新BGM:Rectification(用于master-final的前500台)

This commit is contained in:
MrZ626
2021-06-28 02:55:21 +08:00
parent b0ecb28b48
commit b8a9c42a3b
2 changed files with 6 additions and 6 deletions

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media/BGM/rectification.ogg Normal file

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@@ -13,7 +13,7 @@ local function score(P)
if D.pt%100==99 then if D.pt%100==99 then
SFX.play('blip_1') SFX.play('blip_1')
elseif D.pt>=D.target then--Level up! elseif D.pt>=D.target then--Level up!
s=D.target/100 s=D.target/100--range from 1 to 9
local E=P.gameEnv local E=P.gameEnv
if s<4 then if s<4 then
P:showTextF(text.stage:gsub("$1",s),0,-120,80,'fly') P:showTextF(text.stage:gsub("$1",s),0,-120,80,'fly')
@@ -23,12 +23,12 @@ local function score(P)
if s~=3 then E.fall=E.fall-1 end if s~=3 then E.fall=E.fall-1 end
D.target=D.target+100 D.target=D.target+100
elseif s<10 then elseif s<10 then
if s==5 then BGM.play('distortion')end
P:showTextF(text.stage:gsub("$1",s),0,-120,60,'fly',1.26) P:showTextF(text.stage:gsub("$1",s),0,-120,60,'fly',1.26)
if s==4 or s==7 then E.das=E.das-1 end if s==4 or s==7 then E.das=E.das-1 end
s=s%3 if s%3==0 then E.lock=E.lock-1
if s==0 then E.lock=E.lock-1 elseif s%3==1 then E.wait=E.wait-1
elseif s==1 then E.wait=E.wait-1 elseif s%3==2 then E.fall=E.fall-1
elseif s==2 then E.fall=E.fall-1
end end
D.target=D.target+100 D.target=D.target+100
else else
@@ -53,7 +53,7 @@ return{
end, end,
freshLimit=15, freshLimit=15,
easyFresh=false,bone=true, easyFresh=false,bone=true,
bg='lightning',bgm='distortion', bg='lightning',bgm='rectification',
}, },
slowMark=true, slowMark=true,
load=function() load=function()