COLOR模块新增三个半透明灰色并大量应用

微调颜色V和lV的hue值
This commit is contained in:
MrZ626
2021-11-30 23:28:41 +08:00
parent 4ff737a4ac
commit c0adf5bf0b
12 changed files with 37 additions and 21 deletions

View File

@@ -135,11 +135,11 @@ function scene.draw()
gc.scale(8)
--Draw board
gc.setColor(0,0,0,.4)
gc.setColor(COLOR.dX)
gc.rectangle('fill',0,0,90,90)
--Draw target area
gc.setColor(1,1,1,math.sin((TIME()-placeTime)*5)/5+.2)
gc.setColor(1,1,1,math.sin((TIME()-placeTime)*5)*.1+.15)
if target then
gc.rectangle('fill',(target-1)%3*30,int((target-1)/3)*30,30,30)
elseif not gameover then
@@ -212,7 +212,7 @@ function scene.draw()
end
else
--Draw current round mark
gc.setColor(.8,.8,.8,.8)
gc.setColor(COLOR.X)
gc.rectangle('fill',80,80,160,160)
gc.setColor(COLOR.Z)
gc.setLineWidth(6)