升级录像格式,完善录像回放菜单
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@@ -1,4 +1,5 @@
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local loveCompress=love.data.compress
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local loveDecompress=love.data.decompress
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local int=math.floor
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local char,byte=string.char,string.byte
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@@ -336,7 +337,7 @@ function DATA.pumpRecording(str,L)
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p=p+1
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end
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end
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do--function DATA.saveRecording()
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do--function DATA.saveReplay()
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local noRecList={"custom","solo","round","techmino"}
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local function getModList()
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local res={}
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@@ -347,7 +348,7 @@ do--function DATA.saveRecording()
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end
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return res
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end
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function DATA.saveRecording()
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function DATA.saveReplay()
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--Filtering modes that cannot be saved
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for _,v in next,noRecList do
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if GAME.curModeName:find(v)then
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@@ -357,27 +358,59 @@ do--function DATA.saveRecording()
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end
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--Write file
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local fileName=os.date("replay/%Y_%m_%d_%a_%H%M%S.rep")
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local fileName=os.date("replay/%Y_%m_%d_%H%M%S.rep")
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if not love.filesystem.getInfo(fileName)then
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local fileHead=
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os.date("%Y/%m/%d %A %H:%M:%S\n")..
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GAME.curModeName.."\n"..
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VERSION.string.."\n"..
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USERS.getUsername(USER.uid).."\n"
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local fileBody=
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GAME.seed.."\n"..
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JSON.encode(GAME.setting).."\n"..
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JSON.encode(getModList()).."\n"..
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DATA.dumpRecording(GAME.rep)
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love.filesystem.write(fileName,fileHead..loveCompress('string','zlib',fileBody))
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ins(REPLAY,fileName)
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FILE.save(REPLAY,'conf/replay')
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love.filesystem.write(fileName,
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loveCompress('string','zlib',
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JSON.encode{
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date=os.date("%Y/%m/%d %H:%M:%S"),
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mode=GAME.curModeName,
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version=VERSION.string,
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player=USERS.getUsername(USER.uid),
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seed=GAME.seed,
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setting=GAME.setting,
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mod=getModList(),
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}.."\n"..
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DATA.dumpRecording(GAME.rep)
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)
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)
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ins(REPLAY,1,DATA.parseReplay(fileName))
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return true
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else
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MES.new('error',"Save failed: File already exists")
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end
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end
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end
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function DATA.parseReplay(fileName,ifFull)
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local fileData=love.filesystem.read(fileName)
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if fileData and #fileData>0 then
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fileData=loveDecompress('string','zlib',fileData)
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local metaData
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metaData,fileData=STRING.readLine(fileData)
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metaData=JSON.decode(metaData)
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local rep={
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fileName=fileName,
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available=true,
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date=metaData.date,
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mode=metaData.mode,
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version=metaData.version,
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player=metaData.player,
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seed=metaData.seed,
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setting=metaData.setting,
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mod=metaData.mod,
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modeName=("%s %s"):format(text.modes[metaData.mode][1],text.modes[metaData.mode][2]),
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}
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if ifFull then rep.data=fileData end
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return rep
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else
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return{
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fileName=fileName,
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available=false,
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}
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end
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end
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return DATA
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@@ -228,10 +228,11 @@ function loadGame(mode,ifQuickPlay,ifNet)--Load a mode and go to game scene
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freshDate()
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if legalGameTime()then
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if MODES[mode].score then STAT.lastPlay=mode end
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GAME.init=true
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GAME.fromRepMenu=false
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GAME.curModeName=mode
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GAME.curMode=MODES[mode]
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GAME.modeEnv=GAME.curMode.env
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GAME.init=true
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GAME.net=ifNet
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if ifNet then
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SCN.go('net_game','swipeD')
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@@ -417,4 +417,4 @@ VK_org=FILE.load('conf/virtualkey')or{--Virtualkey layout, refresh all VKs' posi
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{ava=false, x=900, y=50, r=80},--addToLeft
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{ava=false, x=1000, y=50, r=80},--addToRight
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}
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REPLAY=FILE.load('conf/replay')or{}
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REPLAY={}--Replay objects (not include stream data)
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@@ -130,11 +130,15 @@ function scene.keyDown(key,isRep)
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elseif key=="escape"then
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SCN.swapTo(GAME.result and'game'or'depause','none')
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elseif key=="s"then
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GAME.prevBG=BG.cur
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SCN.go('setting_sound')
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if not GAME.fromRepMenu then
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GAME.prevBG=BG.cur
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SCN.go('setting_sound')
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end
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elseif key=="r"then
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resetGameData()
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SCN.swapTo('game','none')
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if not GAME.fromRepMenu then
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resetGameData()
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SCN.swapTo('game','none')
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end
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elseif key=="p"then
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if(GAME.result or GAME.replaying)and #PLAYERS==1 then
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resetGameData('r')
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@@ -142,8 +146,9 @@ function scene.keyDown(key,isRep)
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end
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elseif key=="o"then
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if(GAME.result or GAME.replaying)and #PLAYERS==1 and not GAME.saved then
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if DATA.saveRecording()then
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if DATA.saveReplay()then
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GAME.saved=true
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SFX.play('connected')
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end
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end
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else
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@@ -308,11 +313,11 @@ function scene.draw()
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end
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scene.widgetList={
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WIDGET.newButton{name="setting", x=1120,y=70,w=240,h=90, color='lB',code=pressKey"s"},
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WIDGET.newButton{name="setting", x=1120,y=70,w=240,h=90, color='lB',code=pressKey"s",hideF=function()return GAME.fromRepMenu end},
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WIDGET.newButton{name="replay", x=535,y=250,w=200,h=100,color='lY',code=pressKey"p",hideF=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 end},
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WIDGET.newButton{name="save", x=745,y=250,w=200,h=100,color='lP',code=pressKey"o",hideF=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 or GAME.saved end},
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WIDGET.newButton{name="resume", x=640,y=367,w=240,h=100,color='lG',code=pressKey"escape"},
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WIDGET.newButton{name="restart", x=640,y=483,w=240,h=100,color='lR',code=pressKey"r"},
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WIDGET.newButton{name="restart", x=640,y=483,w=240,h=100,color='lR',code=pressKey"r",hideF=function()return GAME.fromRepMenu end},
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WIDGET.newButton{name="quit", x=640,y=600,w=240,h=100,font=35,code=backScene},
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}
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@@ -17,7 +17,7 @@ local listBox=WIDGET.newListBox{name="list",x=50,y=50,w=1200,h=520,lineH=40,draw
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if rep.available then
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gc_setColor(.9,.9,1)
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gc_print(rep.modeName,405,-2)
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gc_print(rep.modeName,310,-2)
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setFont(20)
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gc_setColor(1,1,.8)
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gc_print(rep.date,80,6)
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@@ -35,33 +35,22 @@ local scene={}
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local sure
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local function readLine(str)
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local p=str:find("\n")
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return str:sub(1,p-1),str:sub(p+1)
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end
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local function replay(rep)
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local function replay(fileName)
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local rep=DATA.parseReplay(fileName,true)
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if not rep.available then
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MES.new('error',text.replayBroken)
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elseif MODES[rep.mode]then
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local data=love.data.decompress('string','zlib',rep.data)
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local seed,setting,mod
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seed,data=readLine(data)
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GAME.seed=tonumber(seed)
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setting,data=readLine(data)
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GAME.setting=JSON.decode(setting)
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mod,data=readLine(data)
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GAME.mod=JSON.decode(mod)
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GAME.seed=rep.seed
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GAME.setting=rep.setting
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GAME.mod=rep.mod
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GAME.rep={}
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DATA.pumpRecording(data,GAME.rep)
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DATA.pumpRecording(rep.data,GAME.rep)
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loadGame(rep.mode,true)
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resetGameData('r')
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GAME.init=false
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GAME.saved=true
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GAME.fromRepMenu=true
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else
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MES.new('error',("No mode id: [%s]"):format(rep.mode))
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end
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@@ -69,73 +58,34 @@ end
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function scene.sceneInit()
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sure=0
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local repList={}
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for i=#REPLAY,1,-1 do
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local file=love.filesystem.newFile(REPLAY[i])
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if file:open('r')then
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local metadata=""
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local enter=0
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while true do
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local b,len=file:read(1)
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if len==0 then
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repList[i]={
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fileName=REPLAY[i],
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available=false,
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}
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break
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end
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metadata=metadata..b
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if b=="\n"then
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enter=enter+1
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if enter==4 then
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metadata=STRING.split(metadata,'\n')
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local mode=text.modes[metadata[2]]or{"["..metadata[2].."]",""}
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repList[i]={
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fileName=REPLAY[i],
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available=true,
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date=metadata[1],
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mode=metadata[2],
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modeName=("%s %s"):format(mode[1],mode[2]),
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version=metadata[3],
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player=metadata[4],
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data=file:read(),
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}
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break
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end
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end
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end
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file:close()
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else
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repList[i]={
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fileName=REPLAY[i],
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available=false,
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}
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end
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end
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listBox:setList(repList)
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listBox:setList(REPLAY)
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end
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function scene.keyDown(key)
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if key=="return"then
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replay(listBox:getSel())
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local rep=listBox:getSel()
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if rep then
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replay(rep.fileName)
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end
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elseif key=="escape"then
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SCN.back()
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elseif key=="delete"then
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if sure>20 then
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local rep=listBox:getSel()
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if rep then
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local rep=listBox:getSel()
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if rep then
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if sure>20 then
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sure=0
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listBox:remove()
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love.filesystem.remove(rep.fileName)
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local i=TABLE.find(REPLAY,rep.fileName)
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if i then table.remove(REPLAY,i)end
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FILE.save(REPLAY,'conf/replay')
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for i=1,#REPLAY do
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if REPLAY[i].fileName==rep.fileName then
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table.remove(REPLAY,i)
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break
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end
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end
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SFX.play('finesseError',.7)
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else
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sure=50
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end
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else
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sure=50
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end
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else
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WIDGET.keyPressed(key)
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@@ -159,6 +109,7 @@ scene.widgetList={
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WIDGET.newButton{name="play",x=700,y=640,w=170,h=80,color='lY',code=pressKey"return",hideF=function()return listBox:getLen()==0 end,fText=DOGC{50,50,{'fPoly',10,0,49,24,10,49}}},
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WIDGET.newButton{name="delete",x=850,y=640,w=80,h=80,color='lR',code=pressKey"delete",hideF=function()return listBox:getLen()==0 end,fText=DOGC{50,50,{'setLW',8},{'line',5,5,45,45},{'line',5,45,45,5}}},
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WIDGET.newButton{name="back",x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
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WIDGET.newButton{name="back",x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
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}
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return scene
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