COLOR模块新增三个半透明灰色并大量应用
微调颜色V和lV的hue值
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@@ -135,11 +135,11 @@ function scene.draw()
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gc.scale(8)
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--Draw board
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gc.setColor(0,0,0,.4)
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gc.setColor(COLOR.dX)
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gc.rectangle('fill',0,0,90,90)
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--Draw target area
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gc.setColor(1,1,1,math.sin((TIME()-placeTime)*5)/5+.2)
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gc.setColor(1,1,1,math.sin((TIME()-placeTime)*5)*.1+.15)
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if target then
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gc.rectangle('fill',(target-1)%3*30,int((target-1)/3)*30,30,30)
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elseif not gameover then
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@@ -212,7 +212,7 @@ function scene.draw()
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end
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else
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--Draw current round mark
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gc.setColor(.8,.8,.8,.8)
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gc.setColor(COLOR.X)
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gc.rectangle('fill',80,80,160,160)
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gc.setColor(COLOR.Z)
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gc.setLineWidth(6)
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