Use pi constants instead of numbers
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@@ -19,9 +19,9 @@ function back.update()
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t=t-1
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if t==0 then
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local S={
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ang=6.2832*rnd(),
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ang=MATH.tau*rnd(),
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d=SCR.rad*1.05/2,
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rotate=6.2832*rnd(),
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rotate=MATH.tau*rnd(),
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va=.05-rnd()*.1,
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size=SCR.rad*(2+rnd()*3)/100,
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texture=SKIN.lib[SETTING.skinSet][rnd(16)],
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@@ -21,7 +21,7 @@ function back.update()
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x=SCR.w*rnd(),
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y=SCR.h*-.05,
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k=SCR.rad/200,
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ang=rnd()*6.2832,
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ang=rnd()*MATH.tau,
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vy=.5+rnd()*.4,
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vx=rnd()*.4-.2,
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va=rnd()*.04-.02,
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@@ -21,8 +21,8 @@ function back.update()
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ins(mino,{
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block=TEXTURE.miniBlock[r],
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color=BLOCK_COLORS[SETTING.skin[r]],
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ang=6.2832*rnd(),
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rotate=6.2832*rnd(),
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ang=MATH.tau*rnd(),
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rotate=MATH.tau*rnd(),
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vr=.05-rnd()*.1,
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d=0,
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v=.5+rnd(),
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