This commit is contained in:
MrZ_26
2020-02-04 19:37:25 +08:00
parent f261906f1a
commit c14124d00c
32 changed files with 1420 additions and 996 deletions

349
list.lua
View File

@@ -1,6 +1,13 @@
local mobile=system=="Android"or system=="iOS"
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","func","restart","insLeft","insRight","insDown"}
actName={
"moveLeft","moveRight",
"rotRight","rotLeft","rotFlip",
"hardDrop","softDrop",
"hold","func",
"restart",
"insLeft","insRight","insDown","down1","down4","down10",
"dropLeft","dropRight","addLeft","addRight",--Super contorl system
}
color={
red={1,0,0},
green={0,1,0},
@@ -203,65 +210,76 @@ for i=1,7 do blocks[i+7]=blocks[i]end
local virtualkeySet={
{
{80,720-200,6400,80},--moveLeft
{320,720-200,6400,80},--moveRight
{1280-80,720-200,6400,80},--rotRight
{1280-200,720-80,6400,80},--rotLeft
{1280-200,720-320,6400,80},--rotFlip
{200,720-320,6400,80},--hardDrop
{200,720-80,6400,80},--softDrop
{1280-320,720-200,6400,80},--hold
{1280-80,280,6400,80},--func
{80,280,6400,80},--restart
},--Farter's set 3
{1, 80, 720-200, 80},--moveLeft
{2, 320, 720-200, 80},--moveRight
{3, 1280-80, 720-200, 80},--rotRight
{4, 1280-200, 720-80, 80},--rotLeft
{5, 1280-200, 720-320, 80},--rotFlip
{6, 200, 720-320, 80},--hardDrop
{7, 200, 720-80, 80},--softDrop
{8, 1280-320, 720-200, 80},--hold
{9, 1280-80, 280, 80},--func
{10,80, 280, 80},--restart
},--Farter's set,thanks
{
{1280-320,720-200,6400,80},--moveLeft
{1280-80,720-200,6400,80},--moveRight
{200,720-80,6400,80},--rotRight
{80,720-200,6400,80},--rotLeft
{200,720-320,6400,80},--rotFlip
{1280-200,720-320,6400,80},--hardDrop
{1280-200,720-80,6400,80},--softDrop
{320,720-200,6400,80},--hold
{80,280,6400,80},--func
{1280-80,280,6400,80},--restart
},--Mirrored farter's set 3
{1, 1280-320, 720-200, 80},--moveLeft
{2, 1280-80, 720-200, 80},--moveRight
{3, 200, 720-80, 80},--rotRight
{4, 80, 720-200, 80},--rotLeft
{5, 200, 720-320, 80},--rotFlip
{6, 1280-200, 720-320, 80},--hardDrop
{7, 1280-200, 720-80, 80},--softDrop
{8, 320, 720-200, 80},--hold
{9, 80, 280, 80},--func
{10,1280-80, 280, 80},--restart
},--Mirrored farter's set,sknaht
{
{80,720-80,6400,80},--moveLeft
{240,720-80,6400,80},--moveRight
{1280-240,720-80,6400,80},--rotRight
{1280-400,720-80,6400,80},--rotLeft
{1280-240,720-240,6400,80},--rotFlip
{1280-80,720-80,6400,80},--hardDrop
{1280-80,720-240,6400,80},--softDrop
{1280-80,720-400,6400,80},--hold
{80,360,6400,80},--func
{80,80,6400,80},--restart
},--Author's set
{1, 80, 720-80, 80},--moveLeft
{2, 240, 720-80, 80},--moveRight
{3, 1280-240, 720-80, 80},--rotRight
{4, 1280-400, 720-80, 80},--rotLeft
{5, 1280-240, 720-240, 80},--rotFlip
{6, 1280-80, 720-80, 80},--hardDrop
{7, 1280-80, 720-240, 80},--softDrop
{8, 1280-80, 720-400, 80},--hold
{9, 80, 360, 80},--func
{10,80, 80, 80},--restart
},--Author's set,not recommend
{
{1280-400,720-80,6400,80},--moveLeft
{1280-80,720-80,6400,80},--moveRight
{240,720-80,6400,80},--rotRight
{80,720-80,6400,80},--rotLeft
{240,720-240,6400,80},--rotFlip
{1280-240,720-240,6400,80},--hardDrop
{1280-240,720-80,6400,80},--softDrop
{1280-80,720-240,6400,80},--hold
{80,720-240,6400,80},--func
{80,320,6400,80},--restart
{1, 1280-400, 720-80, 80},--moveLeft
{2, 1280-80, 720-80, 80},--moveRight
{3, 240, 720-80, 80},--rotRight
{4, 80, 720-80, 80},--rotLeft
{5, 240, 720-240, 80},--rotFlip
{6, 1280-240, 720-240, 80},--hardDrop
{7, 1280-240, 720-80, 80},--softDrop
{8, 1280-80, 720-240, 80},--hold
{9, 80, 720-240, 80},--func
{10,80, 320, 80},--restart
},--Keyboard set
{
{1200-370,40,1600,40},--moveLeft
{1200-280,40,1600,40},--moveRight
{1200-530,40,1600,40},--rotRight
{1200-610,40,1600,40},--rotLeft
{1200-450,40,1600,40},--rotFlip
{1200-50,40,1600,40},--hardDrop
{1200-130,40,1600,40},--softDrop
{1200-210,40,1600,40},--hold
{1200-690,40,1600,40},--func
{1200-770,40,1600,40},--restart
},--PC key feedback
{10,70, 50,27},--restart
{9, 130, 50,27},--func
{4, 190, 50,27},--rotLeft
{3, 250, 50,27},--rotRight
{5, 310, 50,27},--rotFlip
{1, 370, 50,27},--moveLeft
{2, 430, 50,27},--moveRight
{8, 490, 50,27},--hold
{7, 550, 50,27},--softDrop1
{6, 610, 50,27},--hardDrop
{11,670, 50,27},--insLeft
{12,730, 50,27},--insRight
{13,790, 50,27},--insDown
{14,850, 50,27},--down1
{15,910, 50,27},--down4
{16,970, 50,27},--down10
{17,1030, 50,27},--dropLeft
{18,1090, 50,27},--dropRight
{19,1150, 50,27},--addLeft
{20,1210, 50,27},--addRight
},--PC key feedback(top&in a row)
}
local customSet={
{20,20,1,1,7,1,1,1,3,4,1,2,3},
@@ -277,69 +295,79 @@ local function useDefaultSet(n)
curBG=customRange.bg[customSel[12]]
BGM(customRange.bgm[customSel[13]])
end
local function VKAdisp(n)
return function()
return VK_org[n].ava
end
end
local function VKAcode(n)
return function()
VK_org[n].ava=not VK_org[n].ava
end
end
Widget={
load={},intro={},quit={},
main={
play= newButton(150,280,200,160,color.red, 60,function()gotoScene("mode")end, nil,"setting"),
setting=newButton(370,280,200,160,color.lightBlue, 50,function()gotoScene("setting_game")end, nil,"music"),
music= newButton(590,280,200,160,color.lightPurple,37,function()gotoScene("music")end, nil,"help"),
help= newButton(150,460,200,160,color.yellow, 55,function()gotoScene("help")end, nil,"stat"),
stat= newButton(370,460,200,160,color.cyan, 48,function()gotoScene("stat")end, nil,"qplay"),
qplay= newButton(540,415,100,70,color.lightGreen, 28,function()loadGame(modeSel,levelSel)end, nil,"lang"),
play= newButton(150,280,200,160,color.red, 60,function()scene.push()scene.swapTo("mode")end, nil,"setting"),
setting=newButton(370,280,200,160,color.lightBlue, 50,function()scene.push()scene.swapTo("setting_game")end, nil,"music"),
music= newButton(590,280,200,160,color.lightPurple,37,function()scene.push()scene.swapTo("music")end, nil,"help"),
help= newButton(150,460,200,160,color.yellow, 55,function()scene.push()scene.swapTo("help")end, nil,"stat"),
stat= newButton(370,460,200,160,color.cyan, 48,function()scene.push()scene.swapTo("stat")end, nil,"qplay"),
qplay= newButton(540,415,100,70,color.lightGreen, 28,function()scene.push()loadGame(modeSel,levelSel)end, nil,"lang"),
lang= newButton(590,505,200,70,color.lightRed, 50,function()
setting.lang=setting.lang%#langName+1
swapLanguage(setting.lang)
end,nil,"quit"),
quit= newButton(370,620,280,100,color.lightGrey, 60,function()gotoScene("quit")end, nil,"play"),
quit= newButton(370,620,280,100,color.lightGrey, 60,function()scene.swapTo("quit")end, nil,"play"),
},
mode={
up= newButton(1000,210,200,140,color.white, 80,function()love.keypressed("up")end,function()return modeSel==1 end),
down= newButton(1000,430,200,140,color.white, 80,function()love.keypressed("down")end,function()return modeSel==#modeID end),
left= newButton(190, 160,100,80, color.white,40,function()love.keypressed("left")end,function()return levelSel==1 end),
right= newButton(350, 160,100,80, color.white,40,function()love.keypressed("right")end,function()return levelSel==#modeLevel[modeID[modeSel]]end),
start= newButton(1000,600,250,100,color.green, 50,function()loadGame(modeSel,levelSel)end),
custom= newButton(275, 420,200,90, color.yellow,40,function()gotoScene("custom")end),
back= newButton(640, 630,230,90, color.white,45,back),
up= newButton(1000, 210,200,140,color.white, 80,function()love.keypressed("up")end,function()return modeSel==1 end),
down= newButton(1000, 430,200,140,color.white, 80,function()love.keypressed("down")end,function()return modeSel==#modeID end),
left= newButton(190, 160,100,80, color.white, 40,function()love.keypressed("left")end,function()return levelSel==1 end),
right= newButton(350, 160,100,80, color.white, 40,function()love.keypressed("right")end,function()return levelSel==#modeLevel[modeID[modeSel]]end),
start= newButton(1000, 600,250,100,color.green, 50,function()scene.push()loadGame(modeSel,levelSel)end),
custom= newButton(275, 420,200,90, color.yellow, 40,function()scene.push()scene.swapTo("custom")end),
back= newButton(640, 630,230,90, color.white, 45,scene.back),
},
music={
bgm= newSlider(760,80,400,8,40,nil,function()return setting.bgm end,function(i)setting.bgm=i;BGM(bgmPlaying)end),
up= newButton(1100,200,120,120,color.white,60,function()love.keypressed("up")end),
play= newButton(1100,340,120,120,color.white,40,function()love.keypressed("space")end,function()return setting.bgm==0 end),
down= newButton(1100,480,120,120,color.white,60,function()love.keypressed("down")end),
back= newButton(640, 630,230,90, color.white,45,back),
bgm= newSlider(760, 80,400,8,40,nil,function()return setting.bgm end,function(i)setting.bgm=i;BGM(bgmPlaying)end),
up= newButton(1100, 200,120,120,color.white,60,function()love.keypressed("up")end),
play= newButton(1100, 340,120,120,color.white,40,function()love.keypressed("space")end,function()return setting.bgm==0 end),
down= newButton(1100, 480,120,120,color.white,60,function()love.keypressed("down")end),
back= newButton(640, 630,230,90, color.white,45,scene.back),
},
custom={
up= newButton(1000,220,100,100,color.white, 50,function()sel=(sel-2)%#customID+1 end),
down= newButton(1000,460,100,100,color.white, 50,function()sel=sel%#customID+1 end),
up= newButton(1000, 220,100,100,color.white, 50,function()sel=(sel-2)%#customID+1 end),
down= newButton(1000, 460,100,100,color.white, 50,function()sel=sel%#customID+1 end),
left= newButton(880, 340,100,100,color.white, 50,function()love.keypressed("left")end),
right= newButton(1120,340,100,100,color.white, 50,function()love.keypressed("right")end),
start1= newButton(880, 580,220,70, color.green, 40,function()loadGame(0,1)end),
start2= newButton(1120,580,220,70, color.lightPurple, 40,function()loadGame(0,2)end),
draw= newButton(1000,90, 190,85, color.cyan, 40,function()gotoScene("draw")end),
right= newButton(1120, 340,100,100,color.white, 50,function()love.keypressed("right")end),
start1= newButton(880, 580,220,70, color.green, 40,function()scene.push()loadGame(0,1)end),
start2= newButton(1120, 580,220,70, color.lightPurple, 40,function()scene.push()loadGame(0,2)end),
draw= newButton(1000, 90, 190,85, color.cyan, 40,function()scene.push()scene.swapTo("draw")end),
set1= newButton(640, 160,240,75, color.lightRed, 40,function()useDefaultSet(1)end),
set2= newButton(640, 250,240,75, color.lightRed, 40,function()useDefaultSet(2)end),
set3= newButton(640, 340,240,75, color.lightRed, 40,function()useDefaultSet(3)end),
set4= newButton(640, 430,240,75, color.lightRed, 40,function()useDefaultSet(4)end),
set5= newButton(640, 520,240,75, color.lightRed, 40,function()useDefaultSet(5)end),
back= newButton(640, 630,180,60, color.white, 40,back),
back= newButton(640, 630,180,60, color.white, 40,scene.back),
},
draw={
any= newButton(700, 80, 120,120,color.lightGrey, 45,function()pen=0 end),
block1= newButton(840, 80, 120,120,color.red, 65,function()pen=1 end),
block2= newButton(980, 80, 120,120,color.green, 65,function()pen=2 end),
block3= newButton(1120,80, 120,120,color.orange, 65,function()pen=3 end),
block4= newButton(840, 220,120,120,color.blue, 65,function()pen=4 end),
block5= newButton(980, 220,120,120,color.magenta, 65,function()pen=5 end),
block6= newButton(1120,220,120,120,color.yellow, 65,function()pen=6 end),
block7= newButton(840, 360,120,120,color.cyan, 65,function()pen=7 end),
gb1= newButton(980, 360,120,120,color.darkGrey, 65,function()pen=9 end),
gb2= newButton(1120,360,120,120,color.grey, 65,function()pen=10 end),
gb3= newButton(840, 500,120,120,color.darkPurple, 65,function()pen=11 end),
gb4= newButton(980, 500,120,120,color.darkRed, 65,function()pen=12 end),
gb5= newButton(1120,500,120,120,color.darkGreen, 65,function()pen=13 end),
space= newButton(840, 640,120,120,color.grey, 70,function()pen=-1 end),
clear= newButton(1120,640,120,120,color.white, 45,function()love.keypressed("delete")end),
back= newButton(1235,45, 80, 80, color.white, 35,back),
block1= newButton(920, 80, 120,120,color.red, 65,function()pen=1 end),
block2= newButton(1060, 80, 120,120,color.green, 65,function()pen=2 end),
block3= newButton(1200, 80, 120,120,color.orange, 65,function()pen=3 end),
block4= newButton(920, 220,120,120,color.blue, 65,function()pen=4 end),
block5= newButton(1060, 220,120,120,color.magenta, 65,function()pen=5 end),
block6= newButton(1200, 220,120,120,color.yellow, 65,function()pen=6 end),
block7= newButton(920, 360,120,120,color.cyan, 65,function()pen=7 end),
gb1= newButton(1060, 360,120,120,color.darkGrey, 65,function()pen=9 end),
gb2= newButton(1200, 360,120,120,color.grey, 65,function()pen=10 end),
gb3= newButton(920, 500,120,120,color.darkPurple, 65,function()pen=11 end),
gb4= newButton(1060, 500,120,120,color.darkRed, 65,function()pen=12 end),
gb5= newButton(1200, 500,120,120,color.darkGreen, 65,function()pen=13 end),
clear= newButton(780, 80, 120,120,color.white, 45,function()love.keypressed("delete")end),
any= newButton(780, 220,120,120,color.lightGrey, 45,function()pen=0 end),
space= newButton(780, 360,120,120,color.grey, 70,function()pen=-1 end),
back= newButton(1200, 640,120,120,color.white, 40,scene.back),
},
play={
pause= newButton(1235,45,80,80,color.white,30,pauseGame),
@@ -350,15 +378,15 @@ Widget={
clearTask("play")
updateStat()
resetGameData()
gotoScene("play","none")
scene.swapTo("play","none")
end),
quit= newButton(640,600,240,100,color.white,50,back),
quit= newButton(640,600,240,100,color.white,50,scene.back),
},
setting_game={
graphic=newButton(200,80,240,80,color.lightGreen,40,function()gotoScene("setting_graphic")end, nil,"sound"),
sound= newButton(1080,80,240,80,color.lightGreen,40,function()gotoScene("setting_sound")end, nil,"dasD"),
dasD= newButton(180,230,50,50,color.white,40,function()setting.das=(setting.das-1)%31 end,nil,"dasU"),
dasU= newButton(400,230,50,50,color.white,40,function()setting.das=(setting.das+1)%31 end,nil,"arrD"),
graphic=newButton(200,80,240,80,color.lightGreen,40,function()scene.swapTo("setting_graphic")end, nil,"sound"),
sound= newButton(1080,80,240,80,color.lightGreen,40,function()scene.swapTo("setting_sound")end, nil,"dasD"),
dasD= newButton(180,230,50,50,color.white,40,function()setting.das=(setting.das-1)%31 end, nil,"dasU"),
dasU= newButton(400,230,50,50,color.white,40,function()setting.das=(setting.das+1)%31 end, nil,"arrD"),
arrD= newButton(500,230,50,50,color.white,40,function()
setting.arr=(setting.arr-1)%16
if setting.arr>setting.das then
@@ -382,13 +410,13 @@ Widget={
quickR= newSwitch(560,430,40,function()return setting.quickR end,function()setting.quickR=not setting.quickR end, nil,"swap"),
swap= newSwitch(560,510,25,function()return setting.swap end,function()setting.swap=not setting.swap end, nil,"fine"),
fine= newSwitch(560,590,25,function()return setting.fine end,function()setting.fine=not setting.fine end, nil,"ctrl"),
ctrl= newButton(1020,230,320,80,color.white,40,function()gotoScene("setting_control")end, nil,"touch"),
touch= newButton(1020,340,320,80,color.white,40,function()gotoScene("setting_touch")end, nil,"back"),
back= newButton(1160,600,160,160,color.white,55,back,nil,"graphic"),
ctrl= newButton(1020,230,320,80,color.white,40,function()scene.push()scene.swapTo("setting_key")end, nil,"touch"),
touch= newButton(1020,340,320,80,color.white,40,function()scene.push()scene.swapTo("setting_touch")end, nil,"back"),
back= newButton(1160,600,160,160,color.white,55,scene.back,nil,"graphic"),
},
setting_graphic={
sound= newButton(200,80,240,80,color.lightGreen,40,function()gotoScene("setting_sound")end, nil,"game"),
game= newButton(1080,80,240,80,color.lightGreen,40,function()gotoScene("setting_game")end, nil,"ghost"),
sound= newButton(200,80,240,80,color.lightGreen,40,function()scene.swapTo("setting_sound")end, nil,"game"),
game= newButton(1080,80,240,80,color.lightGreen,40,function()scene.swapTo("setting_game")end, nil,"ghost"),
ghost= newSwitch(310,180,40,function()return setting.ghost end, function()setting.ghost= not setting.ghost end, nil,"center"),
center= newSwitch(580,180,40,function()return setting.center end, function()setting.center= not setting.center end, nil,"smo"),
smo= newSwitch(310,260,25,function()return setting.smo end, function()setting.smo= not setting.smo end, nil,"grid"),
@@ -412,65 +440,110 @@ Widget={
setting.skin=setting.skin%8+1
changeBlockSkin(setting.skin)
end,nil,"back"),
back= newButton(1160,600,160,160,color.white,55,back,nil,"sound"),
back= newButton(1160,600,160,160,color.white,55,scene.back,nil,"sound"),
},
setting_sound={
game= newButton(200,80,240,80,color.lightGreen,40,function()gotoScene("setting_game")end, nil,"graphic"),
graphic=newButton(1080,80,240,80,color.lightGreen,40,function()gotoScene("setting_graphic")end, nil,"sfx"),
game= newButton(200,80,240,80,color.lightGreen,40,function()scene.swapTo("setting_game")end, nil,"graphic"),
graphic=newButton(1080,80,240,80,color.lightGreen,40,function()scene.swapTo("setting_graphic")end, nil,"sfx"),
sfx=newSlider(180,250,400,8,40,function()SFX("blip_1")end, function()return setting.sfx end,function(i)setting.sfx=i end,nil,"bgm"),
bgm=newSlider(750,250,400,8,40,function()BGM(bgmPlaying or"blank")end, function()return setting.bgm end,function(i)setting.bgm=i end,nil,"vib"),
vib=newSlider(180,440,400,5,40,function()VIB(1)end, function()return setting.vib end,function(i)setting.vib=i end,nil,"voc"),
voc=newSlider(750,440,400,8,40,function()VOICE("nya")end, function()return setting.voc end,function(i)setting.voc=i end,nil,"back"),
back=newButton(1160,600,160,160,color.white,55,back,nil,"game"),
back=newButton(1160,600,160,160,color.white,55,scene.back,nil,"game"),
},
setting_control={
back=newButton(840,630,180,60,color.white,40,back),
setting_key={
back=newButton(1140,650,200,80,color.white,50,scene.back),
},
setting_touch={
hide= newButton(640,210,500,80,color.white,45,function()
setting.virtualkeySwitch=not setting.virtualkeySwitch
end),
default=newButton(450,310,170,80,color.white,40,function()
for K=1,#virtualkey do
local b,b0=virtualkey[K],virtualkeySet[defaultSel][K]
b[1],b[2],b[3],b[4]=b0[1],b0[2],b0[3],b0[4]
end--Default virtualkey
hide= newSwitch(810,140,45,function()return setting.VKSwitch end,function()setting.VKSwitch=not setting.VKSwitch end),
track= newSwitch(810,220,45,function()return setting.VKTrack end,function()setting.VKTrack=not setting.VKTrack end),
tkset= newButton(450,220,170,80,color.white,30,function()
scene.push()
scene.swapTo("setting_trackSetting")
end,function()return not setting.VKTrack end),
default=newButton(450,320,170,80,color.white,40,function()
local D=virtualkeySet[defaultSel]
for i=1,#VK_org do
VK_org[i].ava=false
end
for n=1,#D do
local T=D[n]
if T[1]then
local B=VK_org[n]
B.ava=true
B.x,B.y,B.r=T[2],T[3],T[4]
end
end--Replace keys
defaultSel=defaultSel%5+1
end),
snap= newButton(640,310,170,80,color.white,40,function()
snap= newButton(640,320,170,80,color.white,40,function()
snapLevel=snapLevel%6+1
end),
alpha= newButton(830,310,170,80,color.white,45,function()
setting.virtualkeyAlpha=(setting.virtualkeyAlpha+1)%11
--VK=T,70,50,27/T,130,50,27/T,190,50,27/T,250,50,27/T,310,50,27/T,370,50,27/T,430,50,27/T,490,50,27/T,550,50,27/T,610,50,27/T,670,50,27/T,730,50,27/T,790,50,27/T,850,50,27/T,910,50,27/T,970,50,27/T,739,789,897/T,1090,50,27/T,1150,50,27/T,1210,50,27
alpha= newButton(830,320,170,80,color.white,45,function()
setting.VKAlpha=(setting.VKAlpha+1)%11
--Adjust virtualkey alpha
end),
icon= newButton(450,410,170,80,color.white,45,function()
setting.virtualkeyIcon=not setting.virtualkeyIcon
icon= newButton(495,420,260,80,color.white,45,function()
setting.VKIcon=not setting.VKIcon
--Switch virtualkey icon
end),
size= newButton(830,410,170,80,color.white,45,function()
size= newButton(785,420,260,80,color.white,45,function()
if sel then
local b=virtualkey[sel]
b[4]=b[4]+10
if b[4]==150 then b[4]=40 end
b[3]=b[4]^2
local B=VK_org[sel]
B.r=B.r+10
if B.r>=150 then B.r=B.r-110 end
end
end),
back= newButton(640,410,170,80,color.white,45,back),
toggle= newButton(495,520,260,80,color.white,45,function()
scene.push()
scene.swapTo("setting_touchSwitch")
end),
back= newButton(785,520,260,80,color.white,45,scene.back),
},
setting_touchSwitch={
b1= newSwitch(300,80, 40,VKAdisp(1),VKAcode(1)),
b2= newSwitch(300,140, 40,VKAdisp(2),VKAcode(2)),
b3= newSwitch(300,200, 40,VKAdisp(3),VKAcode(3)),
b4= newSwitch(300,260, 40,VKAdisp(4),VKAcode(4)),
b5= newSwitch(300,320, 40,VKAdisp(5),VKAcode(5)),
b6= newSwitch(300,380, 40,VKAdisp(6),VKAcode(6)),
b7= newSwitch(300,440, 40,VKAdisp(7),VKAcode(7)),
b8= newSwitch(300,500, 40,VKAdisp(8),VKAcode(8)),
b9= newSwitch(300,560, 40,VKAdisp(9),VKAcode(9)),
b10= newSwitch(300,620, 40,VKAdisp(10),VKAcode(10)),
b11= newSwitch(760,80, 40,VKAdisp(11),VKAcode(11)),
b12= newSwitch(760,140, 40,VKAdisp(12),VKAcode(12)),
b13= newSwitch(760,200, 40,VKAdisp(13),VKAcode(13)),
b14= newSwitch(760,260, 40,VKAdisp(14),VKAcode(14)),
b15= newSwitch(760,320, 40,VKAdisp(15),VKAcode(15)),
b16= newSwitch(760,380, 40,VKAdisp(16),VKAcode(16)),
b17= newSwitch(760,440, 40,VKAdisp(17),VKAcode(17)),
b18= newSwitch(760,500, 40,VKAdisp(18),VKAcode(18)),
b19= newSwitch(760,560, 40,VKAdisp(19),VKAcode(19)),
b20= newSwitch(760,620, 40,VKAdisp(20),VKAcode(20)),
norm= newButton(1080,150,240,80,color.white,50,function()for i=1,20 do VK_org[i].ava=i<11 end end),
pro= newButton(1080,300,240,80,color.white,40,function()for i=1,20 do VK_org[i].ava=true end end),
back= newButton(1080,600,240,80,color.white,50,scene.back),
},
setting_trackSetting={
VKTchW= newSlider(140,310,1000,10,40,nil,function()return setting.VKTchW end,function(i)setting.VKTchW=i;setting.VKCurW=math.max(setting.VKCurW,i)end),
VKCurW= newSlider(140,370,1000,10,40,nil,function()return setting.VKCurW end,function(i)setting.VKCurW=i;setting.VKTchW=math.min(setting.VKTchW,i)end),
back= newButton(1080,600,240,80,color.white,50,scene.back),
},
help={
his= newButton(1050,520,230,60,color.white,40,function()gotoScene("history")end,nil,"back"),
his= newButton(1050,520,230,60,color.white,40,function()scene.push()scene.swapTo("history")end,nil,"back"),
qq= newButton(1050,600,230,60,color.white,40,function()love.system.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end, function()return mobile end,"his"),
back= newButton(640, 600,180,60,color.white,40,back,nil,"qq"),
back= newButton(640, 600,180,60,color.white,40,scene.back,nil,"qq"),
},
history={
prev= newButton(1155,170,180,180,color.white,70,function()love.keypressed("up")end,function()return sel==1 end),
next= newButton(1155,400,180,180,color.white,70,function()love.keypressed("down")end,function()return sel==#updateLog-22 end),
back= newButton(1155,600,180,90,color.white,40,back),
back= newButton(1155,600,180,90,color.white,40,scene.back),
},
stat={
path= newButton(980,620,250,60,color.white,30,function()love.system.openURL(love.filesystem.getSaveDirectory())end,function()return mobile end,"back"),
back= newButton(640,620,180,60,color.white,40,back,nil,"path"),
back= newButton(640,620,180,60,color.white,40,scene.back,nil,"path"),
},
}
for S,L in next,Widget do