淘汰sceneTemp技术
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@@ -8,68 +8,69 @@ local sub=string.sub
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local scene={}
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local input--Input buffer
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local cur--Cursor position
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local sure
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function scene.sceneInit()
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sceneTemp={
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input="",
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cur=#MISSION,
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sure=0,
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}
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input=""
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cur=#MISSION
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sure=0
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end
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local missionEnum=missionEnum
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local legalInput={Z=true,S=true,J=true,L=true,T=true,O=true,I=true,A=true,_=true,P=true}
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function scene.keyDown(key)
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local S=sceneTemp
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local MISSION=MISSION
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if key=="left"then
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local p=S.cur
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local p=cur
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if p==0 then
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S.cur=#MISSION
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cur=#MISSION
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else
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repeat
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p=p-1
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until MISSION[p]~=MISSION[S.cur]
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S.cur=p
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until MISSION[p]~=MISSION[cur]
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cur=p
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end
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elseif key=="right"then
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local p=S.cur
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local p=cur
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if p==#MISSION then
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S.cur=0
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cur=0
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else
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repeat
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p=p+1
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until MISSION[p+1]~=MISSION[S.cur+1]
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S.cur=p
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until MISSION[p+1]~=MISSION[cur+1]
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cur=p
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end
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elseif key=="ten"then
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for _=1,10 do
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local p=S.cur
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local p=cur
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if p==#MISSION then break end
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repeat
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p=p+1
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until MISSION[p+1]~=MISSION[S.cur+1]
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S.cur=p
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until MISSION[p+1]~=MISSION[cur+1]
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cur=p
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end
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elseif key=="backspace"then
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if #S.input>0 then
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S.input=""
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elseif S.cur>0 then
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rem(MISSION,S.cur)
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S.cur=S.cur-1
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if S.cur>0 and MISSION[S.cur]==MISSION[S.cur+1]then
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if #input>0 then
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input=""
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elseif cur>0 then
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rem(MISSION,cur)
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cur=cur-1
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if cur>0 and MISSION[cur]==MISSION[cur+1]then
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scene.keyDown("right")
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end
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end
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elseif key=="delete"then
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if S.sure>20 then
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if sure>20 then
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for _=1,#MISSION do
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rem(MISSION)
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end
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S.cur=0
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S.sure=0
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cur=0
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sure=0
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SFX.play("finesseError",.7)
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else
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S.sure=50
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sure=50
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end
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elseif key=="c"and kb.isDown("lctrl","rctrl")or key=="cC"then
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if #MISSION>0 then
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@@ -82,16 +83,17 @@ function scene.keyDown(key)
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if p then str=sub(str,p+1)end
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if pasteMission(str)then
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LOG.print(text.importSuccess,COLOR.green)
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cur=#MISSION
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else
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LOG.print(text.dataCorrupted,COLOR.red)
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end
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elseif key=="escape"then
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SCN.back()
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elseif type(key)=="number"then
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local p=S.cur+1
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local p=cur+1
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while MISSION[p]==key do p=p+1 end
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ins(MISSION,p,key)
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S.cur=p
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cur=p
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else
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if key=="space"then
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key="_"
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@@ -99,27 +101,23 @@ function scene.keyDown(key)
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key=string.upper(key)
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end
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local input=S.input
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input=input..key
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if missionEnum[input]then
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S.cur=S.cur+1
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ins(MISSION,S.cur,missionEnum[input])
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cur=cur+1
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ins(MISSION,cur,missionEnum[input])
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SFX.play("lock")
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input=""
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elseif #input>1 or not legalInput[input]then
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input=""
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end
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S.input=input
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end
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end
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function scene.update()
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if sceneTemp.sure>0 then sceneTemp.sure=sceneTemp.sure-1 end
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if sure>0 then sure=sure-1 end
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end
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function scene.draw()
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local S=sceneTemp
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--Draw frame
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gc.setLineWidth(4)
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gc.setColor(1,1,1)
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@@ -128,7 +126,7 @@ function scene.draw()
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--Draw inputing target
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setFont(30)
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gc.setColor(.9,.9,.9)
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gc.print(S.input,1200,275)
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gc.print(input,1200,275)
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--Draw targets
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local libColor=SKIN.libColor
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@@ -149,7 +147,7 @@ function scene.draw()
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gc.print(count,x+5,y-13)
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x=x+(count<10 and 33 or 45)
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count=1
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if i==S.cur+1 then
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if i==cur+1 then
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cx,cy=x,y
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end
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end
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@@ -170,7 +168,7 @@ function scene.draw()
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x=x+56
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end
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end
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if i==S.cur then
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if i==cur then
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cx,cy=x,y
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end
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i=i+1
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@@ -181,8 +179,8 @@ function scene.draw()
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gc.line(cx-5,cy-20,cx-5,cy+20)
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--Confirm reset
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if S.sure>0 then
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gc.setColor(1,1,1,S.sure*.02)
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if sure>0 then
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gc.setColor(1,1,1,sure*.02)
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gc.draw(drawableText.question,980,570)
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end
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end
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