0.9.2:调试界面,新背景,布局微调
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@@ -34,7 +34,7 @@ return{
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end
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end
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end,
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bg="game3",bgm="push",
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bg="game4",bgm="push",
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},
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pauseLimit=true,
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load=function()
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@@ -23,7 +23,7 @@ return{
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mStr(P.stat.row,-81,220)
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mStr(P.stat.clears[4],-81,340)
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gc.setColor(1,1,1,.2)
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gc.draw(IMG.electric,-26,120,0,2.6)
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gc.draw(IMG.electric,-26,106,0,2.6)
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end,
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score=function(P)return{min(P.stat.row or 200),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
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@@ -24,7 +24,7 @@ return{
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mStr(P.stat.row,-81,220)
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mStr(P.stat.clears[4],-81,340)
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gc.setColor(1,1,1,.2)
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gc.draw(IMG.electric,-26,120,0,2.6)
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gc.draw(IMG.electric,-26,106,0,2.6)
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end,
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score=function(P)return{min(P.stat.row or 200),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
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@@ -22,7 +22,7 @@ return{
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mStr(P.stat.row,-81,220)
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mStr(P.stat.clears[4],-81,340)
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gc.setColor(1,1,1,.2)
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gc.draw(IMG.electric,-26,120,0,2.6)
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gc.draw(IMG.electric,-26,106,0,2.6)
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end,
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score=function(P)return{min(P.stat.row or 200),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
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@@ -25,7 +25,7 @@ return{
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mStr(P.stat.row,-81,220)
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mStr(P.stat.clears[4],-81,340)
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gc.setColor(1,1,1,.2)
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gc.draw(IMG.electric,-26,120,0,2.6)
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gc.draw(IMG.electric,-26,106,0,2.6)
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end,
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score=function(P)return{min(P.stat.row or 200),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
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@@ -12,7 +12,11 @@ return{
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end
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modeEnv._20G=modeEnv.drop==0
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modeEnv.oncehold=customSel[6]==1
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if preBag[1]then modeEnv.bag=preBag end
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if preBag[1]then
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modeEnv.bag=preBag
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else
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modeEnv.bag=nil
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end
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PLY.newPlayer(1,340,15)
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local L=modeEnv.opponent
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if L~=0 then
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@@ -37,7 +37,7 @@ return{
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end
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end
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end,
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bg="game3",bgm="way",
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bg="game4",bgm="way",
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},
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pauseLimit=true,
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load=function()
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@@ -113,8 +113,8 @@ return{
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if L>=100 then
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local T=P.stat.time
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return
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T<=70 and 5 or
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T<=110 and 4 or
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T<=90 and 5 or
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T<=105 and 4 or
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T<=160 and 3 or
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T<=240 and 2 or
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1
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