Alpha V0.7.13+

This commit is contained in:
MrZ_26
2020-02-04 19:33:03 +08:00
parent 72dcb84662
commit c9a3e3ce1b
16 changed files with 1255 additions and 1141 deletions

View File

@@ -1,3 +1,99 @@
local gc=love.graphics
local tm=love.timer
local ms=love.mouse
local tc=love.touch
local wd=love.window
local setFont=setFont
local Timer=tm.getTime
local ww,wh=gc.getWidth(),gc.getHeight()
local xOy=love.math.newTransform()
local focus=true
local mx,my,mouseShow=-20,-20,false
local touching=nil--1st touching ID
local sceneInit={
load=function()
curBG="none"
keeprun=true
loading=1--Loading mode
loadnum=1--Loading counter
loadprogress=0--Loading bar(0~1)
end,
intro=function()
curBG="none"
count=0
keeprun=true
end,
main=function()
curBG="none"
keeprun=true
collectgarbage()
end,
mode=function()
saveData()
modeSel=modeSel or 1
levelSel=levelSel or 3
curBG="none"
keeprun=true
end,
custom=function()
optSel=optSel or 1
curBG="matrix"
keeprun=true
end,
play=function()
keeprun=false
resetGameData()
sysSFX("ready")
end,
setting=function()
curBG="none"
keeprun=true
end,
setting2=function()
curBG="none"
keeprun=true
curBoard=1
keyboardSet=1
joystickSet=1
keyboardSetting=false
joystickSetting=false
end,--Control settings
setting3=function()
curBG="game1"
keeprun=true
defaultSel=1
sel=nil
snapLevel=1
end,--Touch setting
help=function()
curBG="none"
keeprun=true
end,
stat=function()
curBG="none"
keeprun=true
end,
quit=function()
love.event.quit()
end,
}
BGblockList={}for i=1,16 do BGblockList[i]={v=0}end
local BGblock={tm=150,next=7,ct=0}
local function getNewBlock()
BGblock.ct=BGblock.ct+1
if BGblock.ct==17 then BGblock.ct=1 end
local t=BGblockList[BGblock.ct]
t.bn,t.size=BGblock.next,2+3*rnd()
t.b=blocks[t.bn][rnd(0,3)]
t.x=rnd(-#t.b[1]*t.size*30+100,1180)
t.y=-#t.b*30*t.size
t.v=t.size*(1+rnd())
BGblock.next=BGblock.next%7+1
return t
end
local scs={{1,2},{1,2},{1,2},{1,2},{1,2},{1.5,1.5},{0.5,2.5}}
function onVirtualkey(x,y)
local x,y=xOy:inverseTransformPoint(x,y)
local d2,nearest,distance
@@ -54,6 +150,11 @@ function mouseDown.intro(x,y,k)
gotoScene("main")
end
end
wheelmoved={}
function wheelmoved.mode(x,y)
modeSel=min(max(modeSel+(y>0 and -1 or 1),1),#modeID)
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
end
keyDown={}
function keyDown.intro(key)
if key=="escape"then
@@ -243,11 +344,6 @@ function gamepadUp.play(key)
end
end
end
wheelmoved={}
function wheelmoved.mode(x,y)
modeSel=min(max(modeSel-sgn(y),1),#modeID)
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
end
@@ -321,7 +417,7 @@ function love.touchreleased(id,x,y)
if id==touching then
touching=nil
if Buttons.sel then
local B=Buttons[scene][Buttons.sel]
local B=Buttons.sel
B.code()
B.alpha=1
Buttons.sel=nil
@@ -372,15 +468,14 @@ function love.touchmoved(id,x,y,dx,dy)
end
function love.keypressed(i)
if i=="f12"then devMode=not devMode end
if i=="f8"then devMode=not devMode end
if devMode then
if i=="k"then
P=players.alive[rnd(#players.alive)]
Event_gameover.lose()
--Test code here
elseif i=="q"then
for i=1,#Buttons[scene]do
local B=Buttons[scene][i]
for k,B in next,Buttons[scene]do
print(format("x=%d,y=%d,w=%d,h=%d",B.x,B.y,B.w,B.h))
end
elseif Buttons.sel then
@@ -429,6 +524,13 @@ end
function love.joystickhat(js,hat,dir)
end
function love.sendData(data)
return
end
function love.receiveData(id,data)
return
end
]]
function love.update(dt)
@@ -444,10 +546,10 @@ function love.update(dt)
if BGblock[i].y>720 then rem(BGblock,i)end
end
if setting.bgblock then
BGblock.ct=BGblock.ct-1
if BGblock.ct==0 then
BGblock.tm=BGblock.tm-1
if BGblock.tm==0 then
ins(BGblock,getNewBlock())
BGblock.ct=rnd(20,30)
BGblock.tm=rnd(20,30)
end
end
if sceneSwaping then
@@ -472,21 +574,14 @@ function love.update(dt)
end
updateButton()
end
function love.sendData(data)
return
end
function love.receiveData(id,data)
return
end
function love.draw()
gc.clear()
Pnt.BG[curBG]()
gc.setColor(1,1,1,.3)
gc.setColor(1,1,1,.22)
for n=1,#BGblock do
local b,img=BGblock[n].b,blockSkin[BGblock[n].bn]
local size=BGblock[n].size
for i=1,#b do for j=1,#b[1]do
if b[i][j]>0 then
if b[i][j]then
gc.draw(img,BGblock[n].x+(j-1)*30*size,BGblock[n].y+(i-1)*30*size,nil,size)
end
end end
@@ -497,7 +592,7 @@ function love.draw()
local r=Timer()*.5
gc.setColor(1,1,1,min(1-abs(1-r%1*2),.3))
r=int(r)%7+1
gc.draw(mouseBlock[r],mx,my,Timer()%pi*4,20,20,scs[r][0][2]-.5,#blocks[r][0]-scs[r][0][1]+.5)
gc.draw(mouseBlock[r],mx,my,Timer()%pi*4,20,20,scs[r][2]-.5,#blocks[r][0]-scs[r][1]+.5)
gc.setColor(1,1,1,.5)
gc.circle("fill",mx,my,5)
gc.setColor(1,1,1)