COLOR模块新增三个半透明灰色并大量应用
微调颜色V和lV的hue值
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@@ -856,7 +856,7 @@ do--function drawSelfProfile()
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--Draw avatar
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gc_setLineWidth(2)
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gc_setColor(.3,.3,.3,.8)gc_rectangle('fill',0,0,-300,80)
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gc_setColor(COLOR.X)gc_rectangle('fill',0,0,-300,80)
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gc_setColor(1,1,1)gc_rectangle('line',-300,0,300,80,5)
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gc_rectangle('line',-73,7,66,66,2)
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gc_draw(selfAvatar,-72,8,nil,.5)
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@@ -21,7 +21,7 @@ return{
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gc.push('transform')
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if repMode then
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gc.origin()
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gc.setColor(.3,.3,.3,.7)
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gc.setColor(COLOR.X)
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gc.rectangle('fill',0,0,SCR.w,SCR.h)
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else
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gc.clear(.2,.2,.2)
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@@ -267,7 +267,7 @@ function NETPLY.draw()
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end
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if selP then
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gc_translate(min(mouseX,880),min(mouseY,460))
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gc_setColor(.2,.2,.2,.7)
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gc_setColor(COLOR.X)
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gc_rectangle('fill',0,0,400,260)
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gc_setColor(1,1,1)
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gc_setLineWidth(2)
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@@ -303,7 +303,7 @@ function scene.draw()
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end
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end
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end
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gc.setColor(0,0,0,.3)
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gc.setColor(COLOR.dX)
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gc.setLineWidth(10)
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gc.rectangle('line',cx*160+173,cy*160-107,134,134,50)
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end
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@@ -135,11 +135,11 @@ function scene.draw()
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gc.scale(8)
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--Draw board
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gc.setColor(0,0,0,.4)
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gc.setColor(COLOR.dX)
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gc.rectangle('fill',0,0,90,90)
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--Draw target area
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gc.setColor(1,1,1,math.sin((TIME()-placeTime)*5)/5+.2)
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gc.setColor(1,1,1,math.sin((TIME()-placeTime)*5)*.1+.15)
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if target then
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gc.rectangle('fill',(target-1)%3*30,int((target-1)/3)*30,30,30)
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elseif not gameover then
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@@ -212,7 +212,7 @@ function scene.draw()
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end
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else
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--Draw current round mark
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gc.setColor(.8,.8,.8,.8)
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gc.setColor(COLOR.X)
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gc.rectangle('fill',80,80,160,160)
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gc.setColor(COLOR.Z)
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gc.setLineWidth(6)
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@@ -241,7 +241,7 @@ function scene.draw()
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--Previews
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if nexts then
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gc.setColor(0,0,0,.2)
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gc.setColor(COLOR.dX)
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rectangle('fill',20,450,280,75)
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gc.setLineWidth(6)
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setColor(1,1,1)
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@@ -222,7 +222,7 @@ function player:drawBoard()
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gc.translate(self.x,self.y)
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--Board background
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setColor(.2,.2,.2,.7)
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setColor(COLOR.dX)
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rectangle("fill",0,0,600,600)
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@@ -166,6 +166,14 @@ function scene.update(dt)
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end
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function scene.draw()
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gc.setColor(COLOR.dX)
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gc.rectangle('fill',300,180,958,526,5)
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gc.rectangle('fill',20,180,280,526,5)
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gc.setLineWidth(2)
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gc.setColor(COLOR.Z)
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gc.rectangle('line',300,180,958,526,5)
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gc.rectangle('line',20,180,280,526,5)
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local list=_getList()
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gc.setColor(COLOR.Z)
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local t=list[selected].content
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@@ -195,11 +203,6 @@ function scene.draw()
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gc.print(item.title,30,y)
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end
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gc.setLineWidth(2)
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gc.setColor(COLOR.Z)
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gc.rectangle('line',300,180,958,526,5)
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gc.rectangle('line',20,180,280,526,5)
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if searchWait>0 then
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local r=TIME()*2
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local R=int(r)%7+1
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@@ -235,11 +235,15 @@ function scene.draw()
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gc_setLineWidth(2)
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--Pad frame
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gc_setColor(COLOR.dX)
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gc_rectangle('fill',-3,-3,726,646,2)
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gc_setColor(white)
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gc_rectangle('line',-3,-3,726,646,2)
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--Buttons
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for y=1,8 do
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gc_setColor(COLOR.dX)
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gc_circle('fill',40,(y-1)*80+40,34)
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gc_setColor(white)
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gc_circle('line',40,(y-1)*80+40,34)
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if pad.funcAlpha[y]>0 then
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@@ -248,6 +252,10 @@ function scene.draw()
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end
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end
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setFont(10)
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gc_setColor(COLOR.dX)
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for y=1,8 do for x=1,8 do
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gc_rectangle('fill',x*80+2,(y-1)*80+2,76,76,5)
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end end
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gc_setColor(white)
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for y=1,8 do for x=1,8 do
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gc_rectangle('line',x*80+2,(y-1)*80+2,76,76,5)
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@@ -271,7 +271,7 @@ function scene.draw()
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if unlocked==1 then
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name=RANK_CHARS[rank]
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if name then
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gc_setColor(0,0,0,.8)
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gc_setColor(COLOR.dX)
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mStr(name,M.x+M.size*.7,M.y-50-M.size*.7)
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gc_setColor(RANK_COLORS[rank])
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mStr(name,M.x+M.size*.7+4,M.y-50-M.size*.7-4)
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@@ -284,7 +284,7 @@ function scene.draw()
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--Score board
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if sel then
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local M=MODES[sel]
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gc_setColor(.5,.5,.5,.8)
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gc_setColor(COLOR.X)
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gc_rectangle('fill',920,0,360,720,5)--Info board
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gc_setColor(COLOR.Z)
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setFont(40)mStr(text.modes[sel][1],1100,5)
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@@ -295,7 +295,7 @@ function scene.draw()
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end
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if M.score then
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mText(TEXTOBJ.highScore,1100,240)
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gc_setColor(.3,.3,.3,.7)
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gc_setColor(COLOR.dX)
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gc_rectangle('fill',940,290,320,280,5)--Highscore board
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local L=M.records
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gc_setColor(1,1,1)
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