修改水印相关
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@@ -76,7 +76,8 @@ function scene.keyDown(k)
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local v=tonumber(val)
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if v==600+26 then pass=true
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elseif v==190000+6022 then
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pass,MARKING=true
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pass=true
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_G["\100\114\97\119\70\87\77"]=NULL
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LOG.print("\68\69\86\58\87\97\116\101\114\109\97\114\107\32\82\101\109\111\118\101\100","message")
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SFX.play("clear")
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elseif v==7294e4+3816 then
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@@ -4,7 +4,6 @@ local tc=love.touch
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local playerData
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local ins,rem=table.insert,table.remove
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local sin=math.sin
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local SCR=SCR
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local VK=virtualkey
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@@ -302,12 +301,7 @@ function scene.update(dt)
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end
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function scene.draw()
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local t=TIME()
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if MARKING then
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setFont(25)
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gc.setColor(1,1,1,.2+.1*(sin(3*t)+sin(2.6*t)))
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mStr(text.marking,190,60+26*sin(t))
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end
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drawFWM()
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--Players
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for p=hideChatBox and 1 or 2,#PLAYERS do
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@@ -178,12 +178,7 @@ local function drawAtkPointer(x,y)
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gc.circle("line",x,y,30*(1+a),6)
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end
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function scene.draw()
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local t=TIME()
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if MARKING then
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setFont(25)
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gc_setColor(1,1,1,.2+.1*(sin(3*t)+sin(2.6*t)))
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mStr(text.marking,190,60+26*sin(t))
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end
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drawFWM()
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--Players
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for p=1,#PLAYERS do
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@@ -221,7 +216,7 @@ function scene.draw()
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--Replaying
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if GAME.replaying then
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gc_setColor(1,1,t%1>.5 and 1 or 0)
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gc_setColor(1,1,TIME()%1>.5 and 1 or 0)
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mText(drawableText.replaying,770,17)
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end
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