COLOR模块新增三个半透明灰色并大量应用

微调颜色V和lV的hue值
This commit is contained in:
MrZ626
2021-11-30 23:28:41 +08:00
parent 4ff737a4ac
commit c0adf5bf0b
12 changed files with 37 additions and 21 deletions

View File

@@ -271,7 +271,7 @@ function scene.draw()
if unlocked==1 then
name=RANK_CHARS[rank]
if name then
gc_setColor(0,0,0,.8)
gc_setColor(COLOR.dX)
mStr(name,M.x+M.size*.7,M.y-50-M.size*.7)
gc_setColor(RANK_COLORS[rank])
mStr(name,M.x+M.size*.7+4,M.y-50-M.size*.7-4)
@@ -284,7 +284,7 @@ function scene.draw()
--Score board
if sel then
local M=MODES[sel]
gc_setColor(.5,.5,.5,.8)
gc_setColor(COLOR.X)
gc_rectangle('fill',920,0,360,720,5)--Info board
gc_setColor(COLOR.Z)
setFont(40)mStr(text.modes[sel][1],1100,5)
@@ -295,7 +295,7 @@ function scene.draw()
end
if M.score then
mText(TEXTOBJ.highScore,1100,240)
gc_setColor(.3,.3,.3,.7)
gc_setColor(COLOR.dX)
gc_rectangle('fill',940,290,320,280,5)--Highscore board
local L=M.records
gc_setColor(1,1,1)