升级录像格式,完善录像回放菜单

This commit is contained in:
MrZ626
2021-06-28 02:43:47 +08:00
parent 6cb81b461b
commit b0ecb28b48
7 changed files with 136 additions and 105 deletions

View File

@@ -17,7 +17,7 @@ local listBox=WIDGET.newListBox{name="list",x=50,y=50,w=1200,h=520,lineH=40,draw
if rep.available then
gc_setColor(.9,.9,1)
gc_print(rep.modeName,405,-2)
gc_print(rep.modeName,310,-2)
setFont(20)
gc_setColor(1,1,.8)
gc_print(rep.date,80,6)
@@ -35,33 +35,22 @@ local scene={}
local sure
local function readLine(str)
local p=str:find("\n")
return str:sub(1,p-1),str:sub(p+1)
end
local function replay(rep)
local function replay(fileName)
local rep=DATA.parseReplay(fileName,true)
if not rep.available then
MES.new('error',text.replayBroken)
elseif MODES[rep.mode]then
local data=love.data.decompress('string','zlib',rep.data)
local seed,setting,mod
seed,data=readLine(data)
GAME.seed=tonumber(seed)
setting,data=readLine(data)
GAME.setting=JSON.decode(setting)
mod,data=readLine(data)
GAME.mod=JSON.decode(mod)
GAME.seed=rep.seed
GAME.setting=rep.setting
GAME.mod=rep.mod
GAME.rep={}
DATA.pumpRecording(data,GAME.rep)
DATA.pumpRecording(rep.data,GAME.rep)
loadGame(rep.mode,true)
resetGameData('r')
GAME.init=false
GAME.saved=true
GAME.fromRepMenu=true
else
MES.new('error',("No mode id: [%s]"):format(rep.mode))
end
@@ -69,73 +58,34 @@ end
function scene.sceneInit()
sure=0
local repList={}
for i=#REPLAY,1,-1 do
local file=love.filesystem.newFile(REPLAY[i])
if file:open('r')then
local metadata=""
local enter=0
while true do
local b,len=file:read(1)
if len==0 then
repList[i]={
fileName=REPLAY[i],
available=false,
}
break
end
metadata=metadata..b
if b=="\n"then
enter=enter+1
if enter==4 then
metadata=STRING.split(metadata,'\n')
local mode=text.modes[metadata[2]]or{"["..metadata[2].."]",""}
repList[i]={
fileName=REPLAY[i],
available=true,
date=metadata[1],
mode=metadata[2],
modeName=("%s %s"):format(mode[1],mode[2]),
version=metadata[3],
player=metadata[4],
data=file:read(),
}
break
end
end
end
file:close()
else
repList[i]={
fileName=REPLAY[i],
available=false,
}
end
end
listBox:setList(repList)
listBox:setList(REPLAY)
end
function scene.keyDown(key)
if key=="return"then
replay(listBox:getSel())
local rep=listBox:getSel()
if rep then
replay(rep.fileName)
end
elseif key=="escape"then
SCN.back()
elseif key=="delete"then
if sure>20 then
local rep=listBox:getSel()
if rep then
local rep=listBox:getSel()
if rep then
if sure>20 then
sure=0
listBox:remove()
love.filesystem.remove(rep.fileName)
local i=TABLE.find(REPLAY,rep.fileName)
if i then table.remove(REPLAY,i)end
FILE.save(REPLAY,'conf/replay')
for i=1,#REPLAY do
if REPLAY[i].fileName==rep.fileName then
table.remove(REPLAY,i)
break
end
end
SFX.play('finesseError',.7)
else
sure=50
end
else
sure=50
end
else
WIDGET.keyPressed(key)
@@ -159,6 +109,7 @@ scene.widgetList={
WIDGET.newButton{name="play",x=700,y=640,w=170,h=80,color='lY',code=pressKey"return",hideF=function()return listBox:getLen()==0 end,fText=DOGC{50,50,{'fPoly',10,0,49,24,10,49}}},
WIDGET.newButton{name="delete",x=850,y=640,w=80,h=80,color='lR',code=pressKey"delete",hideF=function()return listBox:getLen()==0 end,fText=DOGC{50,50,{'setLW',8},{'line',5,5,45,45},{'line',5,45,45,5}}},
WIDGET.newButton{name="back",x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
WIDGET.newButton{name="back",x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
}
return scene