新增开5人房的按钮
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@@ -253,7 +253,8 @@ return{
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refreshing="Refreshing Rooms",
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refreshing="Refreshing Rooms",
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noRoom="Such emptiness much void, come back later?",
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noRoom="Such emptiness much void, come back later?",
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refresh="Refresh",
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refresh="Refresh",
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new="New Room",
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new="New Room(2)",
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new2="New Room(5)",
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join="Join",
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join="Join",
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up="↑",
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up="↑",
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down="↓",
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down="↓",
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@@ -253,7 +253,8 @@ return{
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-- refreshing="Refreshing Rooms",
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-- refreshing="Refreshing Rooms",
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noRoom="Nenhuma sala agora",
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noRoom="Nenhuma sala agora",
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-- refresh="Refresh",
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-- refresh="Refresh",
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-- new="New room",
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-- new="New Room(2)",
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-- new2="New Room(5)",
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-- join="Join",
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-- join="Join",
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up="↑",
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up="↑",
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down="↓",
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down="↓",
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@@ -231,7 +231,8 @@ return{
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-- refreshing="Refreshing Rooms",
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-- refreshing="Refreshing Rooms",
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noRoom="No Hay Salas Actualmente",
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noRoom="No Hay Salas Actualmente",
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refresh="Refrescar",
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refresh="Refrescar",
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new="Sala Nueva",
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new="Sala Nueva(2)",
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new2="Sala Nueva(5)",
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join="Unirse",
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join="Unirse",
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up="↑",
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up="↑",
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down="↓",
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down="↓",
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@@ -253,7 +253,8 @@ return{
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refreshing="刷新房间列表中",
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refreshing="刷新房间列表中",
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noRoom="一个房间都没有哎...",
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noRoom="一个房间都没有哎...",
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refresh="刷新",
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refresh="刷新",
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new="创建房间",
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new="创建房间(2)",
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new2="创建房间(5)",
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join="加入",
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join="加入",
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up="↑",
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up="↑",
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down="↓",
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down="↓",
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@@ -28,15 +28,14 @@ function scene.keyDown(k)
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if fetchTimer<=3.26 then
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if fetchTimer<=3.26 then
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fetchRoom()
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fetchRoom()
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end
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end
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elseif k=="n"then
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elseif k=="m"or k=="n"then
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if TIME()-lastCreateRoomTime>16.2 then
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if TIME()-lastCreateRoomTime>16.2 then
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NET.createRoom(
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NET.createRoom(
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kb.isDown("1")and"solo"or
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k=="m"and"classic"or
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kb.isDown("2")and"classic"or
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tonumber(USER.uid)<100 and(
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tonumber(USER.uid)<100 and(
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kb.isDown("3")and"r49"or
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kb.isDown("q")and"r49"or
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kb.isDown("4")and"r99"or
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kb.isDown("w")and"r99"or
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kb.isDown("5")and"unlimited"
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kb.isDown("e")and"unlimited"
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)or"solo",
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)or"solo",
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(USERS.getName(USER.uid)or"???").."'s room"
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(USERS.getName(USER.uid)or"???").."'s room"
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)
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)
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@@ -87,7 +86,7 @@ end
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function scene.draw()
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function scene.draw()
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--Fetching timer
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--Fetching timer
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gc.setColor(1,1,1,.26)
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gc.setColor(1,1,1,.26)
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gc.arc("fill","pie",240,620,60,-1.5708,-1.5708-1.2566*fetchTimer)
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gc.arc("fill","pie",130,620,60,-1.5708,-1.5708-1.2566*fetchTimer)
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--Room list
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--Room list
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gc.setColor(1,1,1)
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gc.setColor(1,1,1)
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@@ -122,11 +121,12 @@ local function hide_noRoom()return #NET.roomList==0 end
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scene.widgetList={
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scene.widgetList={
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WIDGET.newText{name="refreshing",x=640,y=255,font=45,hide=function()return not NET.getlock("fetchRoom")end},
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WIDGET.newText{name="refreshing",x=640,y=255,font=45,hide=function()return not NET.getlock("fetchRoom")end},
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WIDGET.newText{name="noRoom", x=640,y=260,font=40,hide=function()return #NET.roomList>0 or NET.getlock("fetchRoom")end},
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WIDGET.newText{name="noRoom", x=640,y=260,font=40,hide=function()return #NET.roomList>0 or NET.getlock("fetchRoom")end},
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WIDGET.newKey{name="refresh", x=240,y=620,w=140,h=140,font=35,code=fetchRoom, hide=function()return fetchTimer>3.26 end},
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WIDGET.newKey{name="refresh", x=130,y=620,w=140,h=140,font=35,code=fetchRoom, hide=function()return fetchTimer>3.26 end},
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WIDGET.newKey{name="new", x=440,y=620,w=140,h=140,font=25,code=pressKey"n"},
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WIDGET.newKey{name="new", x=330,y=620,w=140,h=140,font=20,code=pressKey"n"},
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WIDGET.newKey{name="join", x=640,y=620,w=140,h=140,font=40,code=pressKey"return", hide=hide_noRoom},
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WIDGET.newKey{name="new2", x=530,y=620,w=140,h=140,font=20,code=pressKey"m"},
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WIDGET.newKey{name="up", x=840,y=585,w=140,h=70,font=40,code=pressKey"up", hide=hide_noRoom},
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WIDGET.newKey{name="join", x=730,y=620,w=140,h=140,font=40,code=pressKey"return", hide=hide_noRoom},
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WIDGET.newKey{name="down", x=840,y=655,w=140,h=70,font=40,code=pressKey"down", hide=hide_noRoom},
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WIDGET.newKey{name="up", x=930,y=585,w=140,h=70,font=40,code=pressKey"up", hide=hide_noRoom},
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WIDGET.newKey{name="down", x=930,y=655,w=140,h=70,font=40,code=pressKey"down", hide=hide_noRoom},
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WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=40,code=backScene},
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WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=40,code=backScene},
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}
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}
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