From aa836c7028acab8915bc1cfaa1e070ce0c322133 Mon Sep 17 00:00:00 2001 From: MrZ_26 Date: Thu, 13 Aug 2020 02:42:03 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E5=A4=8D=E6=B8=B8=E6=88=8F=E7=BB=93?= =?UTF-8?q?=E6=9D=9F=E5=90=8E=E9=A9=AC=E4=B8=8A=E6=9A=82=E5=81=9C=E5=B9=B6?= =?UTF-8?q?=E8=A7=A3=E9=99=A4=E8=BF=98=E4=BC=9A=E8=87=AA=E5=8A=A8=E6=9A=82?= =?UTF-8?q?=E5=81=9C(=E4=B9=8B=E5=89=8D=E6=B2=A1=E4=BF=AE=E5=A5=BD)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- parts/tick.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/parts/tick.lua b/parts/tick.lua index 2264c660..813c642e 100644 --- a/parts/tick.lua +++ b/parts/tick.lua @@ -67,7 +67,7 @@ function Tick.throwBadge(data)--{ifAI,Sender,timer} end function Tick.autoPause(data) data[1]=data[1]+1 - if SCN.cur~="play"then return end + if SCN.cur~="play"then return true end if data[1]==120 then if SCN.cur=="play"then pauseGame()