gameFuncs.lua @@ -450,10 +450,10 @@ do--function freshPlayerPosition(sudden) --18~31 (function() local L={{340,75,1}} - for i=1,5 do ins(L,{10, -100+135*i,.18})end - for i=1,5 do ins(L,{120,-100+135*i,.18})end - for i=1,5 do ins(L,{230,-100+135*i,.18})end - for i=1,5 do ins(L,{940,-100+135*i,.18})end + for i=1,5 do ins(L,{10, -100+135*i,.18})end + for i=1,5 do ins(L,{120, -100+135*i,.18})end + for i=1,5 do ins(L,{230, -100+135*i,.18})end + for i=1,5 do ins(L,{940, -100+135*i,.18})end for i=1,5 do ins(L,{1050,-100+135*i,.18})end for i=1,5 do ins(L,{1160,-100+135*i,.18})end return L diff --git a/parts/scenes/app_15p.lua b/parts/scenes/app_15p.lua index b31ebee4..a8851da5 100644 --- a/parts/scenes/app_15p.lua +++ b/parts/scenes/app_15p.lua @@ -13,7 +13,7 @@ local color,invis='color1' local slide,pathVis,revKB local function ifGaming()return state==1 end -local colorSelector=WIDGET.newSelector{name="color",x=150,y=240,w=200,list={'color1','rainbow','color2','gray','black'},color='lY',disp=function()return color end, code=function(v)if state~=1 then color=v end end,hideF=ifGaming} +local colorSelector=WIDGET.newSelector{name="color",x=150,y=240,w=200,list={'color1','rainbow','color2','gray','black'},color='lY',disp=function()return color end,code=function(v)if state~=1 then color=v end end,hideF=ifGaming} function scene.sceneInit() BG.set('rainbow2')