显示模式信息的函数也可以拿到“回放状态”变量
隐形wtf模式在tas模式下不会完全遮挡
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@@ -26,10 +26,10 @@ return{
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MES.new('warn',text.switchSpawnSFX)
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MES.new('warn',text.switchSpawnSFX)
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end
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end
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end,
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end,
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mesDisp=function(P)
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mesDisp=function(P,repMode)
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if not GAME.result then
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if not GAME.result then
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gc.push('transform')
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gc.push('transform')
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if GAME.replaying then
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if repMode then
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gc.origin()
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gc.origin()
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gc.setColor(.3,.3,.3,.7)
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gc.setColor(.3,.3,.3,.7)
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gc.rectangle('fill',0,0,SCR.w,SCR.h)
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gc.rectangle('fill',0,0,SCR.w,SCR.h)
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@@ -892,7 +892,7 @@ function draw.norm(P,repMode)
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--Mode informations
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--Mode informations
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if GAME.curMode.mesDisp then
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if GAME.curMode.mesDisp then
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gc_setColor(.97,.97,.97)
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gc_setColor(.97,.97,.97)
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GAME.curMode.mesDisp(P)
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GAME.curMode.mesDisp(P,repMode)
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end
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end
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if P.frameRun<180 then drawStartCounter(P.frameRun)end
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if P.frameRun<180 then drawStartCounter(P.frameRun)end
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