修复旋转时场地晃动的逻辑会跟玩家sound有关
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@@ -624,22 +624,22 @@ do
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P.freshTime=P.freshTime-1
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P.freshTime=P.freshTime-1
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end
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end
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if P.sound then
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local sfx
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local sfx
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if ifpre then
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if ifpre then
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sfx='prerotate'
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sfx='prerotate'
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elseif P:ifoverlap(icb,x,y+1)and P:ifoverlap(icb,x-1,y)and P:ifoverlap(icb,x+1,y)then
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elseif P:ifoverlap(icb,x,y+1)and P:ifoverlap(icb,x-1,y)and P:ifoverlap(icb,x+1,y)then
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sfx='rotatekick'
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sfx='rotatekick'
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if P.gameEnv.shakeFX then
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if P.gameEnv.shakeFX then
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if d==1 or d==3 then
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if d==1 or d==3 then
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P.fieldOff.va=P.fieldOff.va+(2-d)*P.gameEnv.shakeFX*6e-3
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P.fieldOff.va=P.fieldOff.va+(2-d)*P.gameEnv.shakeFX*6e-3
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else
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else
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P.fieldOff.va=P.fieldOff.va+P:getCenterX()*P.gameEnv.shakeFX*3e-3
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P.fieldOff.va=P.fieldOff.va+P:getCenterX()*P.gameEnv.shakeFX*3e-3
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end
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end
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end
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else
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sfx='rotate'
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end
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end
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else
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sfx='rotate'
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end
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if P.sound then
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SFX.play(sfx,nil,P:getCenterX()*.15)
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SFX.play(sfx,nil,P:getCenterX()*.15)
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end
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end
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P.stat.rotate=P.stat.rotate+1
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P.stat.rotate=P.stat.rotate+1
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@@ -698,22 +698,22 @@ function Player:spin(d,ifpre)
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end
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end
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--Sound & Field shaking
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--Sound & Field shaking
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if self.sound then
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local sfx
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local sfx
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if ifpre then
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if ifpre then
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sfx='prerotate'
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sfx='prerotate'
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elseif self:ifoverlap(icb,ix,iy+1)and self:ifoverlap(icb,ix-1,iy)and self:ifoverlap(icb,ix+1,iy)then
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elseif self:ifoverlap(icb,ix,iy+1)and self:ifoverlap(icb,ix-1,iy)and self:ifoverlap(icb,ix+1,iy)then
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sfx='rotatekick'
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sfx='rotatekick'
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if self.gameEnv.shakeFX then
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if self.gameEnv.shakeFX then
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if d==1 or d==3 then
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if d==1 or d==3 then
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self.fieldOff.va=self.fieldOff.va+(2-d)*self.gameEnv.shakeFX*6e-3
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self.fieldOff.va=self.fieldOff.va+(2-d)*self.gameEnv.shakeFX*6e-3
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else
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else
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self.fieldOff.va=self.fieldOff.va+self:getCenterX()*self.gameEnv.shakeFX*3e-3
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self.fieldOff.va=self.fieldOff.va+self:getCenterX()*self.gameEnv.shakeFX*3e-3
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end
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end
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end
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else
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sfx='rotate'
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end
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end
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else
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sfx='rotate'
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end
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if self.sound then
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SFX.play(sfx,nil,self:getCenterX()*.15)
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SFX.play(sfx,nil,self:getCenterX()*.15)
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end
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end
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self.stat.rotate=self.stat.rotate+1
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self.stat.rotate=self.stat.rotate+1
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