增加玩家个人信息显示框(暂时只有头像)
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@@ -2,7 +2,7 @@ local data=love.data
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local gc=love.graphics
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local gc_setColor,gc_setLineWidth,gc_setShader=gc.setColor,gc.setLineWidth,gc.setShader
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local gc_push,gc_pop,gc_origin=gc.push,gc.pop,gc.origin
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local gc_push,gc_pop,gc_origin,gc_translate=gc.push,gc.pop,gc.origin,gc.translate
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local gc_draw,gc_rectangle,gc_circle=gc.draw,gc.rectangle,gc.circle
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local max,int,rnd=math.max,math.floor,math.random
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local sin=math.sin
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@@ -995,6 +995,22 @@ do--function drawFWM()
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mStr(m[_G["\83\69\84\84\73\78\71"]["\108\97\110\103"]or m[1]],240,60+26*sin(t))
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end
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end
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do--function drawSelfProfile()
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function drawSelfProfile()
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local selfAvatar=USERS.getAvatar(USER.uid)
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gc_push("transform")
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gc_translate(1280,0)
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--Draw avatar
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gc_setLineWidth(2)
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gc_setColor(.3,.3,.3,.8)gc_rectangle("fill",-260,0,260,80)
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gc_setColor(1,1,1)gc_rectangle("line",-260,0,260,80)
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gc_rectangle("line",-73,7,66,66,2)
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gc_draw(selfAvatar,-72,8,nil,.5)
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gc_pop()
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end
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end
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function drawWarning()
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if SETTING.warn and GAME.warnLVL>0 then
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gc_push("transform")
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@@ -257,6 +257,9 @@ function scene.draw()
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gc.setColor(.5,.5,.5)
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gc.print("#"..p.uid,50,60+50*i)
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end
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--Profile
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drawSelfProfile()
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end
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--New message
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if textBox.new and textBox.hide then
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@@ -10,11 +10,15 @@ function scene.sceneBack()
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NET.wsclose_play()
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end
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function scene.draw()
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drawSelfProfile()
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end
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scene.widgetList={
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WIDGET.newButton{name="ffa", x=640, y=200,w=350,h=120,font=40,code=function()NET.enterRoom("ffa")end},
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WIDGET.newButton{name="rooms", x=640, y=360,w=350,h=120,font=40,code=goScene"net_rooms"},
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WIDGET.newButton{name="chat", x=640, y=540,w=350,h=120,color="black",font=40,code=NULL},
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WIDGET.newButton{name="logout", x=1140, y=70,w=180,h=70,color="dR",
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WIDGET.newButton{name="logout", x=1180, y=130,w=180,h=70,color="dR",
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code=function()
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if TIME()-lastLogoutTime<1 then
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if USER.uid then
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@@ -115,6 +115,9 @@ function scene.draw()
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gc.print(R.count.."/"..R.capacity,1100,66+40*i)
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end
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end
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--Profile
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drawSelfProfile()
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end
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local function hide_noRoom()return #NET.roomList==0 end
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