Alpha V0.7.13+
This commit is contained in:
430
dataList.lua
430
dataList.lua
@@ -1,3 +1,6 @@
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local gc=love.graphics
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local setFont=setFont
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local PCbase={
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{3,3,3,0,0,0,0,0,2,2},
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{3,6,6,0,0,0,0,2,2,5},
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@@ -8,7 +11,7 @@ local PCbase={
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{5,5,2,2,0,0,0,6,6,4},
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{5,2,2,0,0,0,0,4,4,4},
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}
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local PClist={
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PClist={
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{7,7,4,5},{7,7,6,4},{7,7,2,4},{7,7,1,3},{7,7,5,6},{7,7,5,2},{7,7,5,4},{7,7,5,3},
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{7,4,1,2},{7,3,5,7},{7,5,4,3},{7,5,1,2},{7,1,4,2},{7,4,2,5},{7,6,4,5},{7,5,4,2},
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{7,5,6,4},{7,5,3,6},{7,2,5,6},{7,2,6,4},{7,2,1,3},{7,5,2,7},{7,5,7,2},{7,5,2,3},
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@@ -23,70 +26,265 @@ local marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
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local rush_lock={20,18,16,15,14}
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local rush_wait={12,10,9,8,7}
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local rush_fall={18,16,14,13,12}
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local death_lock={12,10,9,8,7}
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local death_lock={12,11,10,9,8}
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local death_wait={10,9,8,7,6}
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local death_fall={10,9,8,7,6}
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local pc_drop={50,45,40,35,30,26,22,18,15,12}
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local pc_lock={55,50,45,40,36,32,30}
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local pc_fall={18,16,14,12,10,9,8,7,6}
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freshMethod={
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bag7=function()
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if #P.nextID<6 then
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local bag={1,2,3,4,5,6,7}
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for i=1,7 do
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newNext(rem(bag,rnd(#bag)))
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end
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loadmode={
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sprint=function()
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createPlayer(1,340,15)
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end,
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marathon=function()
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createPlayer(1,340,15)
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end,
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master=function()
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createPlayer(1,340,15)
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end,
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classic=function()
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createPlayer(1,340,15)
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end,
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zen=function()
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createPlayer(1,340,15)
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end,
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infinite=function()
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createPlayer(1,340,15)
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end,
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solo=function()
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createPlayer(1,340,15)
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createPlayer(2,965,360,.5,customRange.opponent[3*curMode.lv])
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end,
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tsd=function()
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createPlayer(1,340,15)
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end,
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blind=function()
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createPlayer(1,340,15)
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end,
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dig=function()
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createPlayer(1,340,15)
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newTask(Event_task[curMode.lv==1 and"dig_normal"or curMode.lv==2 and"dig_lunatic"],P)
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pushSpeed=1
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end,
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survivor=function()
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createPlayer(1,340,15)
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newTask(Event_task[curMode.lv==1 and"survivor_easy"or curMode.lv==2 and"survivor_normal"or curMode.lv==3 and"survivor_hard"or curMode.lv==4 and"survivor_lunatic"or curMode.lv==5 and"survivor_ultimate"],P)
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pushSpeed=curMode.lv>2 and 2 or 1
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end,
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tech=function()
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createPlayer(1,340,15)
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end,
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pctrain=function()
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createPlayer(1,340,15)
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P=players[1]
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Event.newPC()
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P.freshNext()
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end,
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pcchallenge=function()
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createPlayer(1,340,15)
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end,
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techmino41=function()
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createPlayer(1,340,15)--Player
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if curMode.lv==5 then players[1].gameEnv.drop=15 end
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local n,min,max=2
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if curMode.lv==1 then min,max=5,30
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elseif curMode.lv==2 then min,max=3,25
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elseif curMode.lv==3 then min,max=2,20
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elseif curMode.lv==4 then min,max=2,10
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elseif curMode.lv==5 then min,max=1,6
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end
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for i=1,4 do for j=1,5 do
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createPlayer(n,77*i-55,140*j-125,.2,rnd(min,max))
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n=n+1
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end end
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for i=9,12 do for j=1,5 do
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createPlayer(n,77*i+275,140*j-125,.2,rnd(min,max))
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n=n+1
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end end
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--AIs
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end,
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techmino99=function()
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createPlayer(1,340,15)--Player
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if curMode.lv==5 then players[1].gameEnv.drop=15 end
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local n,min,max=2
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if curMode.lv==1 then min,max=5,32
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elseif curMode.lv==2 then min,max=3,25
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elseif curMode.lv==3 then min,max=2,18
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elseif curMode.lv==4 then min,max=2,12
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elseif curMode.lv==5 then min,max=1,12
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end
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for i=1,7 do for j=1,7 do
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createPlayer(n,46*i-36,97*j-72,.135,rnd(min,max))
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n=n+1
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end end
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for i=15,21 do for j=1,7 do
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createPlayer(n,46*i+264,97*j-72,.135,rnd(min,max))
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n=n+1
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end end
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--AIs
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end,
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drought=function()
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createPlayer(1,340,15)
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end,
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hotseat=function()
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if curMode.lv==1 then
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createPlayer(1,20,15)
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createPlayer(2,650,15)
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elseif curMode.lv==2 then
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createPlayer(1,20,100,.65)
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createPlayer(2,435,100,.65)
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createPlayer(3,850,100,.65)
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elseif curMode.lv==3 then
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createPlayer(1,25,160,.5)
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createPlayer(2,335,160,.5)
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createPlayer(3,645,160,.5)
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createPlayer(4,955,160,.5)
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end
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end,
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his4=function()
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if #P.nextID<6 then
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local j,i=0
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::L::
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i,j=rnd(7),j+1
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if(i==P.his[1]or i==P.his[2]or i==P.his[3]or i==P.his[4])then goto L end
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newNext(i)
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rem(P.his,1)ins(P.his,i)
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custom=function()
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for i=1,#customID do
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local k=customID[i]
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modeEnv[k]=customRange[k][customSel[k]]
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end
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modeEnv._20G=modeEnv.drop==-1
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if modeEnv.opponent==0 then
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createPlayer(1,340,15)
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else
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modeEnv.target=nil
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createPlayer(1,340,15)
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createPlayer(2,965,360,.5,modeEnv.opponent)
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end
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end,
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rnd=function()
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local i
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::L::
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i=rnd(7)
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if i==P.nextID[5]then goto L end
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newNext(i)
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end,--random
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pc=function()
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if P.cstat.piece%4==0 then
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local r=rnd(#PClist)
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local f=P.cstat.event==1
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for i=1,4 do
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local b=PClist[r][i]
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if f then
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if b<3 then b=3-b
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elseif b<5 then b=7-b
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end
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end
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newNext(b)
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end
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P.cstat.event=(P.cstat.event+1)%2
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}
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mesDisp={
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--Default:font=35,white
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sprint=function()
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setFont(70)
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local r=max(P.gameEnv.target-P.cstat.row,0)
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mStr(r,-82,260)
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if r<21 and r>0 then
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gc.setLineWidth(3)
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gc.setColor(1,.5,.5)
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gc.line(0,600-30*r,300,600-30*r)
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end
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end,
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drought1=function()
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if #P.nextID<6 then
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local bag={1,2,3,4,5,6}
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for i=1,6 do
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newNext(rem(bag,rnd(#bag)))
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end
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marathon=function()
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setFont(50)
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mStr(P.cstat.row,-82,320)
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mStr(P.gameEnv.target,-82,370)
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gc.rectangle("fill",-128,376,90,4)
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end,
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master=function()
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setFont(50)
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mStr(P.cstat.point,-82,320)
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mStr((P.cstat.event+1)*100,-82,370)
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gc.rectangle("fill",-128,376,90,4)
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end,
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classic=function()
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setFont(80)
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local r=P.gameEnv.target*.1
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mStr(r<11 and 19+r or r==11 and"00"or r==12 and"0a"or format("%x",r*10-110),-82,210)
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setFont(20)
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mStr("speed level",-82,290)
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setFont(50)
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mStr(P.cstat.row,-82,320)
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mStr(P.gameEnv.target,-82,370)
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gc.rectangle("fill",-128,376,90,4)
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end,
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zen=function()
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setFont(75)
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mStr(max(200-P.cstat.row,0),-82,280)
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end,
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infinite=function()
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setFont(50)
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mStr(P.cstat.atk,-82,310)
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mStr(format("%.2f",2.5*P.cstat.atk/P.cstat.piece),-82,420)
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setFont(20)
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mStr("Attack",-82,363)
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mStr("Efficiency",-82,475)
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end,
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tsd=function()
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setFont(35)
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mStr("TSD",-82,407)
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setFont(80)
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mStr(P.cstat.event,-82,330)
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end,
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blind=function()
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setFont(25)
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mStr("Rows",-82,300)
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mStr("Techrash",-82,420)
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setFont(80)
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mStr(P.cstat.row,-82,220)
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mStr(P.cstat.techrash,-82,340)
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end,
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dig=function()
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setFont(70)
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mStr(P.cstat.event,-82,310)
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setFont(30)
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mStr("Wave",-82,375)
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end,
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survivor=function()
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setFont(70)
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mStr(P.cstat.event,-82,310)
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setFont(30)
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mStr("Wave",-82,375)
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end,
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pctrain=function()
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setFont(22)
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mStr("Perfect Clear",-82,412)
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setFont(80)
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mStr(P.cstat.pc,-82,330)
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end,
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pcchallenge=function()
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setFont(22)
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mStr("Perfect Clear",-82,432)
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setFont(80)
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mStr(P.cstat.pc,-82,350)
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setFont(50)
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mStr(max(100-P.cstat.row,0),-82,250)
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end,
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techmino41=function()
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setFont(40)
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mStr(#players.alive.."/41",-82,175)
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mStr(P.ko,-70,215)
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setFont(25)
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gc.print("KO",-127,225)
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gc.setColor(1,.5,0,.6)
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gc.print(P.badge,-47,227)
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gc.setColor(1,1,1)
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setFont(30)
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gc.print(up0to4[P.strength],-132,290)
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for i=1,P.strength do
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gc.draw(badgeIcon,16*i-142,260)
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end
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end,
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drought2=function()
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if #P.nextID<6 then
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local bag={1,1,1,2,2,2,3,3,3,4,4,4,6,6,6,5,7}
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::L::
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newNext(rem(bag,rnd(#bag)))
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if bag[1]then goto L end
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techmino99=function()
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setFont(40)
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mStr(#players.alive.."/99",-82,175)
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mStr(P.ko,-70,215)
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setFont(25)
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gc.print("KO",-127,225)
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gc.setColor(1,.5,0,.6)
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gc.print(P.badge,-47,227)
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gc.setColor(1,1,1)
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setFont(30)
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gc.print(up0to4[P.strength],-132,290)
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for i=1,P.strength do
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gc.draw(badgeIcon,16*i-142,260)
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end
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end,
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drought=function()
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setFont(75)
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mStr(max(100-P.cstat.row,0),-82,280)
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end,
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custom=function()
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if P.gameEnv.target<1e4 then
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setFont(75)
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mStr(max(P.gameEnv.target-P.cstat.row,0),-82,280)
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end
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end
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}
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Event={
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marathon_reach=function()
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@@ -103,8 +301,9 @@ Event={
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end,
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master_reach_lunatic=function()
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local t=P.cstat.point
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if t%100==99 and #P.clearing==0 then goto L end
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t=t+clearPoint[#P.clearing]
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local c=#P.clearing
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if t%100==99 and c==0 then goto L end
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t=t+(c<3 and c+1 or c==3 and 5 or 7)
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if int(t*.01)>P.cstat.event then
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P.cstat.event=P.cstat.event+1
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if P.cstat.event==5 then
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@@ -130,8 +329,9 @@ Event={
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end,
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master_reach_ultimate=function()
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local t=P.cstat.point
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if t%100==99 and #P.clearing==0 then goto L end
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t=t+clearPoint[#P.clearing]
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local c=#P.clearing
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if t%100==99 and c==0 then goto L end
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t=t+(c<3 and c+1 or c==3 and 5 or 7)
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if int(t*.01)>P.cstat.event then
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P.cstat.event=P.cstat.event+1
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if P.cstat.event==5 then
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@@ -220,6 +420,7 @@ Event_gameover={
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P.result="WIN"
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showText(P,1,"appear",60,120,nil,true)
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changeAtk(P)
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BGM("end")
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end
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for i=1,#P.atkBuffer do
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P.atkBuffer[i].sent=true
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@@ -253,25 +454,27 @@ Event_gameover={
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P.rank=#players.alive+1
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showText(P,P.rank,"appear",60,120,nil,true)
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P.strength=0
|
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local A,i=P,0
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::L::
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A,i=A.lastRecv,i+1
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if A and not A.alive and A~=P and i<3 then goto L end
|
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if A and A~=P then
|
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if P.id==1 or A.id==1 then
|
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P.killMark=A.id==1
|
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end
|
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A.ko,A.badge=A.ko+1,A.badge+P.badge+1
|
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for i=A.strength+1,4 do
|
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if A.badge>=modeEnv.royalePowerup[i]then
|
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A.strength=i
|
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if P.lastRecv then
|
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local A,i=P,0
|
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::L::
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A,i=A.lastRecv,i+1
|
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if A and not A.alive and A~=P and i<3 then goto L end
|
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if A and A~=P then
|
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if P.id==1 or A.id==1 then
|
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P.killMark=A.id==1
|
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end
|
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A.ko,A.badge=A.ko+1,A.badge+P.badge+1
|
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for i=A.strength+1,4 do
|
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if A.badge>=modeEnv.royalePowerup[i]then
|
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A.strength=i
|
||||
end
|
||||
end
|
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P.lastRecv=A
|
||||
if P.id==1 or A.id==1 then
|
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newTask(Event_task.throwBadge,nil,{P,max(3,P.badge)*4})
|
||||
end
|
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freshMostBadge()
|
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end
|
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P.lastRecv=A
|
||||
if P.id==1 or A.id==1 then
|
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newTask(Event_task.throwBadge,nil,{P,max(3,P.badge)*4})
|
||||
end
|
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freshMostBadge()
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else
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P.badge=-1
|
||||
end
|
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@@ -294,11 +497,12 @@ Event_gameover={
|
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P.visTime[i][j]=min(P.visTime[i][j],20)
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end
|
||||
end
|
||||
P.gameEnv.keepVisible=P.gameEnv.visible~="show"
|
||||
showText(P,text.lose,"appear",90,nil,nil,true)
|
||||
if P.id==1 then
|
||||
SFX("fail")
|
||||
if modeEnv.royaleMode then
|
||||
BGM("sores")
|
||||
BGM("end")
|
||||
end
|
||||
end
|
||||
newTask(Event_task.lose,P)
|
||||
@@ -371,11 +575,7 @@ Event_task={
|
||||
if not P.control then return end
|
||||
P.counter=P.counter+1
|
||||
if #P.clearing==0 and P.counter>=max(90,180-2*P.cstat.event)then
|
||||
ins(P.field,1,getNewRow(10))
|
||||
ins(P.visTime,1,getNewRow(1e99))
|
||||
P.field[1][rnd(10)]=0
|
||||
P.fieldBeneath=P.fieldBeneath+30
|
||||
P.curY,P.y_img=P.curY+1,P.y_img+1
|
||||
garbageRise(10,1,rnd(10))
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
@@ -384,11 +584,7 @@ Event_task={
|
||||
if not P.control then return end
|
||||
P.counter=P.counter+1
|
||||
if #P.clearing==0 and P.counter>=max(45,80-.4*P.cstat.event)then
|
||||
ins(P.field,1,getNewRow(11+P.cstat.event%3))
|
||||
ins(P.visTime,1,getNewRow(1e99))
|
||||
P.field[1][rnd(10)]=0
|
||||
P.fieldBeneath=P.fieldBeneath+30
|
||||
P.curY,P.y_img=P.curY+1,P.y_img+1
|
||||
garbageRise(11+P.cstat.event%3,1,rnd(10))
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
@@ -396,25 +592,27 @@ Event_task={
|
||||
survivor_easy=function(P)
|
||||
if not P.control then return end
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(60,180-2*P.cstat.event)then
|
||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
|
||||
if P.counter==max(60,150-2*P.cstat.event)then
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
|
||||
P.counter=0
|
||||
if P.cstat.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
if P.cstat.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
survivor_normal=function(P)
|
||||
if not P.control then return end
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(60,180-2*P.cstat.event)then
|
||||
if P.counter==max(90,180-2*P.cstat.event)then
|
||||
local d=P.cstat.event+1
|
||||
if d%4==0 then ins (P.atkBuffer,{rnd(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1})
|
||||
elseif d%4==1 then ins(P.atkBuffer,{rnd(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1})
|
||||
elseif d%4==2 then ins(P.atkBuffer,{rnd(10),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2})
|
||||
elseif d%4==3 then ins(P.atkBuffer,{rnd(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3})
|
||||
if d%4==0 then ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1})
|
||||
elseif d%4==1 then ins(P.atkBuffer,{pos=rnd(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1})
|
||||
elseif d%4==2 then ins(P.atkBuffer,{pos=rnd(10),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2})
|
||||
elseif d%4==3 then ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3})
|
||||
end
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+d%4+1
|
||||
if P.atkBuffer.sum>20 then garbageRelease()end
|
||||
P.counter=0
|
||||
if P.cstat.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
if P.cstat.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
@@ -423,10 +621,12 @@ Event_task={
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(60,180-2*P.cstat.event)then
|
||||
if P.cstat.event%3<2 then
|
||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
|
||||
else
|
||||
ins(P.atkBuffer,{rnd(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2})
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2})
|
||||
end
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+(P.cstat.event%3<2 and 1 or 3)
|
||||
if P.atkBuffer.sum>20 then garbageRelease()end
|
||||
P.counter=0
|
||||
if P.cstat.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
@@ -435,11 +635,29 @@ Event_task={
|
||||
survivor_lunatic=function(P)
|
||||
if not P.control then return end
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(90,150-P.cstat.event)then
|
||||
if P.counter==max(60,150-P.cstat.event)then
|
||||
local t=max(60,90-P.cstat.event)
|
||||
ins(P.atkBuffer,{rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+4
|
||||
if P.atkBuffer.sum>20 then garbageRelease()end
|
||||
P.counter=0
|
||||
if P.cstat.event==30 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
if P.cstat.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
survivor_ultimate=function(P)
|
||||
if not P.control then return end
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(300,600-10*P.cstat.event)then
|
||||
local t=max(300,480-12*P.cstat.event)
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=2})
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=6,countdown=1.2*t,cd0=1.2*t,time=0,sent=false,lv=4})
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=6,countdown=1.5*t,cd0=1.5*t,time=0,sent=false,lv=5})
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+20
|
||||
if P.atkBuffer.sum>30 then garbageRelease()end
|
||||
P.counter=0
|
||||
if P.cstat.event==31 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
@@ -561,7 +779,7 @@ defaultModeEnv={
|
||||
bg="game2",
|
||||
bgm="secret8th",
|
||||
},
|
||||
{
|
||||
{
|
||||
_20G=true,
|
||||
drop=0,
|
||||
lock=death_lock[1],
|
||||
@@ -646,7 +864,6 @@ defaultModeEnv={
|
||||
drop=30,
|
||||
lock=60,
|
||||
freshLimit=15,
|
||||
ghost=false,
|
||||
visible="time",
|
||||
bg="glow",
|
||||
bgm="newera",
|
||||
@@ -670,6 +887,15 @@ defaultModeEnv={
|
||||
bg="rgb",
|
||||
bgm="secret7th",
|
||||
},
|
||||
{
|
||||
fall=5,
|
||||
lock=60,
|
||||
center=false,
|
||||
visible="none",
|
||||
freshLimit=15,
|
||||
bg="rgb",
|
||||
bgm="secret8th",
|
||||
},
|
||||
{
|
||||
fall=5,
|
||||
lock=60,
|
||||
@@ -744,6 +970,14 @@ defaultModeEnv={
|
||||
bg="game3",
|
||||
bgm="secret7th",
|
||||
},
|
||||
{
|
||||
drop=5,
|
||||
lock=60,
|
||||
fall=10,
|
||||
freshLimit=15,
|
||||
bg="rgb",
|
||||
bgm="secret7th",
|
||||
},
|
||||
},
|
||||
tech={
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user