词典整理

This commit is contained in:
MrZ626
2020-10-23 13:45:55 +08:00
parent 81dc014b10
commit bdfbddf320
2 changed files with 115 additions and 118 deletions

View File

@@ -1,7 +1,8 @@
local HDsearch="https://harddrop.com/wiki?search="
local HDwiki="\nVisit HD Wiki for more information"
return{
{
"Translator's Note (1)",
"Translator-Note (1)",
"",
"help",
"This translation of the TetroDictionary is provided by me, User670 (Discord: User670#9501).\n\nThe translation may not completely reflect the contents of the original Chinese text."
@@ -9,7 +10,7 @@ return{
{"Guide to New Players",
"guide newbie noob",
"help",
"To new players that want to get better at the game:\n\tTwo principles:\n\t1. find a version with good controls (for example, Tetris Online, Jstris, Tetr.js, Techmino). Do not use programming practice versions (they are garbage).\n\t2. Build foundations in your skills (stable Tetrises using next queue to aid decisions), don't go for fancy T-Spins from the start.\n\n\tTwo main techniques:\n\t1. familiarize yourself with spawn locations of pieces, and the controls to move the piece into each location\n\t2. Plan ahead of where to put pieces\nWe recommend that you read this article titled \"Words to newbies from a Tetris Pro\" (Click \"Open Link\". This article is in Chinese.)",
"To new players that want to get better at the game:\n\tTwo principles:\n\t1. find a version with good controls (for example, Tetris Online, Jstris, Tetr.js, Techmino). Do not use programming practice versions (they are garbage).\n\t2. Build foundations in your skills (stable Tetrises using next queue to aid decisions), don't go for fancy T-Spins from the start.\n\n\tTwo main techniques:\n\t1. familiarize yourself with spawn locations of pieces, and the controls to move the piece into each location\n\t2. Plan ahead of where to put pieces\nWe recommend that you read this article titled \"Words to newbies from a Tetris Pro\" (Click \"Open URL\". This article is in Chinese.)",
"http://bilibili.com/read/cv2352939",
},
{"Hard Drop Wiki",
@@ -74,7 +75,7 @@ return{
"*Web-based, no mobile support | Single player and multiplayer*\nFancy online battle Tetris game.",
"http://tetr.io",
},
{"World Wide Combos",
{"WWC",
"wwc worldwidecombos",
"game",
"*Web-based | Multiplayer*\nWeb-based worldwide 1-vs-1 battle Tetris game.",
@@ -86,7 +87,7 @@ return{
"*Web-based, no mobile support | Single player and multiplayer*\nA now-defunct web-based Tetris game; used to be a decent battle game. An unofficial private server known as Notris Foes exist.\nIt is built using Flash, which might require workarounds to play or cannot run at all on your machine.",
},
{"Tetris: The Grand Master",
{"TGM",
"tgm tetrisgrandmaster tetristhegrandmaster",
"game",
"*Arcade | Single player*\nAn arcade series famous for its difficulty. Some player titles like S13 and GM (Grand Master) come from this series.",
@@ -163,60 +164,60 @@ return{
"*Windows | Multiplayer*\nChinese: 火拼俄罗斯\nThe Tetris game on Tencent Game Center, 12-wide board, DAS/ARR the same as your typing, 1 next, no hold. Can only send garbage though Tetris (sends 3 lines) and Triple (sends 2 lines). Garbage is checker-board-shaped and very difficult to dig through.",
},
{
"Translator's Note (2)",
"Translator-Note (2)",
"",
"help",
"Translator's note on those per-minute and per-second values\n\nNot all of them are commonly used in the communities, and not all terms mean the same thing across all contexts. They mostly apply to Techmino."
},
{"LPM (Lines per minute)",
{"LPM",
"lpm linesperminute speed",
"term",
"Reflects playing speed of a player.\nDifferent games calculates LPM differently. For example, Tetris Online calculates its LPM using PPS (see below), where 1PPS=2.4LPM. This basically ignores clearing garbage lines, and makes it different from its literal meaning. In Techmino, this converted LPM value is marked \"L'PM\".",
"Lines per minute\n\tReflects playing speed of a player.\nDifferent games calculates LPM differently. For example, Tetris Online calculates its LPM using PPS (see below), where 1PPS=2.4LPM. This basically ignores clearing garbage lines, and makes it different from its literal meaning. In Techmino, this converted LPM value is marked \"L'PM\".",
},
{"PPS (Pieces per second)",
{"PPS",
"pps piecespersecond speed",
"term",
"Reflects playing speed of a player.",
"Pieces per second\n\tReflects playing speed of a player.",
},
{"BPM (Blocks per minute)",
{"BPM",
"bpm blocksperminute piecesperminute speed",
"term",
"Reflects playing speed of a player.\nAlso apparently MrZ forgot that it can be called PPM to avoid confusing with the music term.",
"Blocks per minute\n\tReflects playing speed of a player.\nAlso apparently MrZ forgot that it can be called PPM to avoid confusing with the music term.",
},
{"APM (Attack per minute)",
{"APM",
"apm attackperminute",
"term",
"Reflects offensive power of a player.\nIn Techmino, the concept of \"attack\" sometimes includes the fractional lines of an attack. Since sending garbage rounds down before sending, this value can be higher than your actual attack power.",
"Attack per minute\n\tReflects offensive power of a player.\nIn Techmino, the concept of \"attack\" sometimes includes the fractional lines of an attack. Since sending garbage rounds down before sending, this value can be higher than your actual attack power.",
},
{"SPM ([lines] Sent per minute)",
{"SPM",
"spm linessentperminute",
"term",
"Reflects *actual* offensive power of a player. (Seems like this does not count lines used for cancelling garbage in buffer.)",
"[lines] Sent per minute\n\tReflects *actual* offensive power of a player. (Seems like this does not count lines used for cancelling garbage in buffer.)",
},
{"ADPM (Attack&Dig per minute)",
{"ADPM",
"adpm attackdigperminute",
"term",
"Used to compare skill differences between the two players within one match; slightly more accurate than APM.",
"Attack&Dig per minute\n\tUsed to compare skill differences between the two players within one match; slightly more accurate than APM.",
},
{"DPM (Dig/Defend per minute)",
{"DPM",
"dpm digperminute defendperminute",
"term",
"Sometimes can reflect how well a player can survive garbage.",
"Dig/Defend per minute\n\tSometimes can reflect how well a player can survive garbage.",
},
{"KPM (Keypresses per minute)",
{"KPM",
"kpm keysperminute keypressesperminute",
"term",
"How fast the player presses buttons.",
"Keypresses per minute\n\tHow fast the player presses buttons.",
},
{"KPP (Keypresses per piece)",
{"KPP",
"kpp keysperpiece keypressesperpiece",
"term",
"Reflects how efficient the player is with the controls. Reduce this number by learning to finesse.",
"Keypresses per piece\n\tReflects how efficient the player is with the controls. Reduce this number by learning to finesse.",
},
{"APL (Attack per line [cleared])",
{"APL",
"apl attackperline efficiency",
"term",
"Also known as \"efficiency\"; reflects the per-line efficiency of attacks. For example, Tetrises and T-spins have higher efficiency than doubles and triples.",
"Attack per line [cleared]\n\tAlso known as \"efficiency\"; reflects the per-line efficiency of attacks. For example, Tetrises and T-spins have higher efficiency than doubles and triples.",
},
{"All Clear",
@@ -224,35 +225,35 @@ return{
"term",
"Formerly known as Perfect Clear (PC). That is also still the term preferred by the communities and used in Techmino.\nClear all minoes on the field.",
},
{"Half Perfect Clear (HPC)",
{"HPC",
"hpc hc clear halfperfectclear",
"term",
"*Techmino exclusive*\nExtension of an All Clear. Should a line clear resemble an All Clear when ignoring lines below the clear, the clear is a Half Perfect Clear, and sends a small extra amount of attack.",
"*Techmino-exclusive*\nHalf Perfect Clear\nExtension of an All Clear. Should a line clear resemble an All Clear when ignoring lines below the clear, the clear is a Half Perfect Clear, and sends a small extra amount of attack.",
},
{"T-Spin Single (TSS)",
{"TSS",
"tss t1 tspinsingle",
"term",
"Clear 1 line with a T-Spin.",
"T-Spin Single\nClear 1 line with a T-Spin.",
},
{"T-Spin Double (TSD)",
{"TSD",
"tsd t2 tspindouble",
"term",
"Clear 2 lines with a T-Spin.",
"T-Spin Double\nClear 2 lines with a T-Spin.",
},
{"T-Spin Triple (TST)",
{"TST",
"tst t3 tspintriple",
"term",
"Clear 3 lines with a T-Spin.",
"T-Spin Triple\nClear 3 lines with a T-Spin.",
},
{"Mini T-Spin Single (MTSS)",
{"MTSS",
"mtss minitspinsingle tsms tspinminisingle",
"term",
"Formerly known as T-Spin Mini Single.\nClear 1 line with a Mini T-Spin.\nDifferent games apparently have different ways to determine whether a T-Spin is a Mini.",
"Mini T-Spin Single\nFormerly known as T-Spin Mini Single.\nClear 1 line with a Mini T-Spin.\nDifferent games apparently have different ways to determine whether a T-Spin is a Mini.",
},
{"Mini T-Spin Double (MTSD)",
{"MTSD",
"mtsd minitspindouble tsmd tspinminidouble",
"term",
"Formerly known as T-Spin Mini Double (TSMD).\nClear 2 lines with a Mini T-Spin.\nDifferent games apparently have different ways to determine whether a T-Spin is a Mini. In addition, different games have different behavior when clearing a Mini T-Spin Double: some games credit this move correctly, and some games use a different displayed text because they never programmed this in.",
"Mini T-Spin Double\nFormerly known as T-Spin Mini Double (TSMD).\nClear 2 lines with a Mini T-Spin.\nDifferent games apparently have different ways to determine whether a T-Spin is a Mini.\nIn addition, different games have different behavior when clearing a Mini T-Spin Double: some games credit this move correctly, and some games use a different displayed text because they never programmed this in.",
},
{"Single",
"single",
@@ -277,33 +278,33 @@ return{
{"Tetris",
"tetris",
"term",
"The name of the game (and its trademark). Also the name for clearing 4 lines.\nCoined from Tetra (greek for "four") and Tennis (favorite sport of Alexey Pajitnov, creator of Tetris).",
"The name of the game (and its trademark). Also the name for clearing 4 lines.\nCoined from Tetra (greek for \"four\") and Tennis (favorite sport of Alexey Pajitnov, creator of Tetris).",
},
{"Super Rotation System (SRS)",
{"SRS",
"srs superrotationsystem",
"term",
"The rotation system used in modern, official Tetris games.\nEach Tetrimino has a rotation center for the piece to rotate around. Should a Tetrimino overlap with the wall, floor or another mino on the field after rotation, a few offset positions will be checked, allowing pieces to kick off walls and floors. This also allows pieces to rotate into openings that are otherwise unreachable.",
"Super Rotation System\nThe rotation system used in modern, official Tetris games.\nEach Tetrimino has a rotation center for the piece to rotate around. Should a Tetrimino overlap with the wall, floor or another mino on the field after rotation, a few offset positions will be checked, allowing pieces to kick off walls and floors. This also allows pieces to rotate into openings that are otherwise unreachable.",
},
{"Nintendo Rotation System (NRS)",
{"NRS",
"nrs nintendorotationsystem",
"term",
"The rotation system used in the Tetris games on NES and Gameboy.\nIt has two mirrored versions; the left-handed version is used on Gameboy, and the right-handed version on the NES.",
"Nintendo Rotation System\nThe rotation system used in the Tetris games on NES and Gameboy.\nIt has two mirrored versions; the left-handed version is used on Gameboy, and the right-handed version on the NES.",
},
{"ARS",
"ars arikrotationsystem atarirotationsystem",
"term",
"It can refer to two things:\nArika Rotation System, which is used in Tetris: The Grand Master games.\nAtari Rotation System, which aligns pieces to the top-left when rotating.",
},
{"DTET Rotation System (DRS)",
{"DRS",
"drs dtetrotationsystem",
"term",
"The rotation system used in DTET.",
"DTET Rotation System\nThe rotation system used in DTET.",
},
{"Techmino Rotation System (TRS)",
{"TRS",
"trs techminorotationsystem",
"term",
"*Techmino-exclusive*\nThe rotation system used in Techmino.\nIt is based on SRS, with fixes on common cases where S/Z are locked from rotating, and some extra useful kicks. Each pentomino also has a kick table roughly based on SRS logic.",
"*Techmino-exclusive*\nTechmino Rotation System\nThe rotation system used in Techmino.\nIt is based on SRS, with fixes on common cases where S/Z are locked from rotating, and some extra useful kicks. Each pentomino also has a kick table roughly based on SRS logic.",
},
{"Spin",
@@ -322,20 +323,20 @@ return{
"A spin using the T piece.\nIn modern official games, T-Spins are detected using the 3-corner rule, i.e. if at least three of the four cells diagonal to the rotation center, it is a T-Spin. Some games have extra rules to mark a T-Spin as a Mini T-Spin instead, which has reduced attack/score.",
},
{"Initial Rotation System (IRS)",
{"IRS",
"irs initialrotationsystem",
"term",
"Holding a rotation key during spawn delay to spawn the piece pre-rotated. Sometimes prevents death.",
"Initial Rotation System\nHolding a rotation key during spawn delay to spawn the piece pre-rotated. Sometimes prevents death.",
},
{"Initial Hold System (IHS)",
{"IHS",
"ihs initialholdsystem",
"term",
"Holding the hold key during spawn delay to spawn the held piece (or next piece in the next queue if there is no held piece) instead of the current piece, and put the current piece in hold, as if the player has performed the held before spawning. Sometimes prevents death.",
"Initial Hold System\nHolding the hold key during spawn delay to spawn the held piece (or next piece in the next queue if there is no held piece) instead of the current piece, and put the current piece in hold, as if the player has performed the held before spawning. Sometimes prevents death.",
},
{"Initial Movement System (IMS)",
{"IMS",
"ims initialmovesystem",
"term",
"*Techmino-exclusive*\nHolding a sideways movement key during spawn delay to spawn the piece one block off to the side. Sometimes prevents death.",
"*Techmino-exclusive*\nInitial Movement System\nHolding a sideways movement key during spawn delay to spawn the piece one block off to the side. Sometimes prevents death.",
},
{"Next",
@@ -363,19 +364,19 @@ return{
{"sub",
"sub",
"term",
"A sub-(number) time means the time is below a certain milestone. The unit of the time is often left out and inferred, for example, a "sub-30" time for a 40-line Sprint means below 30 seconds, and a "sub-15" time for a 1000-line Sprint means below 15 minutes.",
"A sub-(number) time means the time is below a certain milestone. The unit of the time is often left out and inferred, for example, a \"sub-30\" time for a 40-line Sprint means below 30 seconds, and a \"sub-15\" time for a 1000-line Sprint means below 15 minutes.",
},
{"mini",
"mini",
"term",
"A modifier to Spins, applied to Spin actions that the game considers easy (thus the name \"EZ T-Spin\" in an old game). Score and attack bonuses are reduced for Mini Spins.\nDifferent games have different rules for what counts as a Mini, and many are not intuitive. You can just remember a few common shapes.",
},
{"Back to Back (B2B, BtB)",
{"Back to Back",
"b2b btb backtoback",
"term",
"Clearing 2 or more technical line clears (Spins and Tetrises) in a row gives extra attack power.\nUnlike combos, placing pieces that do not clear lines does not affect Back to Back.",
},
{"Back to Back to Back (B2B2B, B3B)",
{"B2B2B",
"b2b2b b3b",
"term",
"*Techmino-exclusive*\nClearing many Back to Backs to fill the Back to Back gauge, and eventually you will be able to perform a Back to Back to Back, giving more bonus attack.",
@@ -390,7 +391,7 @@ return{
"term",
"A technique where you purposefully cover up a well to perform T-Spins.",
},
{"Attacking and Defending",
{"Attacking & Defending",
"attacking defending",
"term",
"Attacking: send garbage lines to your opponent by clearing lines.\nDefending: after your opponent send you lines, you offset this garbage by clearing lines.\nCounter attack: Send attack back at your opponent after offseting incoming garbage, or taking the hit then attack back.\nIn most games, garbage offsetting is 1:1, i.e. one attack offsets one incoming garbage.",
@@ -401,10 +402,10 @@ return{
"term",
"A stacking method where you leave a well of a certain width on the side.\nA Side 1-wide setup is the traditional Tetris setup (i.e. Side well Tetris).\nA Side 2-, 3-, or 4-wide setup is a combo setup. For new players, they can be effective ways to send attack. However, opponents can easily send you garbage while you are building your stack, killing you or cutting your stack short. Because of this, advanced players might not opt to building tall stacks, and rather keep a steady stream of T-Spins and Tetrises and attack when the opponent is unlikely to offset the garbage.",
},
{"Side 1-wide, Side well Tetris",
{"Side 1-wide",
"s1w side1wide sidewelltetris",
"term",
"The most traditional way to play. It is also easy to do in modern Tetris, and can send a half-decent amount of attack. However this is hardly used in advanced matches due to the lower efficiency of Tetrises compared to T-Spins.",
"Also known as Side well Tetris\nThe most traditional way to play. It is also easy to do in modern Tetris, and can send a half-decent amount of attack. However this is hardly used in advanced matches due to the lower efficiency of Tetrises compared to T-Spins.",
},
{"Side 2-wide",
"s2w side2wide",
@@ -421,10 +422,10 @@ return{
"term",
"The stacking method where you leave a 4-block-wide well on the side. A combo setup.\nIf done well, can produce very impressive combos. Also it takes less time to build up, so you might be able to start your combo before incoming garbage. However, there is still a risk of being killed by incoming garbage, and is thus less overpowered.",
},
{"Center 1-wide, Center well Tetris",
{"Center 1-wide",
"c1w center1wide centerwelltetris",
"term",
"The stacking method where you leave a 1-block-wide well in the middle. Commonly used in combat because this allows Tetrises as well as T-Spins, and not too difficult.",
"Also known as Center well Tetris\nThe stacking method where you leave a 1-block-wide well in the middle. Commonly used in combat because this allows Tetrises as well as T-Spins, and not too difficult.",
},
{"Center 2-wide",
"c2w center2wide",
@@ -445,31 +446,31 @@ return{
{"DT Cannon",
"dtcannon doubletriplecannon",
"term",
"Double-Triple Cannon\n详细请到HD wiki查询",
"Double-Triple Cannon"..HDwiki,
HDsearch.."dt",
},
{"DTPC",
"dtpc dtcannon doubletriplecannon",
"term",
"A follow-up of the DT Cannon that ends with an All Clear\n详细请到HD wiki查询",
"A follow-up of the DT Cannon that ends with an All Clear"..HDwiki,
HDsearch.."dt",
},
{"BT Cannon",
"btcannon betacannon",
"term",
"β Cannon, Beta Cannon\n详细请到HD wiki查询",
"β Cannon, Beta Cannon"..HDwiki,
HDsearch.."bt_cannon",
},
{"BTPC",
"btpc btcannon betacannon",
"term",
"A follow-up of the BT Cannon that ends with an All Clear\n详细请到HD wiki查询",
"A follow-up of the BT Cannon that ends with an All Clear"..HDwiki,
HDsearch.."bt_cannon",
},
{"TKI 3 Perfect Clear",
"ddpc tki3perfectclear",
"term",
"A TSD opener that leads to a Double-Double-All Clear.\n详细请到HD wiki查询",
"A TSD opener that leads to a Double-Double-All Clear."..HDwiki,
HDsearch.."TKI_3_Perfect_Clear",
},
{"QT Cannon",
@@ -486,7 +487,7 @@ return{
{"Wolfmoon Cannon",
"wolfmooncannon",
"term",
"\n详细请到HD wiki查询",
HDwiki,
HDsearch.."wolfmoon_cannon",
},
{"ASC opener",
@@ -497,44 +498,44 @@ return{
{"Sewer",
"sewer",
"term",
"An opener.\n详细请到HD wiki查询",
"An opener."..HDwiki,
HDsearch.."sewer",
},
{"TKI",
"tki",
"term",
"Can refer to a TSD opener or a C Spin opener.\n详细请到HD wiki查询",
"Can refer to a TSD opener or a C Spin opener."..HDwiki,
HDsearch.."tki",
},
{"God Spin",
"godspin",
"term",
"a setup that is fancy on the eyes but awkward to use in action. Invented by Windkey.\n详细请到HD wiki查询",
"a setup that is fancy on the eyes but awkward to use in action. Invented by Windkey."..HDwiki,
HDsearch.."godspin",
},
{"STSD",
"stsd",
"term",
"Super T-Spin Double, a setup that allows two T-Spin Doubles.\n详细请到HD wiki查询",
"Super T-Spin Double, a setup that allows two T-Spin Doubles."..HDwiki,
HDsearch.."stsd",
},
{"STMB",
"stmb",
"term",
"STMB cave, a donation setup by using S/Z to block off a 3-wide well and clear a T-Spin Double.\n详细请到HD wiki查询",
"STMB cave, a donation setup by using S/Z to block off a 3-wide well and clear a T-Spin Double."..HDwiki,
HDsearch.."stmb_cave",
},
{"C-spin",
"cspin",
"term",
"Placing a J on top of an L (or vice versa) to form a C shape, filling the rest with appropriate shapes to perform a T-Spin Triple + T-Spin Double.\n详细请到HD wiki查询",
"Placing a J on top of an L (or vice versa) to form a C shape, filling the rest with appropriate shapes to perform a T-Spin Triple + T-Spin Double."..HDwiki,
HDsearch.."c-spin",
},
{"LST stacking",
"lst",
"term",
"An infinite T-Spin Double setup\n详细请到HD wiki查询",
"An infinite T-Spin Double setup"..HDwiki,
HDsearch.."st_stacking",
},
{"Amemiya Cannon",
@@ -550,13 +551,13 @@ return{
{"Imperial Cross",
"imperialcross",
"term",
"Cover a cross-shaped hole with an overhang to do two T-Spin Doubles\n详细请到HD wiki查询",
"Cover a cross-shaped hole with an overhang to do two T-Spin Doubles"..HDwiki,
HDsearch.."imperial_cross",
},
{"Hamburger",
"hamburger",
"term",
"A donation setup that still opens up for Tetrises\n详细请到HD wiki查询",
"A donation setup that still opens up for Tetrises"..HDwiki,
HDsearch.."hamburger",
},
{"6-piece puzzle",
@@ -620,27 +621,27 @@ return{
"term",
"A technique to move a piece into the desired position with the minimum number of key presses. This saves time and reduces chances to misdrop.\nYou can practice by playing with Jstris's restart on finesse error, or with Techmino's finesse error sound effect.\n\nTechmino's finesse detection is not exactly \"theoretical minimum key presses\", but instead only checks for finesse against a pre-determined par key press count *when the piece locks in a position that does not require soft dropping*. This means that Techmino will not judge a piece as having a finesse error when you soft drop and spin or tuck.\nTechmino also introduced additional checks, such as holding while the current piece and the held piece is the same, or holding after you have manipulated the current piece, count as a finesse fault.\nFinesse% in Techmino is defined to be 100% when par or below par, 50% when one keypress above par, 25% when two keypresses above par, and 0% when three or more keypresses above par.\nAlso note that in 20G finesse still runs as if there were no gravity, which can cause inaccurate results.",
},
{"\"doing scientific research\"",
"doingscientificresearch",
{"Scientific Research",
"scientificresearch",
"term",
"A term sometimes used in the Chinese community, referring to researching/practicing techniques in a low-falling-speed, single player environment.",
},
{"DAS and ARR",
{"DAS & ARR",
"das arr delayedautoshift autorepeatrate",
"term",
"DAS refers to Delayed Auto Shift, the way how blocks move to the side when you hold left or right. Also refers to the delay between the initial movement (when you press down the button) and the first automatic movement.\nARR refers to Auto Repeat Rate, which is the delay between automatic movements.\nFor new players, the recommended values are: DAS 8-10f (133-167ms), ARR 1-2f (17-33ms).\nFor advanced players who want to play faster, the recommended values are DAS 4-6f (67-100ms), ARR 0f (0ms). (At 0ms ARR, pieces will instantly snap to the wall once you get past DAS.)\n\nThe ideal configuration strategy for advanced players is to minimize DAS while still being able to reliably control whether to tap or hold; and to set to ARR to 0 if possible, or as low as possible otherwise.",
},
{"DAS: a simple explanation",
{"DAS (simple)",
"das arr delayedautoshift autorepeatrate",
"term",
"Imagine you are typing, and you hold down a letter. Say you hold down \"O\".\nYou get a long string of O's.\nOn the time line, it kinda looks like: O--------------O-O-O-O-O-O-O-O-O\nThe -------------- is DAS, the - is ARR.",
},
{"Random Generator",
{"Bag7 generator",
"bag7bag randomgenerator",
"term",
"Also known as \"Bag 7\" or \"7-Bag\".\nThis is the algorithm used by modern, official Tetris games to generate pieces. Starting from the beginning of a game, every 7 pieces there are guaranteed to be one of each of the 7 Tetriminoes.",
},
{"\"his\" generator",
{"His generator",
"history hisgenerator",
"term",
"A way to generate pieces, notably used in Tetris: The Grand Master games. Every time a random Tetrimino is selected, but if this Tetrimino is the same as one of the few previous pieces, then reroll until a different piece is rolled or until a reroll limit is reached.\nFor example, a \"his 4 roll 6\" (h4r6) generator rerolls when the piece is the same as one of the 4 previous pieces, and rerolls up to 6 times.",
@@ -660,22 +661,22 @@ return{
"term",
"Vibrate your finger on the controller to achieve faster sideways movement speed than holding it.\nIt is most commonly used on classic Tetris where DAS is rather slow. In most cases you do not need to hypertap in modern Tetris games, because their DAS is often fast enough.",
},
{"Tetris Online attack table",
{"Tetris OL attack",
"top tetrisonlineattack",
"term",
"Single/Double/Triple/Tetris sends 0/1/2/4.\nT-Spin Single/Double/Triple sends 2/4/6, half if Mini.\nCombo send 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5.\nBack to Back sends extra 1 (or 2 if T-Spin Triple).\nAll Clear sends extra 6. This extra 6 will be sent to opponents directly, and does not cancel your buffered incoming damage.",
},
{"Techmino attack table",
{"Techmino attack",
"techminoattack",
"term",
"Single/Double/Triple/Techrash/Techrash+ send 0.5/1.5/2.5/4/5.\nSpin sends (2\*lines cleared).\nBack to Back sends extra 1 (Techrash/Techrash+) or 1/1/2/4/8 (Spin Single/Double/Triple/Techrash/Techrash+).\nBack to Back to Back sends extra 50% (Techrash/Techrash+) or (0.5\*lines cleared) (Spin), and 1 extra blocking.\nHalf Perfect Clear sends 2, and 2 extra blocking.\nPerfect Clear sends 8-20 (increments by 2 with each PC within a game), and 2 extra blocking. If a Perfect Clear is achieved after clearing 4 lines (i.e. not a PC opener), Back to Back gauge will be filled completely.\nCombos add a (combo\*25%) bonus, or (combo\*15%) bonus if cleared a Single, capped at 12 combo. For combos >=3, one extra attack.\nAfter clearing all these, round the value down to the nearest integer.",
"Regular line clears (clearing <=3 lines):\n\tSends (lines cleared -0.5) attack\nSpecial line clears:\n\tSpin sends (lines cleared x2) attack,\n\t\t- B2B sends extra 1/1/2/4/8 (for Spin Single/Double/Triple/Techrash/Techrash+ respectively)\n\t\t- B2B2B sends (lines cleared x0.5), and +1 extra blocking\n\t\t- If it's a Mini, x0.25\n\tNon-Spin Techrash/Techrash+ sends (lines cleared) attack,\n\t\t- B2B sends extra 1 attack,\n\t\t- B2B2B sends 50% more attack and +1 extra blocking.\n\nSpecial line clears will increase B2B gauge, making later special line clears have B2B or B2B2B bonus (see below)\nHalf Perfect Clear (a Perfect Clear \"with blocks left below\". If it's an I clearing 1 line, then the remaining blocks must not be player-placed): Attack +2, Extra Blocking +2\nPerfect Clear: half all damage above, then +8 to +20 attack (increases within a round by +2 per Perfect Clear) and +2 extra blocking. (note: if lines cleared in this round >4, then B2B gauge will be filled)\nCombos: All damage above will be given a (combo x25%) bonus, or (combo x15%) if the line clear is a Single, capped at 12 combo. +1 more attack for 3 Combo or more.\nAfter calculating all above, the damage value will be rounded down then sent",
},
{"Cultris II Generator",
{"C2 Generator",
"cultris2generator cultrisiigenerator c2generator",
"term",
"All Tetriminoes have a initial weight of 0.\nEvery time, multiply all weights by 2, add a random number between 0 and 1, pick the piece with the highest weight, and divide this piece's weight by 3.5.",
},
{"Cultris II wall kicks",
{"C2 wall kicks",
"cultris2wallkicks cultrisiiwallkicks c2wallkicks cultris2kicks cultrisiikicks c2kicks",
"term",
"Left, right, down, bottom-left, bottom-right, left 2, right 2. (This applies to *any* rotation of *any* Tetrimino.)",
@@ -685,13 +686,13 @@ return{
"term",
"Often refers to stacking Tetriminoes without leaving holes in the stack.",
},
{"Both rotation buttons",
"bothrotationbuttons",
{"Double rotation",
"doublerotation",
"term",
"Using both clockwise and counter-clockwise rotation buttons allows to reduce number of key presses by replacing three rotation presses with one press of the opposite direction.\nFinesse assumes the use of both rotation buttons.",
},
{"Three rotation buttons",
"threerotationbuttons",
{"Triple rotation",
"triplerotation",
"term",
"Using all three rotation buttons (the third being 180-degree rotation), any piece only requires one rotation press to reach the desired direction.\nHowever, it is not exactly useful for not every game has this feature, and the speed increase from learning this technique is not as much as when you learn using both rotation buttons as opposed to one. You can skip this technique unless you want extreme speeds.",
},
@@ -724,13 +725,13 @@ return{
{"Communities",
"community communities",
"other",
"Join Tetris communities and talk with other players!\n\nChina: [QQ] Tetris Research: 112897780\nGlobal: [Discord] Hard Drop: discord.gg/harddrop (click \"open link\")",
"Join Tetris communities and talk with other players!\n\nChina: [QQ] Tetris Research: 112897780\nGlobal: [Discord] Hard Drop: discord.gg/harddrop (click \"Open URL\")",
"https://discord.gg/harddrop/"
},
{"Tetris Online Private Server",
"tetrisonline privateserver",
{"Tetris OL Servers",
"tetrisonline servers",
"other",
"Google \"Tetris Online Poland\" for the Poland server.\nClick \"open link\" for information about the Tetris Online Study server.",
"Google \"Tetris Online Poland\" for the Poland server.\nClick \"Open URL\" for information about the Tetris Online Study server.",
"http://139.199.75.237/tos",
},
{"Github Repository",
@@ -832,7 +833,7 @@ return{
"One of the top players.\nFamous for fancy T-Spins. When in combat but not in danger, he could often pull off some fancy donations very high on the field. Third place on the speed leaderboards of Jstris's 20TSD mode, and didn't use setups (the first and second place both used LST setup).",
},
{
"Translator's Note (3)",
"Translator-Note (3)",
"",
"help",
"Starting from here, all but one terms are China-specific (the not-China term is Diao), and are less relevant for the global community. Read at your own risk.\n\"Virtual content creator\" refers to people who produce content online under a fictional persona, and appear as a motion-controlled animated character on screens. Basically \"Virtual YouTuber\" but not platform-specific."