diff --git a/parts/gameFuncs.lua b/parts/gameFuncs.lua index d98bb71a..c6273b72 100644 --- a/parts/gameFuncs.lua +++ b/parts/gameFuncs.lua @@ -163,7 +163,6 @@ function royaleLevelup() P.gameEnv.drop=spd end if GAME.curMode.name:find("_u")then - local int=math.floor for i=1,#PLY_ALIVE do local P=PLY_ALIVE[i] P.gameEnv.drop=int(P.gameEnv.drop*.3) diff --git a/parts/updateLog.lua b/parts/updateLog.lua index 8c20b37b..7ab32ad7 100644 --- a/parts/updateLog.lua +++ b/parts/updateLog.lua @@ -22,8 +22,9 @@ return[=[ 等级图标(暂时不能升) 改动: 移除组合键切换攻击模式功能,固定为单点切换 - 应用更多定制字体 + 微调TRS的R/Y块踢墙表 移除极简评级的颜色 + 应用更多定制字体 代码: SFX模块大升级,支持播放乐器采样 修复: