pc判定中“场地为空”的条件改为方块所在高度为1
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@@ -1265,8 +1265,8 @@ do--Player.drop(self)--Place piece
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end
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end
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--PC/HPC
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--PC/HPC
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if clear then
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if clear and cc>=#C.bk then
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if #self.field==0 then
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if CY==1 then
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self:showText(text.PC,0,-80,50,'flicker')
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self:showText(text.PC,0,-80,50,'flicker')
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atk=max(atk,min(8+Stat.pc*2,16))
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atk=max(atk,min(8+Stat.pc*2,16))
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exblock=exblock+2
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exblock=exblock+2
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@@ -1284,7 +1284,7 @@ do--Player.drop(self)--Place piece
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end
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end
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piece.pc=true
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piece.pc=true
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piece.special=true
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piece.special=true
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elseif cc>=#C.bk and(cc>1 or #self.field==self.garbageBeneath)then
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elseif cc>1 or #self.field==self.garbageBeneath then
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self:showText(text.HPC,0,-80,50,'fly')
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self:showText(text.HPC,0,-80,50,'fly')
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atk=atk+4
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atk=atk+4
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exblock=exblock+2
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exblock=exblock+2
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