修复网战中玩家加入的错误
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@@ -173,7 +173,10 @@ function scene.socketRead(mes)
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end
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end
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end
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end
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playerInitialized=true
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playerInitialized=true
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resetGameData("qn",playerData)
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SFX.play("click")
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if not playing then
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resetGameData("qn",playerData)
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end
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elseif cmd=="L"then
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elseif cmd=="L"then
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textBox:push{
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textBox:push{
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COLOR.lR,args[1],
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COLOR.lR,args[1],
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@@ -217,7 +220,7 @@ function scene.socketRead(mes)
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resetGameData("qn",playerData)
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resetGameData("qn",playerData)
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end
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end
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elseif cmd=="S"then
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elseif cmd=="S"then
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if args[1]~=PLAYERS[1].subID then
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if playing and args[1]~=PLAYERS[1].subID then
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for _,P in next,PLAYERS do
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for _,P in next,PLAYERS do
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if P.subID==args[1]then
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if P.subID==args[1]then
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pumpRecording(data.decode("string","base64",args[2]),P.stream)
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pumpRecording(data.decode("string","base64",args[2]),P.stream)
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