Use pi constants instead of numbers

This commit is contained in:
Not-A-Normal-Robot
2023-09-21 19:44:55 +07:00
parent bc99af5b1b
commit b1dbc4fa87
10 changed files with 16 additions and 16 deletions

View File

@@ -19,9 +19,9 @@ function back.update()
t=t-1
if t==0 then
local S={
ang=6.2832*rnd(),
ang=MATH.tau*rnd(),
d=SCR.rad*1.05/2,
rotate=6.2832*rnd(),
rotate=MATH.tau*rnd(),
va=.05-rnd()*.1,
size=SCR.rad*(2+rnd()*3)/100,
texture=SKIN.lib[SETTING.skinSet][rnd(16)],

View File

@@ -21,7 +21,7 @@ function back.update()
x=SCR.w*rnd(),
y=SCR.h*-.05,
k=SCR.rad/200,
ang=rnd()*6.2832,
ang=rnd()*MATH.tau,
vy=.5+rnd()*.4,
vx=rnd()*.4-.2,
va=rnd()*.04-.02,

View File

@@ -21,8 +21,8 @@ function back.update()
ins(mino,{
block=TEXTURE.miniBlock[r],
color=BLOCK_COLORS[SETTING.skin[r]],
ang=6.2832*rnd(),
rotate=6.2832*rnd(),
ang=MATH.tau*rnd(),
rotate=MATH.tau*rnd(),
vr=.05-rnd()*.1,
d=0,
v=.5+rnd(),