修复网战中玩家加入的错误

This commit is contained in:
MrZ626
2021-02-10 22:47:02 +08:00
parent c50d343f31
commit bfee3e4634

View File

@@ -173,7 +173,10 @@ function scene.socketRead(mes)
end end
end end
playerInitialized=true playerInitialized=true
resetGameData("qn",playerData) SFX.play("click")
if not playing then
resetGameData("qn",playerData)
end
elseif cmd=="L"then elseif cmd=="L"then
textBox:push{ textBox:push{
COLOR.lR,args[1], COLOR.lR,args[1],
@@ -217,7 +220,7 @@ function scene.socketRead(mes)
resetGameData("qn",playerData) resetGameData("qn",playerData)
end end
elseif cmd=="S"then elseif cmd=="S"then
if args[1]~=PLAYERS[1].subID then if playing and args[1]~=PLAYERS[1].subID then
for _,P in next,PLAYERS do for _,P in next,PLAYERS do
if P.subID==args[1]then if P.subID==args[1]then
pumpRecording(data.decode("string","base64",args[2]),P.stream) pumpRecording(data.decode("string","base64",args[2]),P.stream)