diff --git a/parts/language/dict_en.lua b/parts/language/dict_en.lua index 3b8a7eff..611d1e97 100644 --- a/parts/language/dict_en.lua +++ b/parts/language/dict_en.lua @@ -90,7 +90,7 @@ return{ {"Nuketris", "nuketris", "game", - "[NEED TRANSLATION]",--TODO + "*Web-based | Single player and multiplayer*\nA block stacker game with 1-vs-1 ranked mode and a few single player modes. A PC is recommended for playing this game.", "https://nuketris.herokuapp.com", }, {"WWC", @@ -179,7 +179,8 @@ return{ {"Falling lightblock", "fl fallinglightblock", "game", - "[NEED TRANSLATION]",--TODO + "*Android, iOS, Web | Single player and multiplayer*\nA game that supports many platforms. Has delays that cannot be adjusted. Can, to some extent, customize controls on mobile. Most of the modes are similar to classic Tetris, but modern-ish modes also exist. Battles are half-turn-based-half-real-time, and garbage cannot be buffered or cancelled.", + "https://golfgl.de/lightblocks/", }, {"Huopin Tetris", "huopin qq", @@ -482,6 +483,11 @@ return{ "term", "The stacking method where you leave a 4-block-wide well in the middle.\nThe infamous combo setup that not only makes a lot of combos, but also abuses the death conditions and won't die even if you receive some garbage. This technique is often disliked by players due to how unbalanced it is.", }, + {"Residual", + "residual c4w s4w", + "term", + "Refers to how many blocks to leave in the well of a 4-wide combo setup. The most common are 3-residual and 6-residual.\3-residual has less variations and is easier to learn, with pretty good chance of success, and it's pretty useful in combat.\n6-residual has more variables and is harder, but can be more consistent if you do it well. It can also be used for special challenges like getting 100 combos in an infinite 4-wide challenge.", + }, {"6-3 Stacking", "63stacking", "term", @@ -549,7 +555,7 @@ return{ {"His generator", "history hisgenerator", "term", - "A way to generate pieces, notably used in Tetris: The Grand Master games. Every time a random Tetrimino is selected, but if this Tetrimino is the same as one of the few previous pieces, then reroll until a different piece is rolled or until a reroll limit is reached.\nFor example, a \"his 4 roll 6\" (h4r6) generator rerolls when the piece is the same as one of the 4 previous pieces, and rerolls up to 6 times.",--TODO + "A way to generate pieces, notably used in Tetris: The Grand Master games. Every time a random Tetrimino is selected, but if this Tetrimino is the same as one of the few previous pieces, then reroll until a different piece is rolled or until a reroll limit is reached.\nFor example, a \"his 4 roll 6\" (h4r6) generator rerolls when the piece is the same as one of the 4 previous pieces, and rerolls up to 6 times.\nThere are other variations as well, such as \"his4 roll6 pool35\", which further reduces the randomness of the piece sequence.\n\nIn Techmino, the max. reroll count is half of the sequence length, rounded up.", }, {"Hypertapping", "hypertapping",