整理tick函数,大多数不再是全局,而是直接放到使用的场景作为local变量
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@@ -1,5 +1,45 @@
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local gc=love.graphics
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local function tick_httpREQ_checkAccessToken(task)
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local time=0
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while true do
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coroutine.yield()
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local response,request_error=client.poll(task)
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if response then
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if response.code==200 then
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LOG.print(text.accessSuccessed)
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SCN.pop()
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SCN.go("netgame")
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elseif response.code==403 or response.code==401 then
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httpRequest(
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TICK.httpREQ_getAccessToken,
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PATH.api..PATH.access,
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"POST",
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{["Content-Type"]="application/json"},
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json.encode{
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email=ACCOUNT.email,
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auth_token=ACCOUNT.auth_token,
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}
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)
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else
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local err=json.decode(response.body)
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if err then
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LOG.print(text.netErrorCode..response.code..": "..err.message,"warn")
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end
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end
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return
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elseif request_error then
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LOG.print(text.loginFailed..": "..request_error,"warn")
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return
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end
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time=time+1
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if time>360 then
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LOG.print(text.httpTimeout,"message")
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return
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end
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end
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end
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local scene={}
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function scene.sceneInit()
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@@ -41,7 +81,7 @@ scene.widgetList={
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if LOGIN then
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if ACCOUNT.access_token then
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httpRequest(
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TICK.httpREQ_checkAccessToken,
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tick_httpREQ_checkAccessToken,
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PATH.api..PATH.access,
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"GET",
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{["Content-Type"]="application/json"},
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