调整一些语言相关文本
整理代码
This commit is contained in:
10
main.lua
10
main.lua
@@ -149,17 +149,15 @@ do--Z.setCursor
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{'dCirc',8,8,7},
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{'dCirc',8,8,7},
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{'fCirc',8,8,3},
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{'fCirc',8,8,3},
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}
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}
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local min,int,abs=math.min,math.floor,math.abs
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local ms=love.mouse
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Z.setCursor(function(time,x,y)
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Z.setCursor(function(time,x,y)
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if not SETTING.sysCursor then
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if not SETTING.sysCursor then
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local R=int((time+1)/2)%7+1
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local R=math.floor((time+1)/2)%7+1
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_=BLOCK_COLORS[SETTING.skin[R]]
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_=BLOCK_COLORS[SETTING.skin[R]]
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GC.setColor(_[1],_[2],_[3],min(abs(1-time%2),.3))
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GC.setColor(_[1],_[2],_[3],math.min(math.abs(1-time%2),.3))
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_=DSCP[R][0]
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_=DSCP[R][0]
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GC.draw(TEXTURE.miniBlock[R],x,y,time%3.14159265359*4,8,8,2*_[2]+1,2*(#BLOCKS[R][0]-_[1])-1)
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GC.draw(TEXTURE.miniBlock[R],x,y,time%math.pi*4,8,8,2*_[2]+1,2*(#BLOCKS[R][0]-_[1])-1)
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GC.setColor(1,1,1)
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GC.setColor(1,1,1)
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GC.draw(ms.isDown(1)and holdImg or normImg,x,y,nil,nil,nil,8,8)
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GC.draw(love.mouse.isDown(1)and holdImg or normImg,x,y,nil,nil,nil,8,8)
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end
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end
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end)
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end)
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end
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end
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@@ -199,7 +199,7 @@ return{
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"多余操作/极简率:",
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"多余操作/极简率:",
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},
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},
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aboutTexts={
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aboutTexts={
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"这只是一个普通的方块游戏",
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"这只是一个普通的*方块游戏*",
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"从C2/IO/JS/WWC/KOS等方块获得过灵感",
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"从C2/IO/JS/WWC/KOS等方块获得过灵感",
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"",
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"",
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"使用LÖVE引擎",
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"使用LÖVE引擎",
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@@ -1024,7 +1024,7 @@ return{
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"viod main[]",
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"viod main[]",
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"while(false)",
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"while(false)",
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-- 其他游戏梗
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-- 其他乱七八糟梗
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"啊哈哈哈哈哈,T块来咯",
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"啊哈哈哈哈哈,T块来咯",
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"不轻不重,手感真是好极了",
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"不轻不重,手感真是好极了",
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"不要大力拍打或滑动哦",
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"不要大力拍打或滑动哦",
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@@ -1032,6 +1032,7 @@ return{
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"单手也能玩!",
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"单手也能玩!",
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"感谢Orzmic为这个tip框提供修改意见",
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"感谢Orzmic为这个tip框提供修改意见",
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"感谢Phigros提供(确信)部分tip模板",
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"感谢Phigros提供(确信)部分tip模板",
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"科目三:(见词典\"新人练习路线\")",
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"你的双手是为了你的一生服务的,而不是Techmino",
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"你的双手是为了你的一生服务的,而不是Techmino",
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"你有一个好",
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"你有一个好",
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"你这块是金子做的还是垃圾行是金子做的",
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"你这块是金子做的还是垃圾行是金子做的",
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@@ -1242,9 +1243,9 @@ return{
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-- Z
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-- Z
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"Z哲[01]方块教会我们,合群了就会消失,……",
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"Z哲[01]方块教会我们,合群了就会消失,……",
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"Z哲[02]假如生活欺骗了你,不要悲伤,不要心急,还有块陪着你",
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"Z哲[02]……,合群了就会消失,不合群世界毁灭(指game over",
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"Z哲[03]……,合群了就会消失,不合群世界毁灭(指game over",
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"Z哲[03]……,合群了就会消失,但消失不代表没有意义",
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"Z哲[04]……,合群了就会消失,但消失不代表没有意义",
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"Z哲[04]假如生活欺骗了你,不要悲伤,不要心急,还有块陪着你",
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"Z哲[05]没有量化就没有对比,……",
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"Z哲[05]没有量化就没有对比,……",
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"Z哲[06]……,没有对比就没有伤害",
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"Z哲[06]……,没有对比就没有伤害",
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"Z哲[07]方块不是你生活的全部,适当走出去看看",
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"Z哲[07]方块不是你生活的全部,适当走出去看看",
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@@ -1277,10 +1278,11 @@ return{
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"Z推[10]Phigros好玩!",
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"Z推[10]Phigros好玩!",
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"Z推[11]VVVVVV好玩!",
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"Z推[11]VVVVVV好玩!",
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"Z推[12]Ballance好玩!",
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"Z推[12]Ballance好玩!",
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"Z推[13]Zuma好玩!",
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"Z推[13]Bejeweled3好玩!",
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"Z推[14]魔方好玩!",
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"Z推[14]Zuma好玩!",
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"Z推[15]15puzzle好玩!",
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"Z推[15]魔方好玩!",
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"Z推[16]扫雷好玩!",
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"Z推[16]15puzzle好玩!",
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"Z推[17]扫雷好玩!",
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-- 可爱!
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-- 可爱!
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{C.lP,"口〇口",C.Z," 可爱!"},
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{C.lP,"口〇口",C.Z," 可爱!"},
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@@ -199,7 +199,7 @@ return{
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"Stat.FErr/FRate = ",
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"Stat.FErr/FRate = ",
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},
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},
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aboutTexts={
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aboutTexts={
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"/*这只是一个普通的方块游戏",
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"/*这只是一个普通的*方块游戏*",
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"从C2/IO/JS/WWC/KOS等方块获得过灵感",
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"从C2/IO/JS/WWC/KOS等方块获得过灵感",
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"",
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"",
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"使用LÖVE引擎",
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"使用LÖVE引擎",
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@@ -199,7 +199,7 @@ return{
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"多餘操作/finesse率:",
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"多餘操作/finesse率:",
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},
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},
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aboutTexts={
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aboutTexts={
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"這只是一個普通的方塊遊戲,請勿將此與某帶國家名的事物強行聯繫",
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"這只是一個普通的*方塊遊戲*",
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"從C2/IO/JS/WWC/KOS等方塊獲得過靈感",
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"從C2/IO/JS/WWC/KOS等方塊獲得過靈感",
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"",
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"",
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"使用LÖVE引擎",
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"使用LÖVE引擎",
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@@ -1,10 +1,3 @@
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local gc_translate=GC.translate
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local gc_setColor,gc_setLineWidth=GC.setColor,GC.setLineWidth
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local gc_draw,gc_line=GC.draw,GC.line
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local gc_print=GC.print
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local int,sin=math.floor,math.sin
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local scene={}
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local scene={}
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local form--Form of clear & spins
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local form--Form of clear & spins
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@@ -33,9 +26,9 @@ function scene.sceneInit()
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S.game,
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S.game,
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STRING.time(S.time),
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STRING.time(S.time),
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S.key.." "..S.rotate.." "..S.hold,
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S.key.." "..S.rotate.." "..S.hold,
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S.piece.." "..S.row.." "..int(S.atk),
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S.piece.." "..S.row.." "..math.floor(S.atk),
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S.recv.." "..S.off.." "..S.pend,
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S.recv.." "..S.off.." "..S.pend,
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S.dig.." "..int(S.digatk),
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S.dig.." "..math.floor(S.digatk),
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("%.2f %.2f"):format(S.atk/S.row,S.digatk/S.dig),
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("%.2f %.2f"):format(S.atk/S.row,S.digatk/S.dig),
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S.b2b.." "..S.b3b,
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S.b2b.." "..S.b3b,
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S.pc.." "..S.hpc,
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S.pc.." "..S.hpc,
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@@ -69,31 +62,31 @@ local spinChars={
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function scene.draw()
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function scene.draw()
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local t=TIME()
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local t=TIME()
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gc_draw(TEXTURE.title,260,615,.2+.04*sin(t*3),.4,nil,580,118)
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GC.draw(TEXTURE.title,260,615,.2+.04*math.sin(t*3),.4,nil,580,118)
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gc_setColor(COLOR.Z)
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GC.setColor(COLOR.Z)
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setFont(20)
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setFont(20)
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for i=1,11 do
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for i=1,11 do
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gc_print(item[i],760,40*i+10)
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GC.print(item[i],760,40*i+10)
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end
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end
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local A,B=form.A1,form.A2
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local A,B=form.A1,form.A2
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gc_translate(60,80)
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GC.translate(60,80)
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gc_setLineWidth(2)
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GC.setLineWidth(2)
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GC.rectangle('line',0,0,560,160,5)
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GC.rectangle('line',0,0,560,160,5)
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GC.rectangle('line',0,240,560,160,5)
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GC.rectangle('line',0,240,560,160,5)
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for x=1,6 do
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for x=1,6 do
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x=80*x
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x=80*x
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gc_line(x,0,x,160)
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GC.line(x,0,x,160)
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gc_line(x,240,x,400)
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GC.line(x,240,x,400)
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end
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end
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for y=1,3 do
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for y=1,3 do
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gc_line(0,40*y,560,40*y)
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GC.line(0,40*y,560,40*y)
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gc_line(0,240+40*y,560,240+40*y)
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GC.line(0,240+40*y,560,240+40*y)
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end
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end
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for x=1,7 do
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for x=1,7 do
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gc_setColor(BLOCK_COLORS[SETTING.skin[x]])
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GC.setColor(BLOCK_COLORS[SETTING.skin[x]])
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setFont(70)
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setFont(70)
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GC.mStr(BLOCK_CHARS[x],80*x-40,-70)
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GC.mStr(BLOCK_CHARS[x],80*x-40,-70)
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GC.mStr(BLOCK_CHARS[x],80*x-40,170)
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GC.mStr(BLOCK_CHARS[x],80*x-40,170)
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@@ -108,14 +101,14 @@ function scene.draw()
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A,B=form.X1,form.X2
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A,B=form.X1,form.X2
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for y=1,4 do
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for y=1,4 do
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gc_setColor(COLOR.Z)
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GC.setColor(COLOR.Z)
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gc_print(spinChars[y],-33,-37+40*y)
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GC.print(spinChars[y],-33,-37+40*y)
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gc_print(y,-28,203+40*y)
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GC.print(y,-28,203+40*y)
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gc_setColor(COLOR.H)
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GC.setColor(COLOR.H)
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GC.mStr(A[y],612,-37+40*y)
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GC.mStr(A[y],612,-37+40*y)
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GC.mStr(B[y],612,203+40*y)
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GC.mStr(B[y],612,203+40*y)
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end
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end
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gc_translate(-60,-80)
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GC.translate(-60,-80)
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end
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end
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scene.widgetList={
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scene.widgetList={
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