diff --git a/parts/scenes/mg_dtw.lua b/parts/scenes/mg_dtw.lua index dbe1fd65..6b37eeaf 100644 --- a/parts/scenes/mg_dtw.lua +++ b/parts/scenes/mg_dtw.lua @@ -83,10 +83,10 @@ end local scene={} function scene.sceneInit() - BG.set("grey") - BGM.play("way") mode=1 reset() + BG.set("grey") + BGM.play("way") end local function touch(n) @@ -114,7 +114,7 @@ local function touch(n) end end height=height+120 - SFX.play("lock") + SFX.play("move") else time=TIME()-startTime state=2 @@ -130,7 +130,7 @@ function scene.keyDown(key) elseif key=="f"or key=="v"then touch(2) elseif key=="j"or key=="n"then touch(3) elseif key=="k"or key=="m"then touch(4) - elseif key=="q"and state==0 then + elseif(key=="q"or key=="tab")and state==0 then mode=mode%#modeName+1 reset() end diff --git a/parts/scenes/mg_tap.lua b/parts/scenes/mg_tap.lua index ef6d7ca0..cd92dc70 100644 --- a/parts/scenes/mg_tap.lua +++ b/parts/scenes/mg_tap.lua @@ -12,13 +12,12 @@ local speed=0 local maxSpeed=260 function scene.sceneInit() - BG.set("grey") - BGM.play("push") - love.keyboard.setKeyRepeat(false) - lastKey=nil speed=0 keyTime={}for i=1,20 do keyTime[i]=-1e99 end + love.keyboard.setKeyRepeat(false) + BG.set("grey") + BGM.play("push") end function scene.sceneBack() love.keyboard.setKeyRepeat(true)