修改水印相关
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@@ -1645,9 +1645,6 @@ function Player.win(P,result)
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if P.type=="human"then
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gameOver()
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TASK.new(tick_autoPause)
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if MARKING then
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P:showTextF(text.marking,0,-226,25,"appear",.4,.0626)
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end
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end
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P:newTask(tick_finish)
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end
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@@ -1756,9 +1753,6 @@ function Player.lose(P,force)
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else
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TASK.new(tick_autoPause)
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end
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if MARKING then
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P:showTextF(text.marking,0,-226,25,"appear",.4,.0626)
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end
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else
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P:newTask(tick_lose)
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end
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