0.7.30α
This commit is contained in:
477
dataList.lua
477
dataList.lua
@@ -63,252 +63,251 @@ local function AITemplate(type,speedLV,next,hold,node)
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}
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end
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end
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loadmode={
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sprint=function()
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newPlayer(1,340,15)
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end,
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marathon=function()
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newPlayer(1,340,15)
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end,
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master=function()
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newPlayer(1,340,15)
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end,
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classic=function()
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newPlayer(1,340,15)
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end,
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zen=function()
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newPlayer(1,340,15)
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end,
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infinite=function()
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newPlayer(1,340,15)
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if curMode.lv==2 then
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pushSpeed=1
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for i=1,5 do
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players[1]:garbageRise(10,1,rnd(10))
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end
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end
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end,
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solo=function()
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newPlayer(1,340,15)
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if curMode.lv==1 then
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newPlayer(2,965,360,.5,AITemplate("9S",3))
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elseif curMode.lv==2 then
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newPlayer(2,965,360,.5,AITemplate("CC",2,2,false,10000))
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elseif curMode.lv==3 then
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newPlayer(2,965,360,.5,AITemplate("9S",6))
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elseif curMode.lv==4 then
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newPlayer(2,965,360,.5,AITemplate("CC",5,2,true,20000))
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elseif curMode.lv==5 then
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newPlayer(2,965,360,.5,AITemplate("9S",9))
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elseif curMode.lv==6 then
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newPlayer(2,965,360,.5,AITemplate("CC",8,3,true,30000))
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elseif curMode.lv==7 then
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newPlayer(2,965,360,.5,AITemplate("9S",10))
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elseif curMode.lv==8 then
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newPlayer(2,965,360,.5,AITemplate("CC",9,3,true,40000))
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elseif curMode.lv==9 then
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newPlayer(2,965,360,.5,AITemplate("CC",10,4,true,80000))
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end
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end,
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round=function()
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newPlayer(1,340,15)
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if curMode.lv==1 then
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newPlayer(2,965,360,.5,AITemplate("9S",10))
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elseif curMode.lv==2 then
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newPlayer(2,965,360,.5,AITemplate("CC",10,2,false,10000))
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elseif curMode.lv==3 then
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newPlayer(2,965,360,.5,AITemplate("CC",10,3,true,30000))
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elseif curMode.lv==4 then
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newPlayer(2,965,360,.5,AITemplate("CC",10,4,true,60000))
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elseif curMode.lv==5 then
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newPlayer(2,965,360,.5,AITemplate("CC",10,6,true,100000))
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end
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garbageSpeed=1e4
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end,
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tsd=function()
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newPlayer(1,340,15)
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end,
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blind=function()
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newPlayer(1,340,15)
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end,
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dig=function()
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newPlayer(1,340,15)
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loadmode={}
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function loadmode.sprint()
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newPlayer(1,340,15)
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end
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function loadmode.marathon()
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newPlayer(1,340,15)
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end
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function loadmode.master()
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newPlayer(1,340,15)
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end
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function loadmode.classic()
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newPlayer(1,340,15)
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end
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function loadmode.zen()
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newPlayer(1,340,15)
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end
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function loadmode.infinite()
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newPlayer(1,340,15)
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if curMode.lv==2 then
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pushSpeed=1
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end,
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survivor=function()
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newPlayer(1,340,15)
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pushSpeed=curMode.lv>2 and 2 or 1
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end,
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defender=function()
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newPlayer(1,340,15)
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if curMode.lv==1 then
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pushSpeed=1
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elseif curMode.lv==2 then
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pushSpeed=2
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for _=1,5 do
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players[1]:garbageRise(10,1,rnd(10))
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end
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end,
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attacker=function()
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newPlayer(1,340,15)
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if curMode.lv==1 then
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pushSpeed=2
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end
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end
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function loadmode.solo()
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newPlayer(1,340,15)
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if curMode.lv==1 then
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newPlayer(2,965,360,.5,AITemplate("9S",3))
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elseif curMode.lv==2 then
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newPlayer(2,965,360,.5,AITemplate("CC",2,2,false,10000))
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elseif curMode.lv==3 then
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newPlayer(2,965,360,.5,AITemplate("9S",6))
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elseif curMode.lv==4 then
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newPlayer(2,965,360,.5,AITemplate("CC",5,2,true,20000))
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elseif curMode.lv==5 then
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newPlayer(2,965,360,.5,AITemplate("9S",9))
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elseif curMode.lv==6 then
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newPlayer(2,965,360,.5,AITemplate("CC",8,3,true,30000))
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elseif curMode.lv==7 then
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newPlayer(2,965,360,.5,AITemplate("9S",10))
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elseif curMode.lv==8 then
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newPlayer(2,965,360,.5,AITemplate("CC",9,3,true,40000))
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elseif curMode.lv==9 then
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newPlayer(2,965,360,.5,AITemplate("CC",10,4,true,80000))
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end
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end
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function loadmode.round()
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newPlayer(1,340,15)
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if curMode.lv==1 then
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newPlayer(2,965,360,.5,AITemplate("9S",10))
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elseif curMode.lv==2 then
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newPlayer(2,965,360,.5,AITemplate("CC",10,2,false,10000))
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elseif curMode.lv==3 then
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newPlayer(2,965,360,.5,AITemplate("CC",10,3,true,30000))
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elseif curMode.lv==4 then
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newPlayer(2,965,360,.5,AITemplate("CC",10,4,true,60000))
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elseif curMode.lv==5 then
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newPlayer(2,965,360,.5,AITemplate("CC",10,6,true,100000))
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end
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garbageSpeed=1e4
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end
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function loadmode.tsd()
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newPlayer(1,340,15)
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end
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function loadmode.blind()
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newPlayer(1,340,15)
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end
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function loadmode.dig()
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newPlayer(1,340,15)
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pushSpeed=1
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end
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function loadmode.survivor()
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newPlayer(1,340,15)
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pushSpeed=curMode.lv>2 and 2 or 1
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end
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function loadmode.defender()
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newPlayer(1,340,15)
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if curMode.lv==1 then
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pushSpeed=1
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elseif curMode.lv==2 then
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pushSpeed=2
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end
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end
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function loadmode.attacker()
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newPlayer(1,340,15)
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if curMode.lv==1 then
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pushSpeed=2
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end
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end
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function loadmode.tech()
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newPlayer(1,340,15)
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end
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function loadmode.c4wtrain()
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newPlayer(1,340,15)
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local P=players[1]
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local F=P.field
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for i=1,24 do
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F[i]=getNewRow(10)
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P.visTime[i]=getNewRow(20)
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for x=4,7 do F[i][x]=0 end
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end
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local r=rnd(6)
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if r==1 then F[1][5],F[1][4],F[2][4]=10,10,10
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elseif r==2 then F[1][6],F[1][7],F[2][7]=10,10,10
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elseif r==3 then F[1][4],F[2][4],F[2][5]=10,10,10
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elseif r==4 then F[1][7],F[2][7],F[2][6]=10,10,10
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elseif r==5 then F[1][4],F[1][5],F[1][6]=10,10,10
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elseif r==6 then F[1][7],F[1][6],F[1][5]=10,10,10
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end
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end
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function loadmode.pctrain()
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newPlayer(1,340,15)
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Event.newPC(players[1])
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end
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function loadmode.pcchallenge()
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newPlayer(1,340,15)
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end
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function loadmode.techmino49()
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newPlayer(1,340,15)
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local LV=curMode.lv
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if LV==3 then players[1].gameEnv.drop=15 end
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local L={}for i=1,49 do L[i]=true end
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local t=system~="Windows"and 0 or 2*LV
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while t>0 do
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local r=rnd(2,49)
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if L[r]then L[r],t=false,t-1 end
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end
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local min,max
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if LV==1 then min,max=4,6
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elseif LV==2 then min,max=4,8
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elseif LV==3 then min,max=8,10
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end
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local n=2
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for i=1,4 do for j=1,6 do
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if L[n]then
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newPlayer(n,78*i-54,115*j-98,.09,AITemplate("9S",rnd(min,max)))
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else
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newPlayer(n,78*i-54,115*j-98,.09,AITemplate("CC",rnd(min,max)-1,LV+1,true,LV*10000))
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end
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end,
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tech=function()
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newPlayer(1,340,15)
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end,
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c4wtrain=function()
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newPlayer(1,340,15)
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local P=players[1]
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local F=P.field
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for i=1,24 do
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F[i]=getNewRow(10)
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P.visTime[i]=getNewRow(20)
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for x=4,7 do F[i][x]=0 end
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n=n+1
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end end
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for i=9,12 do for j=1,6 do
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if L[n]then
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newPlayer(n,78*i+267,115*j-98,.09,AITemplate("9S",rnd(min,max)))
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else
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newPlayer(n,78*i+267,115*j-98,.09,AITemplate("CC",rnd(min,max)-1,LV+1,true,LV*10000))
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end
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local r=rnd(6)
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if r==1 then F[1][5],F[1][4],F[2][4]=10,10,10
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elseif r==2 then F[1][6],F[1][7],F[2][7]=10,10,10
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elseif r==3 then F[1][4],F[2][4],F[2][5]=10,10,10
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elseif r==4 then F[1][7],F[2][7],F[2][6]=10,10,10
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elseif r==5 then F[1][4],F[1][5],F[1][6]=10,10,10
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elseif r==6 then F[1][7],F[1][6],F[1][5]=10,10,10
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n=n+1
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end end
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end
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function loadmode.techmino99()
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newPlayer(1,340,15)
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local LV=curMode.lv
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if LV==3 then players[1].gameEnv.drop=15 end
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local L={}for i=1,100 do L[i]=true end
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local t=system~="Windows"and 0 or 1+3*LV
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while t>0 do
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local r=rnd(2,99)
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if L[r]then L[r],t=false,t-1 end
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end
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local min,max
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if LV==1 then min,max=4,6
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elseif LV==2 then min,max=4,8
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elseif LV==3 then min,max=8,10
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end
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local n=2
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for i=1,7 do for j=1,7 do
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if L[n]then
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newPlayer(n,46*i-36,97*j-72,.068,AITemplate("9S",rnd(min,max)))
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else
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newPlayer(n,46*i-36,97*j-72,.068,AITemplate("CC",rnd(min,max)-1,LV+1,true,LV*10000))
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end
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end,
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pctrain=function()
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newPlayer(1,340,15)
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Event.newPC(players[1])
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end,
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pcchallenge=function()
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newPlayer(1,340,15)
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end,
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techmino49=function()
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newPlayer(1,340,15)
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local LV=curMode.lv
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if LV==3 then players[1].gameEnv.drop=15 end
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local L={}for i=1,49 do L[i]=true end
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local t=system~="Windows"and 0 or 2*LV
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while t>0 do
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local r=rnd(2,49)
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if L[r]then L[r],t=false,t-1 end
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n=n+1
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end end
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for i=15,21 do for j=1,7 do
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if L[n]then
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newPlayer(n,46*i+264,97*j-72,.068,AITemplate("9S",rnd(min,max)))
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else
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newPlayer(n,46*i+264,97*j-72,.068,AITemplate("CC",rnd(min,max)-1,LV+1,true,LV*10000))
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end
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local min,max
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if LV==1 then min,max=4,6
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elseif LV==2 then min,max=4,8
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elseif LV==3 then min,max=8,10
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n=n+1
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end end
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end
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function loadmode.drought()
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newPlayer(1,340,15)
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end
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function loadmode.hotseat()
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if curMode.lv==1 then
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newPlayer(1,20,15)
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newPlayer(2,650,15)
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elseif curMode.lv==2 then
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newPlayer(1,20,100,.65)
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newPlayer(2,435,100,.65)
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newPlayer(3,850,100,.65)
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elseif curMode.lv==3 then
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newPlayer(1,25,160,.5)
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newPlayer(2,335,160,.5)
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newPlayer(3,645,160,.5)
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newPlayer(4,955,160,.5)
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end
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end
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function loadmode.custom()
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for i=1,#customID do
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local k=customID[i]
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modeEnv[k]=customRange[k][customSel[i]]
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end
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modeEnv._20G=modeEnv.drop==0
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modeEnv.oncehold=customSel[6]==1
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if curMode.lv==2 then
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modeEnv.target=0
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end
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newPlayer(1,340,15)
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local L=modeEnv.opponent
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if L~=0 then
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modeEnv.target=nil
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if L<10 then
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newPlayer(2,965,360,.5,AITemplate("9S",2*L))
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else
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newPlayer(2,965,360,.5,AITemplate("CC",L-6,2+int((L-11)*.5),modeEnv.hold,15000+5000*(L-10)))
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end
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local n=2
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for i=1,4 do for j=1,6 do
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if L[n]then
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newPlayer(n,78*i-54,115*j-98,.09,AITemplate("9S",rnd(min,max)))
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else
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newPlayer(n,78*i-54,115*j-98,.09,AITemplate("CC",rnd(min,max)-1,LV+1,true,LV*10000))
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end
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n=n+1
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end end
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for i=9,12 do for j=1,6 do
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if L[n]then
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newPlayer(n,78*i+267,115*j-98,.09,AITemplate("9S",rnd(min,max)))
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else
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newPlayer(n,78*i+267,115*j-98,.09,AITemplate("CC",rnd(min,max)-1,LV+1,true,LV*10000))
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end
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n=n+1
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end end
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end,
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techmino99=function()
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newPlayer(1,340,15)
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local LV=curMode.lv
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if LV==3 then players[1].gameEnv.drop=15 end
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local L={}for i=1,100 do L[i]=true end
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local t=system~="Windows"and 0 or 1+3*LV
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while t>0 do
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local r=rnd(2,99)
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if L[r]then L[r],t=false,t-1 end
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end
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local min,max
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if LV==1 then min,max=4,6
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elseif LV==2 then min,max=4,8
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elseif LV==3 then min,max=8,10
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end
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local n=2
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for i=1,7 do for j=1,7 do
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if L[n]then
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newPlayer(n,46*i-36,97*j-72,.068,AITemplate("9S",rnd(min,max)))
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else
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newPlayer(n,46*i-36,97*j-72,.068,AITemplate("CC",rnd(min,max)-1,LV+1,true,LV*10000))
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end
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n=n+1
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end end
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for i=15,21 do for j=1,7 do
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if L[n]then
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newPlayer(n,46*i+264,97*j-72,.068,AITemplate("9S",rnd(min,max)))
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else
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newPlayer(n,46*i+264,97*j-72,.068,AITemplate("CC",rnd(min,max)-1,LV+1,true,LV*10000))
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end
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n=n+1
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end end
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end,
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drought=function()
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newPlayer(1,340,15)
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end,
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hotseat=function()
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if curMode.lv==1 then
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newPlayer(1,20,15)
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newPlayer(2,650,15)
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elseif curMode.lv==2 then
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newPlayer(1,20,100,.65)
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newPlayer(2,435,100,.65)
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newPlayer(3,850,100,.65)
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elseif curMode.lv==3 then
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newPlayer(1,25,160,.5)
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newPlayer(2,335,160,.5)
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||||
newPlayer(3,645,160,.5)
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||||
newPlayer(4,955,160,.5)
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||||
end
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||||
end,
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custom=function()
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for i=1,#customID do
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local k=customID[i]
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modeEnv[k]=customRange[k][customSel[i]]
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||||
end
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||||
modeEnv._20G=modeEnv.drop==0
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modeEnv.oncehold=customSel[6]==1
|
||||
if curMode.lv==2 then
|
||||
modeEnv.target=0
|
||||
end
|
||||
newPlayer(1,340,15)
|
||||
local L=modeEnv.opponent
|
||||
if L~=0 then
|
||||
modeEnv.target=nil
|
||||
if L<10 then
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",2*L))
|
||||
else
|
||||
newPlayer(2,965,360,.5,AITemplate("CC",L-6,2+int((L-11)*.5),modeEnv.hold,15000+5000*(L-10)))
|
||||
end
|
||||
preField.h=20
|
||||
repeat
|
||||
for i=1,10 do
|
||||
if preField[preField.h][i]>0 or curMode.lv==2 and preField[preField.h][i]==-1 then
|
||||
goto L
|
||||
end
|
||||
end
|
||||
preField.h=20
|
||||
repeat
|
||||
for i=1,10 do
|
||||
if preField[preField.h][i]>0 or curMode.lv==2 and preField[preField.h][i]==-1 then
|
||||
goto L
|
||||
end
|
||||
end
|
||||
preField.h=preField.h-1
|
||||
until preField.h==0
|
||||
::L::
|
||||
if curMode.lv==1 then
|
||||
for _,P in next,players.alive do
|
||||
local t=P.showTime*3
|
||||
for y=1,preField.h do
|
||||
P.field[y]=getNewRow(0)
|
||||
P.visTime[y]=getNewRow(t)
|
||||
for x=1,10 do P.field[y][x]=preField[y][x]end
|
||||
end
|
||||
preField.h=preField.h-1
|
||||
until preField.h==0
|
||||
::L::
|
||||
if curMode.lv==1 then
|
||||
for _,P in next,players.alive do
|
||||
local t=P.showTime*3
|
||||
for y=1,preField.h do
|
||||
P.field[y]=getNewRow(0)
|
||||
P.visTime[y]=getNewRow(t)
|
||||
for x=1,10 do P.field[y][x]=preField[y][x]end
|
||||
end
|
||||
end
|
||||
modeEnv.bg=customRange.bg[customSel[12]]
|
||||
modeEnv.bgm=customRange.bgm[customSel[13]]
|
||||
end,
|
||||
}
|
||||
end
|
||||
modeEnv.bg=customRange.bg[customSel[12]]
|
||||
modeEnv.bgm=customRange.bgm[customSel[13]]
|
||||
end
|
||||
-------------------------<Events>-------------------------
|
||||
Event={null=NULL}
|
||||
function Event.reach_winCheck(P)
|
||||
@@ -809,7 +808,7 @@ function Event_task.defender_normal(P)
|
||||
local t=360-P.modeData.event*2
|
||||
if P.counter>=t then
|
||||
P.counter=0
|
||||
for i=1,3 do
|
||||
for _=1,3 do
|
||||
P.atkBuffer[#P.atkBuffer+1]={pos=rnd(2,9),amount=1,countdown=2*t,cd0=2*t,time=0,sent=false,lv=1}
|
||||
end
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+3
|
||||
@@ -839,7 +838,7 @@ function Event_task.defender_lunatic(P)
|
||||
local t=240-2*P.modeData.event
|
||||
if P.counter>=t then
|
||||
P.counter=0
|
||||
for i=1,4 do
|
||||
for _=1,4 do
|
||||
P.atkBuffer[#P.atkBuffer+1]={pos=rnd(10),amount=1,countdown=5*t,cd0=5*t,time=0,sent=false,lv=2}
|
||||
end
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+4
|
||||
@@ -944,9 +943,7 @@ function Event_task.PC(P)
|
||||
ins(P.visTime,1,getNewRow(20))
|
||||
end
|
||||
P.fieldBeneath=P.fieldBeneath+120
|
||||
for i=1,#P.clearing do
|
||||
P.clearing[i]=P.clearing[i]+4
|
||||
end
|
||||
P.curY=P.curY+4
|
||||
P:freshgho()
|
||||
return true
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user