Add short delay before showing nickname (again)

This commit is contained in:
SweetSea-ButImNotSweet
2024-01-08 19:49:24 +07:00
parent f2686fb5bd
commit c20e4ac845
5 changed files with 20 additions and 24 deletions

View File

@@ -787,9 +787,11 @@ function draw.norm(P,repMode)
gc_scale(P.size)
-- Draw username
setFont(30)
gc_setColor(GROUP_COLORS[P.group])
GC.mStr(P.username or USERS.getUsername(P.uid),300,-60)
if P.showUsername then
setFont(30)
gc_setColor(GROUP_COLORS[P.group])
GC.mStr(P.username or USERS.getUsername(P.uid),300,-60)
end
-- Draw HUD
if ENV.nextCount>0 then _drawNext(P,repMode) end

View File

@@ -498,6 +498,7 @@ function PLY.newAIPlayer(id,AIdata,mini,p)
group=0,
} if p then TABLE.coverR(p,pData) end
P.username="BOT"..pData.uid
P.showUsername=true
P.sid=NET.uid_sid[pData.uid] or pData.uid
P.group=pData.group
if not (P.group%1==0 and P.group>=1 and P.group<=6) then P.group=0 end
@@ -522,7 +523,7 @@ function PLY.newPlayer(id,mini,p)
else
-- Default pid=1, and empty username
pData.uid=1
P.username=""
P.username="SWEETSEA"
end
P.uid=pData.uid
P.sid=NET.uid_sid[pData.uid] or pData.uid
@@ -531,6 +532,8 @@ function PLY.newPlayer(id,mini,p)
_loadGameEnv(P)
_applyGameEnv(P)
P.showUsername=not (P.gameEnv.allowMod and usingMod())
end
--------------------------</Public>--------------------------
return PLY