淘汰sceneTemp技术

This commit is contained in:
MrZ626
2020-12-10 22:20:17 +08:00
parent 937eed1ee6
commit bb95c9e3a3
28 changed files with 898 additions and 901 deletions

View File

@@ -7,110 +7,109 @@ local int,sin=math.floor,math.sin
local scene={}
local page
local kb,js--Selected
local kS,jS--If setting
function scene.sceneInit()
sceneTemp={
board=1,
kb=1,js=1,
kS=false,jS=false,
}
page=1
kb,js=1,1
kS,jS=false,false
end
function scene.sceneBack()
FILE.save(keyMap,"key")
end
function scene.keyDown(key)
local S=sceneTemp
if key=="escape"then
if S.kS then
S.kS=false
if kS then
kS=false
SFX.play("finesseError",.5)
else
SCN.back()
end
elseif S.kS then
elseif kS then
if key~="\\"then
for y=1,20 do
if keyMap[1][y]==key then keyMap[1][y]=""break end
if keyMap[2][y]==key then keyMap[2][y]=""break end
end
keyMap[S.board][S.kb]=key
S.kS=false
keyMap[page][kb]=key
kS=false
SFX.play("reach",.5)
end
elseif key=="return"or key=="space"then
S.kS=true
kS=true
SFX.play("lock",.5)
elseif key=="up"or key=="w"then
if S.kb>1 then
S.kb=S.kb-1
if kb>1 then
kb=kb-1
SFX.play("move",.5)
end
elseif key=="down"or key=="s"then
if S.kb<20 then
S.kb=S.kb+1
if kb<20 then
kb=kb+1
SFX.play("move",.5)
end
elseif key=="left"or key=="a"or key=="right"or key=="d"then
S.board=3-S.board
page=3-page
SFX.play("rotate",.5)
end
end
function scene.gamepadDown(key)
local S=sceneTemp
if key=="back"then
if S.jS then
S.jS=false
if jS then
jS=false
SFX.play("finesseError",.5)
else
SCN.back()
end
elseif S.jS then
elseif jS then
for y=1,20 do
if keyMap[3][y]==key then keyMap[3][y]=""break end
if keyMap[4][y]==key then keyMap[4][y]=""break end
end
keyMap[2+S.board][S.js]=key
keyMap[2+page][js]=key
SFX.play("reach",.5)
S.jS=false
jS=false
elseif key=="start"then
S.jS=true
jS=true
SFX.play("lock",.5)
elseif key=="dpup"then
if S.js>1 then
S.js=S.js-1
if js>1 then
js=js-1
SFX.play("move",.5)
end
elseif key=="dpdown"then
if S.js<20 then
S.js=S.js+1
if js<20 then
js=js+1
SFX.play("move",.5)
end
elseif key=="dpleft"or key=="dpright"then
S.board=3-S.board
page=3-page
SFX.play("rotate",.5)
end
end
function scene.draw()
local S=sceneTemp
local a=.3+sin(Timer()*15)*.1
if S.kS then gc.setColor(1,.3,.3,a)else gc.setColor(1,.7,.7,a)end
if kS then gc.setColor(1,.3,.3,a)else gc.setColor(1,.7,.7,a)end
gc.rectangle("fill",
S.kb<11 and 240 or 840,
45*S.kb+20-450*int(S.kb/11),
kb<11 and 240 or 840,
45*kb+20-450*int(kb/11),
200,45
)
if S.jS then gc.setColor(.3,.3,.1,a)else gc.setColor(.7,.7,1,a)end
if jS then gc.setColor(.3,.3,.1,a)else gc.setColor(.7,.7,1,a)end
gc.rectangle("fill",
S.js<11 and 440 or 1040,
45*S.js+20-450*int(S.js/11),
js<11 and 440 or 1040,
45*js+20-450*int(js/11),
200,45
)
--Selection rect
gc.setColor(1,1,1)
setFont(25)
local b1,b2=keyMap[S.board],keyMap[S.board+2]
local b1,b2=keyMap[page],keyMap[page+2]
for N=1,20 do
if N<11 then
gc.printf(text.acts[N],47,45*N+22,180,"right")
@@ -130,7 +129,7 @@ function scene.draw()
gc.line(40,y,1240,y)
end
setFont(35)
gc.print(text.page..S.board,280,570)
gc.print(text.page..page,280,570)
end
scene.widgetList={