新增模式环境变量maxOver,允许超屏最大高度可以调整
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@@ -11,6 +11,8 @@
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wait:出块延迟(帧)
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wait:出块延迟(帧)
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fall:下落延迟(帧)
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fall:下落延迟(帧)
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bone:是否开启骨块模式
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bone:是否开启骨块模式
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fieldH:场地高度
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maxOver:允许最大超出场地高度
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nextCount:显示next个数
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nextCount:显示next个数
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nextStartPos:next从第几个开始显示
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nextStartPos:next从第几个开始显示
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holdCount:hold个数
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holdCount:hold个数
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@@ -31,7 +31,7 @@ return{
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drop=60,lock=60,
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drop=60,lock=60,
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wait=0,fall=0,
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wait=0,fall=0,
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bone=false,
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bone=false,
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fieldH=20,
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fieldH=20,maxOver=20,
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nextCount=6,nextStartPos=1,
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nextCount=6,nextStartPos=1,
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holdCount=1,infHold=false,phyHold=false,
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holdCount=1,infHold=false,phyHold=false,
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ospin=true,deepDrop=false,
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ospin=true,deepDrop=false,
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@@ -275,7 +275,7 @@ function Player:garbageRise(color,amount,line)--Release n-lines garbage to field
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_=self.dropFX[i]
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_=self.dropFX[i]
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_[3],_[5]=_[3]+amount,_[5]+amount
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_[3],_[5]=_[3]+amount,_[5]+amount
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end
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end
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if #self.field>42 then self:lose()end
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if #self.field>self.gameEnv.fieldH+self.gameEnv.maxOver then self:lose()end
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end
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end
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local invList={2,1,4,3,5,6,7}
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local invList={2,1,4,3,5,6,7}
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