新BGM:Rectification(用于master-final的前500台)
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media/BGM/rectification.ogg
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BIN
media/BGM/rectification.ogg
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@@ -13,7 +13,7 @@ local function score(P)
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if D.pt%100==99 then
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if D.pt%100==99 then
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SFX.play('blip_1')
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SFX.play('blip_1')
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elseif D.pt>=D.target then--Level up!
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elseif D.pt>=D.target then--Level up!
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s=D.target/100
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s=D.target/100--range from 1 to 9
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local E=P.gameEnv
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local E=P.gameEnv
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if s<4 then
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if s<4 then
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P:showTextF(text.stage:gsub("$1",s),0,-120,80,'fly')
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P:showTextF(text.stage:gsub("$1",s),0,-120,80,'fly')
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@@ -23,12 +23,12 @@ local function score(P)
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if s~=3 then E.fall=E.fall-1 end
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if s~=3 then E.fall=E.fall-1 end
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D.target=D.target+100
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D.target=D.target+100
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elseif s<10 then
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elseif s<10 then
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if s==5 then BGM.play('distortion')end
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P:showTextF(text.stage:gsub("$1",s),0,-120,60,'fly',1.26)
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P:showTextF(text.stage:gsub("$1",s),0,-120,60,'fly',1.26)
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if s==4 or s==7 then E.das=E.das-1 end
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if s==4 or s==7 then E.das=E.das-1 end
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s=s%3
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if s%3==0 then E.lock=E.lock-1
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if s==0 then E.lock=E.lock-1
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elseif s%3==1 then E.wait=E.wait-1
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elseif s==1 then E.wait=E.wait-1
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elseif s%3==2 then E.fall=E.fall-1
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elseif s==2 then E.fall=E.fall-1
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end
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end
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D.target=D.target+100
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D.target=D.target+100
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else
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else
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@@ -53,7 +53,7 @@ return{
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end,
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end,
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freshLimit=15,
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freshLimit=15,
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easyFresh=false,bone=true,
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easyFresh=false,bone=true,
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bg='lightning',bgm='distortion',
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bg='lightning',bgm='rectification',
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},
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},
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slowMark=true,
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slowMark=true,
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load=function()
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load=function()
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