0.8.3α
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5
shader/glow.cs
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5
shader/glow.cs
Normal file
@@ -0,0 +1,5 @@
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extern float X;extern float Y;extern float W;extern float H;
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vec4 effect(vec4 C,Image Tx,vec2 Tcd,vec2 Pcd){
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C[3]=min((Pcd.x-X)/W*.3+(Pcd.y-Y)/H*.1,.3)+.5;
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return C;
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}
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