0.9.2:调试界面,新背景,布局微调
This commit is contained in:
@@ -21,7 +21,7 @@ return{
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mindas=7,minarr=1,minsdarr=1,
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drop=.5,wait=8,fall=20,
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target=50,dropPiece=check,
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bg="strap",bgm="push",
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bg="game2",bgm="push",
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},
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pauseLimit=true,
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slowMark=true,
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@@ -21,7 +21,7 @@ return{
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wait=8,fall=20,
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target=10,dropPiece=check_LVup,
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mindas=7,minarr=1,minsdarr=1,
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bg="strap",bgm="push",
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bg="game2",bgm="push",
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},
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pauseLimit=true,
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slowMark=true,
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@@ -47,7 +47,7 @@ return{
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fall=rush_fall[1],
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dropPiece=score,
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freshLimit=15,
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bg="strap",bgm="secret8th",
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bg="game1",bgm="secret8th",
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},
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slowMark=true,
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load=function()
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@@ -16,7 +16,7 @@ return{
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drop=1e99,lock=1e99,
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oncehold=false,
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dropPiece=update_round,
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bg="game2",bgm="push",
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bg="game3",bgm="push",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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@@ -16,7 +16,7 @@ return{
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drop=1e99,lock=1e99,
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oncehold=false,
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dropPiece=update_round,
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bg="game2",bgm="push",
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bg="game3",bgm="push",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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@@ -16,7 +16,7 @@ return{
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drop=1e99,lock=1e99,
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oncehold=false,
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dropPiece=update_round,
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bg="game2",bgm="push",
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bg="game3",bgm="push",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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@@ -16,7 +16,7 @@ return{
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drop=1e99,lock=1e99,
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oncehold=false,
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dropPiece=update_round,
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bg="game2",bgm="push",
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bg="game3",bgm="push",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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@@ -16,7 +16,7 @@ return{
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drop=1e99,lock=1e99,
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oncehold=false,
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dropPiece=update_round,
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bg="game2",bgm="push",
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bg="game3",bgm="push",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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@@ -5,7 +5,7 @@ return{
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env={
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drop=60,lock=60,
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target=10,dropPiece=PLY.reach_winCheck,
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bg="strap",bgm="race",
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bg="game2",bgm="race",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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@@ -5,7 +5,7 @@ return{
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env={
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drop=60,lock=60,
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target=100,dropPiece=PLY.reach_winCheck,
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bg="strap",bgm="race",
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bg="game2",bgm="race",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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@@ -5,7 +5,7 @@ return{
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env={
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drop=60,lock=60,
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target=1000,dropPiece=PLY.reach_winCheck,
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bg="strap",bgm="push",
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bg="game3",bgm="push",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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@@ -5,7 +5,7 @@ return{
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env={
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drop=60,lock=60,
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target=20,dropPiece=PLY.reach_winCheck,
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bg="strap",bgm="race",
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bg="game2",bgm="race",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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@@ -5,7 +5,7 @@ return{
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env={
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drop=60,lock=60,
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target=40,dropPiece=PLY.reach_winCheck,
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bg="strap",bgm="race",
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bg="game2",bgm="race",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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@@ -5,7 +5,7 @@ return{
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env={
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drop=60,lock=60,
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target=400,dropPiece=PLY.reach_winCheck,
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bg="strap",bgm="push",
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bg="game3",bgm="push",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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@@ -4,7 +4,7 @@ return{
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drop=120,lock=120,
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oncehold=false,target=200,
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dropPiece=PLY.reach_winCheck,
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bg="strap",bgm="infinite",
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bg="game2",bgm="infinite",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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