修复节日日期写错
修正简洁模式场景栈搜索有未触发漏洞 整理代码 框架跟进
This commit is contained in:
Submodule Zframework updated: 6581acd9e8...24864eda21
16
main.lua
16
main.lua
@@ -60,13 +60,13 @@ BGM.setMaxSources(5)
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VOC.setDiversion(.62)
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VOC.setDiversion(.62)
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WIDGET.setOnChange(function()
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WIDGET.setOnChange(function()
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if SCN.current~='custom_field' then
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if SCN.cur~='custom_field' then
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local colorList=THEME.getThemeColor()
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local colorList=THEME.getThemeColor()
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if not colorList then return end
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if colorList then
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local rnd=math.random
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for _,W in next,SCN.scenes[SCN.cur].widgetList do
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for _,W in next,SCN.scenes[SCN.current].widgetList do
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if W.color then
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if W.color then
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W.color=colorList[math.random(#colorList)]
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W.color=colorList[rnd(#colorList)]
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end
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end
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end
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end
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end
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end
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end
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@@ -218,10 +218,10 @@ do-- Z.setOnFocus
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TASK.new(task_autoSoundOn)
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TASK.new(task_autoSoundOn)
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end
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end
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else
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else
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if SCN.current=='game' and SETTING.autoPause then
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if SCN.cur=='game' and SETTING.autoPause then
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pauseGame()
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pauseGame()
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end
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end
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if SETTING.autoMute and SCN.current~='music' then
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if SETTING.autoMute and SCN.cur~='music' then
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TASK.removeTask_code(task_autoSoundOn)
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TASK.removeTask_code(task_autoSoundOn)
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TASK.new(task_autoSoundOff)
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TASK.new(task_autoSoundOff)
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end
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end
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@@ -440,7 +440,7 @@ end
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--Remove player when leave
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--Remove player when leave
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local function _playerLeaveRoom(uid)
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local function _playerLeaveRoom(uid)
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if SCN.current=='net_game' then
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if SCN.cur=='net_game' then
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for i=1,#PLAYERS do if PLAYERS[i].uid==uid then table.remove(PLAYERS,i) break end end
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for i=1,#PLAYERS do if PLAYERS[i].uid==uid then table.remove(PLAYERS,i) break end end
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for i=1,#PLY_ALIVE do if PLY_ALIVE[i].uid==uid then table.remove(PLY_ALIVE,i) break end end
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for i=1,#PLY_ALIVE do if PLY_ALIVE[i].uid==uid then table.remove(PLY_ALIVE,i) break end end
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if uid==USER.uid then
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if uid==USER.uid then
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@@ -586,7 +586,7 @@ function NET.wsCallBack.global_getOnlineCount(body)
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NET.onlineCount=tonumber(body.data) or "_"
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NET.onlineCount=tonumber(body.data) or "_"
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end
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end
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function NET.wsCallBack.room_chat(body)
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function NET.wsCallBack.room_chat(body)
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if SCN.current=='net_game' then
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if SCN.cur=='net_game' then
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TASK.unlock('receiveMessage')
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TASK.unlock('receiveMessage')
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TASK.lock('receiveMessage',1)
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TASK.lock('receiveMessage',1)
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NET.textBox:push{
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NET.textBox:push{
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@@ -684,22 +684,22 @@ function NET.wsCallBack.room_fetch(body)
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SCN.scenes.net_rooms.widgetList.roomList:setList(body.data)
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SCN.scenes.net_rooms.widgetList.roomList:setList(body.data)
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end
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end
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function NET.wsCallBack.room_setPW()
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function NET.wsCallBack.room_setPW()
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if SCN.current~='net_game' then return end
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if SCN.cur~='net_game' then return end
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MES.new(text.roomPasswordChanged)
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MES.new(text.roomPasswordChanged)
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end
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end
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function NET.wsCallBack.room_remove()
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function NET.wsCallBack.room_remove()
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if SCN.current~='net_game' then return end
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if SCN.cur~='net_game' then return end
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MES.new('info',text.roomRemoved)
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MES.new('info',text.roomRemoved)
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_playerLeaveRoom(USER.uid)
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_playerLeaveRoom(USER.uid)
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end
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end
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function NET.wsCallBack.player_updateConf(body)
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function NET.wsCallBack.player_updateConf(body)
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if SCN.current~='net_game' then return end
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if SCN.cur~='net_game' then return end
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if type(body.data)=='table' then
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if type(body.data)=='table' then
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NETPLY.map[body.data.playerId].config=body.data.config
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NETPLY.map[body.data.playerId].config=body.data.config
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end
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end
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end
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end
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function NET.wsCallBack.player_finish(body)
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function NET.wsCallBack.player_finish(body)
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if SCN.current~='net_game' then return end
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if SCN.cur~='net_game' then return end
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for _,P in next,PLY_ALIVE do
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for _,P in next,PLY_ALIVE do
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if P.uid==body.data.playerId then
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if P.uid==body.data.playerId then
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P.loseTimer=26
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P.loseTimer=26
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@@ -709,11 +709,11 @@ function NET.wsCallBack.player_finish(body)
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end
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end
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end
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end
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function NET.wsCallBack.player_joinGroup(body)
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function NET.wsCallBack.player_joinGroup(body)
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if SCN.current~='net_game' then return end
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if SCN.cur~='net_game' then return end
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NETPLY.map[body.data.playerId].group=body.data.group
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NETPLY.map[body.data.playerId].group=body.data.group
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end
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end
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function NET.wsCallBack.player_setHost(body)
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function NET.wsCallBack.player_setHost(body)
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if SCN.current~='net_game' then return end
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if SCN.cur~='net_game' then return end
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if body.data.role=='Admin' then
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if body.data.role=='Admin' then
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MES.new('info',text.becomeHost:repD(_getFullName(body.data.playerId)))
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MES.new('info',text.becomeHost:repD(_getFullName(body.data.playerId)))
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end
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end
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@@ -722,21 +722,21 @@ end
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function NET.wsCallBack.player_setState(body)-- not used
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function NET.wsCallBack.player_setState(body)-- not used
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end
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end
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function NET.wsCallBack.player_stream(body)
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function NET.wsCallBack.player_stream(body)
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if SCN.current~='net_game' then return end
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if SCN.cur~='net_game' then return end
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_pumpStream(body.data)
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_pumpStream(body.data)
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end
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end
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function NET.wsCallBack.player_setPlayMode(body)
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function NET.wsCallBack.player_setPlayMode(body)
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if SCN.current~='net_game' then return end
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if SCN.cur~='net_game' then return end
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NETPLY.map[body.data.playerId].playMode=body.data.type
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NETPLY.map[body.data.playerId].playMode=body.data.type
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NET.freshRoomAllReady()
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NET.freshRoomAllReady()
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end
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end
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function NET.wsCallBack.player_setReadyMode(body)
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function NET.wsCallBack.player_setReadyMode(body)
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if SCN.current~='net_game' then return end
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if SCN.cur~='net_game' then return end
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NETPLY.map[body.data.playerId].readyMode=body.data.isReady and 'Ready' or 'Standby'
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NETPLY.map[body.data.playerId].readyMode=body.data.isReady and 'Ready' or 'Standby'
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NET.freshRoomAllReady()
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NET.freshRoomAllReady()
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end
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end
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function NET.wsCallBack.match_finish()
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function NET.wsCallBack.match_finish()
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if SCN.current~='net_game' then return end
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if SCN.cur~='net_game' then return end
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for _,P in next,PLAYERS do
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for _,P in next,PLAYERS do
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NETPLY.setStat(P.uid,P.stat)
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NETPLY.setStat(P.uid,P.stat)
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end
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end
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@@ -748,7 +748,7 @@ end
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function NET.wsCallBack.match_ready()-- not used
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function NET.wsCallBack.match_ready()-- not used
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end
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end
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function NET.wsCallBack.match_start(body)
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function NET.wsCallBack.match_start(body)
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if SCN.current~='net_game' then return end
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if SCN.cur~='net_game' then return end
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TASK.lock('netPlaying')
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TASK.lock('netPlaying')
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NET.seed=body.data and body.data.seed
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NET.seed=body.data and body.data.seed
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if not NET.seed then
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if not NET.seed then
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@@ -2192,7 +2192,7 @@ local function task_autoPause()
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while true do
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while true do
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yield()
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yield()
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time=time+1
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time=time+1
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if SCN.current~='game' or PLAYERS[1].frameRun<180 then
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if SCN.cur~='game' or PLAYERS[1].frameRun<180 then
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return
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return
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elseif time==120 then
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elseif time==120 then
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pauseGame()
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pauseGame()
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@@ -103,7 +103,7 @@ local loadingThread=coroutine.wrap(function()
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SFX.play('enter',.8)
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SFX.play('enter',.8)
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SFX.play('welcome')
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SFX.play('welcome')
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VOC.play('welcome')
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VOC.play('welcome')
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THEME.set(THEME.calculate(os.date('%Y'),os.date('%m'),os.date('%d')))
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THEME.set(THEME.calculate())
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LOADED=true
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LOADED=true
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saveStats()
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saveStats()
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Z.setPowerInfo(SETTING.powerInfo)
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Z.setPowerInfo(SETTING.powerInfo)
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@@ -22,7 +22,7 @@ function scene.sceneInit()
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if THEME.cur=='halloween' then
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if THEME.cur=='halloween' then
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TASK.new(function()
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TASK.new(function()
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TEST.yieldT(.26)
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TEST.yieldT(.26)
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while SCN.current=='main' do
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while SCN.cur=='main' do
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flash=.355
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flash=.355
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SFX.play('clear_'..math.random(4,6),1,math.random()*2-1,-9-math.random()*3)
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SFX.play('clear_'..math.random(4,6),1,math.random()*2-1,-9-math.random()*3)
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TEST.yieldT(.626+math.random()*6.26)
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TEST.yieldT(.626+math.random()*6.26)
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@@ -51,12 +51,8 @@ scene.widgetList={
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WIDGET.newSwitch{name='simpMode', x=960, y=670, lim=480, disp=SETval('simpMode'),
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WIDGET.newSwitch{name='simpMode', x=960, y=670, lim=480, disp=SETval('simpMode'),
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code=function()
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code=function()
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SETTING.simpMode=not SETTING.simpMode
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SETTING.simpMode=not SETTING.simpMode
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for i=1,#SCN.stack,2 do
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local p=TABLE.find(SCN.stack,'main') or TABLE.find(SCN.stack,'main_simple')
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if SCN.stack[i]=='main' or SCN.stack[i]=='main_simple' then
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SCN.stack[p]=SETTING.simpMode and 'main_simple' or 'main'
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SCN.stack[i]=SETTING.simpMode and 'main_simple' or 'main'
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break
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end
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end
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end},
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end},
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WIDGET.newButton{name='back', x=1140, y=640, w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
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WIDGET.newButton{name='back', x=1140, y=640, w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
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}
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}
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@@ -4,7 +4,7 @@ local THEME={
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local themeColor={
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local themeColor={
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xmas={COLOR.lR,COLOR.Z,COLOR.lG},
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xmas={COLOR.lR,COLOR.Z,COLOR.lG},
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sprfes={COLOR.lR,COLOR.O,COLOR.lY},
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sprfes={COLOR.lR,COLOR.O,COLOR.lY},
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halloween={COLOR.lH,COLOR.O,{COLOR.hsv(0.76, 0.50, 0.42)},{COLOR.hsv(0.33, 0.80, 0.42)}},
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halloween={COLOR.lH,COLOR.O,{COLOR.hsv(.76,.50,.42)},{COLOR.hsv(.33,.80,.42)}},
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}
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}
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function THEME.calculate(Y,M,D)
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function THEME.calculate(Y,M,D)
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@@ -18,7 +18,7 @@ function THEME.calculate(Y,M,D)
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'xmas' or
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'xmas' or
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-- Halloween
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-- Halloween
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(M=='11' and D>='28' or M=='12' and D<='04') and
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(M=='10' and D>='28' or M=='11' and D<='04') and
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'halloween' or
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'halloween' or
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-- Birthday
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-- Birthday
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