修改GM模式的名称和段位名以及修改连带内容,加高成绩上限,修复一个旧版本存档转换错误
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@@ -1,13 +1,14 @@
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local int,min=math.floor,math.min
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local sectionName={"M7","M8","M9","M","MK","MV","MO","MM","GM"}
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local sectionName={"D","C","B","A","A+","S-","S","S+","SS","SS","SS","U","U","U","X"}
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local function score(P)
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--If Less then MM
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if P.modeData.point<70 then
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if P.modeData.rankScore<130 then
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local R=#P.clearedRow
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if R==0 then return end
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if R==4 then R=10 end
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P.modeData.point=P.modeData.point+R
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P.modeData.event=sectionName[int(P.modeData.point*.1)+1]
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if R>0 then
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if R==4 then R=10 end--Techrash bonus
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P.modeData.rankScore=min(P.modeData.rankScore+R,120)
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P.modeData.rankName=sectionName[int(P.modeData.rankScore/10)+1]
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end
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end
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end
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@@ -23,11 +24,13 @@ return{
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freshLimit=15,
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dropPiece=score,
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task=function(P)
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P.modeData.rankScore=0
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P.modeData.rankName=sectionName[1]
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while true do
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YIELD()
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if P.stat.time>=53.5 then
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P.modeData.point=min(P.modeData.point+16,80)
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P.modeData.event=sectionName[int(P.modeData.point*.1)+1]
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if P.stat.frame>=3600 then
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P.modeData.rankScore=min(P.modeData.rankScore+16,140)
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P.modeData.rankName=sectionName[int(P.modeData.rankScore*.1)+1]
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P:win("finish")
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return
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end
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@@ -38,23 +41,22 @@ return{
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slowMark=true,
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load=function()
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PLY.newPlayer(1)
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PLAYERS[1].modeData.event="M7"
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end,
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mesDisp=function(P)
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mText(drawableText.line,69,300)
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mText(drawableText.techrash,69,420)
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mText(drawableText.grade,69,170)
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setFont(55)
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mStr(P.modeData.event,69,110)
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mStr(P.modeData.rankName,69,110)
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setFont(75)
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mStr(P.stat.row,69,220)
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mStr(P.stat.clears[4],69,340)
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end,
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score=function(P)return{P.modeData.point,P.stat.score}end,
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score=function(P)return{P.modeData.rankScore,P.stat.score}end,
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scoreDisp=function(D)return sectionName[int(D[1]*.1)+1].." "..D[2]end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]>b[2]end,
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getRank=function(P)
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P=P.modeData.point
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return P==80 and 5 or P>=70 and 4 or P>=60 and 3 or P>=40 and 2 or P>=20 and 1 or P>=5 and 0
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P=P.modeData.rankScore
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return P==140 and 5 or P>=110 and 4 or P>=80 and 3 or P>=50 and 2 or P>=30 and 1 or P>=10 and 0
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end,
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}
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