COLOR模块新增三个半透明灰色并大量应用
微调颜色V和lV的hue值
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@@ -271,7 +271,7 @@ function scene.draw()
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if unlocked==1 then
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name=RANK_CHARS[rank]
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if name then
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gc_setColor(0,0,0,.8)
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gc_setColor(COLOR.dX)
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mStr(name,M.x+M.size*.7,M.y-50-M.size*.7)
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gc_setColor(RANK_COLORS[rank])
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mStr(name,M.x+M.size*.7+4,M.y-50-M.size*.7-4)
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@@ -284,7 +284,7 @@ function scene.draw()
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--Score board
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if sel then
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local M=MODES[sel]
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gc_setColor(.5,.5,.5,.8)
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gc_setColor(COLOR.X)
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gc_rectangle('fill',920,0,360,720,5)--Info board
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gc_setColor(COLOR.Z)
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setFont(40)mStr(text.modes[sel][1],1100,5)
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@@ -295,7 +295,7 @@ function scene.draw()
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end
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if M.score then
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mText(TEXTOBJ.highScore,1100,240)
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gc_setColor(.3,.3,.3,.7)
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gc_setColor(COLOR.dX)
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gc_rectangle('fill',940,290,320,280,5)--Highscore board
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local L=M.records
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gc_setColor(1,1,1)
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