try load CCloaders one by one
it will try all available CCloaders in game.love and go back to 9S if all CCloaders are not available
This commit is contained in:
43
parts/ai.lua
43
parts/ai.lua
@@ -20,21 +20,35 @@ local scs={{1,2},{1,2},{1,2},{1,2},{1,2},{1.5,1.5},{0.5,2.5}}
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-------------------------------------------------Cold clear
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-------------------------------------------------Cold clear
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local CCblockID={6,5,4,3,2,1,0}
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local CCblockID={6,5,4,3,2,1,0}
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CCloader_filename = {}
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CCloader_filename = {}
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CCloader_filename.Windows = 'CCloader.dll'
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CCloader_filename.Windows = {'CCloader.dll', '\\', {'x86_64'}}
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CCloader_filename.Android = 'CCloader.so'
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CCloader_filename.Android = {'libCCloader.so', '/', {'arm64-v8a', 'armeabi-v7a'}}
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CCloader_filename.Linux = 'CCloader.so'
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CCloader_filename.Linux = {'libCCloader.so', '/', {'x86_64'}}
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if CCloader_filename[system] then
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local function loadCC()
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local prefixed_CCloader_filename
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if not CCloader_filename[system] then return end
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if system == 'Windows' then
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local concatter = CCloader_filename[system][2]
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prefixed_CCloader_filename = '\\'..CCloader_filename[system]
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local function path_concat(paths)
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elseif system == 'Android' or system == 'Linux' then
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local res = paths[1]
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prefixed_CCloader_filename = '/'..CCloader_filename[system]
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for i=2,#paths do
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res = res .. concatter .. paths[i]
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end
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return res
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end
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local f
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for i=1,#CCloader_filename[system][3] do
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local function simulate_continue()
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local CCloader_f, size = love.filesystem.read('data', path_concat({'lib', system, CCloader_filename[system][3][i], CCloader_filename[system][1]}))
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if not CCloader_f then return end
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local success, message = love.filesystem.write(CCloader_filename[system][1], CCloader_f, size)
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if not success then return end
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return package.loadlib(path_concat({love.filesystem.getSaveDirectory(), CCloader_filename[system][1]}), "luaopen_CCloader")
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end
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f = simulate_continue()
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if f then break end
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end
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if not f then
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CCloader_filename[system] = nil
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return
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end
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end
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local CCloader_f, size = love.filesystem.read('data', CCloader_filename[system])
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assert(CCloader_f, size)
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local success, message = love.filesystem.write(CCloader_filename[system], CCloader_f, size)
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assert(success, message)
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local f = assert(package.loadlib(love.filesystem.getSaveDirectory()..prefixed_CCloader_filename, "luaopen_CCloader"))
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f()
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f()
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BOT={
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BOT={
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getConf= cc.get_default_config ,--()options,weights
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getConf= cc.get_default_config ,--()options,weights
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@@ -95,6 +109,7 @@ if CCloader_filename[system] then
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collectgarbage()
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collectgarbage()
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end
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end
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end
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end
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loadCC()
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-------------------------------------------------9 Stack setup
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-------------------------------------------------9 Stack setup
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local dirCount={1,1,3,3,3,0,1}
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local dirCount={1,1,3,3,3,0,1}
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local spinOffset={
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local spinOffset={
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