调整游戏内ui和控件ui:

默认背景色调整
减少纯白色使用
减小线宽
增加圆角
This commit is contained in:
MrZ626
2021-08-05 17:37:16 +08:00
parent 450483acc7
commit a9d2f097d8
20 changed files with 156 additions and 145 deletions

View File

@@ -29,12 +29,14 @@ local hideBoardStencil={
down=function()gc_rectangle('fill',0,300,300,300)end,
all=function()gc_rectangle('fill',0,0,300,600)end,
}
local dialFrame=DOGC{70,70,
local dialFrame=DOGC{97,32,
{'setLW',2},
{'dCirc',35,35,30,6},
{'setCL',1,1,1,.6},
{'setLW',4},
{'dCirc',35,35,30,6},
{'dRect',1,1,30,30,3},
{'dRect',36,1,60,30,3},
}
local dialNeedle=DOGC{22,4,
{'fRect',0,1,20,2},
{'fCirc',20,2,2},
}
local multiple=DOGC{15,15,
{'setLW',3},
@@ -51,11 +53,13 @@ local spinCenterImg=DOGC{9,9,
{'setCL',1,1,1},
{'fRect',3,3,3,3},
}
local playerBoarders=DOGC{334,614,
local playerBoarders=DOGC{334,620,
{'setLW',2},
{'dRect',16,1,302,612},
{'dRect',318,9,15,604},
{'dRect',1,9,15,604},
{'setCL',.97,.97,.975},
{'dRect',16,1,302,618,7},
{'fRect',17,612,300,2},
{'dRect',318,9,15,596,3},
{'dRect',1,9,15,596,3},
}
local gridLines do
local L={300,640,{'setLW',2}}
@@ -63,7 +67,7 @@ local gridLines do
for y=0,20 do table.insert(L,{'line',0,10+30*y,300,10+30*y})end
gridLines=DOGC(L)
end
local LDmarks=gc.newSpriteBatch(DOGC{14,5,{'clear',1,1,1}},15,'static')
local LDmarks=gc.newSpriteBatch(DOGC{14,5,{'fRect',0,0,14,5,3}},15,'static')
for i=0,14 do LDmarks:add(3+20*i,615)end
local bpmImage=DOGC{31,12,
{'setFT',15},
@@ -322,7 +326,7 @@ local function drawBuffer(P)
for i=1,#P.atkBuffer do
local A=P.atkBuffer[i]
local bar=A.amount*30
if h+bar>600 then bar=600-h end
if h+bar>600-8 then bar=600-8-h end
if not A.sent then
--Appear
if A.time<20 then
@@ -331,24 +335,24 @@ local function drawBuffer(P)
if A.countdown>0 then
--Timing
gc_setColor(attackColor[A.lv][1])
gc_rectangle('fill',303,599-h,11,-bar)
gc_rectangle('fill',303,591-h-bar,11,bar,2)
gc_setColor(1,1,1)
for j=30,A.cd0-30,30 do
gc_rectangle('fill',303,599-h-bar*(j/A.cd0),6,2)
gc_rectangle('fill',303,591-h-bar*(j/A.cd0),6,2)
end
gc_setColor(attackColor[A.lv][2])
gc_rectangle('fill',303,599-h-bar,11,bar*(1-A.countdown/A.cd0))
gc_rectangle('fill',303,591-h-bar,11,bar*(1-A.countdown/A.cd0),2)
else
--Warning
local a=math.sin((TIME()-i)*30)*.5+.5
local c1,c2=attackColor[A.lv][1],attackColor[A.lv][2]
gc_setColor(c1[1]*a+c2[1]*(1-a),c1[2]*a+c2[2]*(1-a),c1[3]*a+c2[3]*(1-a))
gc_rectangle('fill',303,599-h,11,-bar)
gc_rectangle('fill',303,591-h-bar,11,bar,2)
end
else
gc_setColor(attackColor[A.lv][1])
bar=bar*(20-A.time)*.05
gc_rectangle('fill',303,599-h,11,-bar)
gc_rectangle('fill',303,591-h-bar,11,bar,2)
--Disappear
end
h=h+bar
@@ -375,22 +379,22 @@ end
local function drawB2Bbar(P)
local a,b=P.b2b,P.b2b1 if a>b then a,b=b,a end
gc_setColor(.8,1,.2)
gc_rectangle('fill',-14,599,11,-b*.6)
gc_setColor(P.b2b<40 and COLOR.Z or P.b2b<=800 and COLOR.lR or COLOR.lB)
gc_rectangle('fill',-14,599,11,-a*.6)
gc_rectangle('fill',-14,591,11,-b*.592)
gc_setColor(P.b2b<50 and COLOR.Z or P.b2b<=800 and COLOR.lR or COLOR.lB)
gc_rectangle('fill',-14,591,11,-a*.592)
if TIME()%.5<.3 then
gc_setColor(1,1,1)
gc_rectangle('fill',-15,b<40 and 568.5 or 118.5,13,3)
gc_rectangle('fill',-15,b<50 and 560 or 116,13,3,2)
end
end
local function drawLDI(P,ENV)--Lock Delay Indicator
if ENV.easyFresh then
gc_setColor(1,1,1)
gc_setColor(.97,.97,.975)
else
gc_setColor(1,.26,.26)
gc_setColor(1,.5,.5)
end
if P.lockDelay>=0 then
gc_rectangle('fill',0,602,300*P.lockDelay/ENV.lock,6)--Lock delay indicator
gc_rectangle('fill',0,602,300*P.lockDelay/ENV.lock,4)
end
if P.freshTime>0 then
LDmarks:setDrawRange(1,min(P.freshTime,15))
@@ -404,22 +408,18 @@ local function drawHold(P)
local holdQueue=P.holdQueue
local N=ENV.holdCount*72
gc_push('transform')
gc_translate(-140,20)
gc_setColor(0,0,0,.4)gc_rectangle('fill',0,0,124,N+8)
gc_setColor(1,1,1)gc_rectangle('line',0,0,124,N+8)
if #holdQueue<ENV.holdCount and P.nextQueue[1]then
N=1
else
N=P.holdTime+1
end
gc_translate(12,20)
gc_setColor(0,0,0,.4)gc_rectangle('fill',0,0,100,N+8,5)
gc_setColor(.97,.97,.975)gc_rectangle('line',0,0,100,N+8,5)
N=#holdQueue<ENV.holdCount and P.nextQueue[1]and 1 or P.holdTime+1
gc_push('transform')
gc_translate(62,40)
gc_translate(50,40)
gc_setShader(shader_blockSatur)
for n=1,#holdQueue do
if n==N then gc_setColor(.6,.4,.4)end
local bk,clr=holdQueue[n].bk,holdQueue[n].color
local texture=P.skinLib[clr]
local k=#bk>2 and 2.2/#bk or 1
local k=min(3/#bk,3/#bk[1],.85)
gc_scale(k)
for i=1,#bk do for j=1,#bk[1]do
if bk[i][j]then
@@ -434,10 +434,10 @@ local function drawHold(P)
gc_pop()
end
local function drawDial(x,y,speed)
gc_setColor(1,1,1)
setFont(25)mStr(int(speed),x,y-18)
gc_draw(dialFrame,x,y,nil,nil,nil,35,35)
gc_draw(IMG.dialNeedle,x,y,2.094+(speed<=175 and .02094*speed or 4.712-52.36/(speed-125)),nil,nil,5,4)
gc_setColor(.97,.97,.975)
gc_draw(dialFrame,x,y)
gc_draw(dialNeedle,x+26,y+26,speed<=175 and .00698*speed or 1.571-17.453/(speed-125),nil,nil,20,2)
setFont(25)mStr(int(speed),x+66,y-2)
end
local function drawFinesseCombo_norm(P)
if P.finesseCombo>2 then
@@ -468,13 +468,13 @@ local function drawFinesseCombo_remote(P)
elseif S.maxFinesseCombo==S.piece then
gc_setColor(.7,.7,1)
else
gc_setColor(1,1,1)
gc_setColor(.97,.97,.975)
end
gc_print(P.finesseCombo.."x",20,570)
end
end
local function drawLife(life)
gc_setColor(1,1,1)
gc_setColor(.97,.97,.975)
gc_draw(IMG.lifeIcon,475,595,nil,.8)
if life>3 then
gc_draw(multiple,502,602)
@@ -494,7 +494,7 @@ local function drawMission(P)
if P.gameEnv.missionkill then
gc_setColor(1,.7+.2*sin(TIME()*6.26),.4)
else
gc_setColor(1,1,1)
gc_setColor(.97,.97,.975)
end
gc_print(missionEnum[L[cur]],85,110)
@@ -538,18 +538,18 @@ draw.drawGhost=drawGhost
function draw.drawNext_norm(P)
local ENV=P.gameEnv
local texture=P.skinLib
gc_translate(316,20)
gc_translate(488,20)
local N=ENV.nextCount*72
gc_setColor(0,0,0,.4)gc_rectangle('fill',0,0,124,N+8)
gc_setColor(1,1,1)gc_rectangle('line',0,0,124,N+8)
gc_setColor(0,0,0,.4)gc_rectangle('fill',0,0,100,N+8,5)
gc_setColor(.97,.97,.975)gc_rectangle('line',0,0,100,N+8,5)
N=1
gc_push('transform')
gc_translate(62,40)
gc_translate(50,40)
gc_setShader(shader_blockSatur)
local queue=P.nextQueue
while N<=ENV.nextCount and queue[N]do
local bk,sprite=queue[N].bk,texture[queue[N].color]
local k=#bk>2 and 2.2/#bk or 1
local k=min(3/#bk,3/#bk[1],.85)
gc_scale(k)
for i=1,#bk do for j=1,#bk[1]do
if bk[i][j]then
@@ -566,18 +566,18 @@ function draw.drawNext_norm(P)
if ENV.bagLine then
gc_setColor(.8,.5,.5)
for i=-P.pieceCount%ENV.bagLine,N-1,ENV.bagLine do--i=phase
gc_rectangle('fill',2,72*i+3,120,2)
gc_rectangle('fill',2,72*i+3,96,2)
end
end
gc_translate(-316,-20)
gc_translate(-488,-20)
end
function draw.drawNext_hidden(P)
local ENV=P.gameEnv
local texture=P.skinLib
gc_translate(316,20)
gc_translate(476,20)
local N=ENV.nextCount*72
gc_setColor(.5,0,0,.4)gc_rectangle('fill',0,0,124,N+8)
gc_setColor(1,1,1)gc_rectangle('line',0,0,124,N+8)
gc_setColor(.97,.97,.975)gc_rectangle('line',0,0,124,N+8)
N=min(ENV.nextStartPos,P.pieceCount+1)
gc_push('transform')
gc_translate(62,40)
@@ -585,7 +585,7 @@ function draw.drawNext_hidden(P)
local queue=P.nextQueue
while N<=ENV.nextCount and queue[N]do
local bk,sprite=queue[N].bk,texture[queue[N].color]
local k=#bk>2 and 2.2/#bk or 1
local k=min(3/#bk,3/#bk[1],.85)
gc_scale(k)
for i=1,#bk do for j=1,#bk[1]do
if bk[i][j]then
@@ -602,10 +602,10 @@ function draw.drawNext_hidden(P)
if ENV.bagLine then
gc_setColor(.8,.5,.5)
for i=-P.pieceCount%ENV.bagLine,N-1,ENV.bagLine do--i=phase
gc_rectangle('fill',2,72*i+3,120,2)
gc_rectangle('fill',2,72*i+3,96,2)
end
end
gc_translate(-316,-20)
gc_translate(-476,-20)
end
function draw.drawTargetLine(P,r)
local d=P.fieldBeneath+P.fieldUp
@@ -635,7 +635,7 @@ function draw.norm(P)
--Draw username
setFont(30)
gc_setColor(1,1,1)
gc_setColor(.97,.97,.975)
mStr(P.username,150,-60)
--Fill field
@@ -730,8 +730,6 @@ function draw.norm(P)
gc_setStencilTest()
gc_setLineWidth(2)
P:drawNext()
drawHold(P)
drawBuffer(P)
drawB2Bbar(P)
drawLDI(P,ENV)
@@ -797,6 +795,9 @@ function draw.norm(P)
-- gc_line(0,600-P.garbageBeneath*30,300,600-P.garbageBeneath*30)
gc_pop()
P:drawNext()
drawHold(P)
--Mode informations
if GAME.curMode.mesDisp then
gc_setColor(1,1,1)
@@ -805,13 +806,13 @@ function draw.norm(P)
--Speed dials & FinesseCombo
if P.type=='remote'then
drawDial(535,545,P.dropSpeed)
drawDial(490,520,P.dropSpeed)
drawFinesseCombo_remote(P)
else
drawDial(510,515,P.dropSpeed)
drawDial(555,570,P.keySpeed)
gc_draw(bpmImage,540,490)
gc_draw(kpmImage,494,583)
drawDial(490,490,P.dropSpeed)
drawDial(490,550,P.keySpeed)
gc_draw(bpmImage,550,525)
gc_draw(kpmImage,550,585)
drawFinesseCombo_norm(P)
end
@@ -821,8 +822,8 @@ function draw.norm(P)
gc_setColor(0,0,0,.3)
gc_print(P.score1,18,509)
gc_print(tm,18,539)
gc_setColor(COLOR.lY)gc_print(P.score1,20,510)
gc_setColor(COLOR.N)gc_print(tm,20,540)
gc_setColor(.97,.97,.92)gc_print(P.score1,20,510)
gc_setColor(.85,.9,1)gc_print(tm,20,540)
if P.life>0 then drawLife(P.life)end
drawMission(P)
@@ -897,10 +898,10 @@ function draw.demo(P)
--Frame
gc_setColor(0,0,0,.6)
gc_rectangle('fill',0,0,300,600)
gc_rectangle('fill',0,0,300,600,3)
gc_setLineWidth(2)
gc_setColor(1,1,1)
gc_rectangle('line',-1,-1,302,602)
gc_setColor(.97,.97,.975)
gc_rectangle('line',-1,-1,302,602,3)
gc_push('transform')
gc_translate(0,600)