更真实的3D方块
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@@ -1,9 +1,9 @@
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#define PI 3.1415926535897932384626
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extern float w,h;
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extern float t;
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vec4 effect(vec4 color,Image text,vec2 pos,vec2 scr_pos){
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float x=scr_pos.x/w;
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float y=scr_pos.y/h;
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vec4 effect(vec4 color,Image tex,vec2 tex_coords,vec2 scr_coords){
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float x=scr_coords.x/w;
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float y=scr_coords.y/h;
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float dx,dy;
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vec3 V=vec3(0.);
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