0.190719α

This commit is contained in:
MrZ_26
2020-02-04 19:23:19 +08:00
parent 6a80cdc4b9
commit a9cf691247
9 changed files with 323 additions and 218 deletions

Binary file not shown.

6
ai.lua
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@@ -74,10 +74,10 @@ function getScore(field,cb,cx,cy)
end end
end end
return return
-highest*10 -highest*5
-rough*10 -rough*15
-cy*15 -cy*15
+clear^1.5*15 +clear^2*3
-hole*20 -hole*20
end end
--controlname:mL,mR,rR,rL,rF,hD,sD,H,LL,RR --controlname:mL,mR,rR,rL,rF,hD,sD,H,LL,RR

View File

@@ -9,20 +9,24 @@ Buttons={
{x=500,y=540,w=320,h=60,rgb={.5,.5,.5},alpha=0,t="Quit",code=function()gotoScene("quit")end}, {x=500,y=540,w=320,h=60,rgb={.5,.5,.5},alpha=0,t="Quit",code=function()gotoScene("quit")end},
}, },
mode={ mode={
{x=350,y=200,w=220,h=70,rgb={1,1,1},alpha=0,t="Marathon",code=function()startGame("marathon")end}, {x=200,y=150,w=250,h=70,rgb={1,1,1},alpha=0,t="40 Lines",code=function()startGame("sprint")end},
{x=350,y=300,w=220,h=70,rgb={1,1,1},alpha=0,t="40 Lines",code=function()startGame("sprint")end}, {x=500,y=150,w=250,h=70,rgb={1,1,1},alpha=0,t="Zen",code=function()startGame("zen")end},
{x=650,y=200,w=220,h=70,rgb={1,1,1},alpha=0,t="Zen",code=function()startGame("zen")end}, {x=200,y=250,w=250,h=70,rgb={1,1,1},alpha=0,t="Marathon",code=function()startGame("marathon")end},
{x=650,y=300,w=220,h=70,rgb={1,1,1},alpha=0,t="Battle",code=function()startGame("battle")end}, {x=200,y=350,w=250,h=70,rgb={1,1,1},alpha=0,t="Death",code=function()startGame("death")end},
{x=500,y=250,w=250,h=70,rgb={1,1,1},alpha=0,t="Tetris 25",code=function()startGame("tetris25")end},
{x=500,y=350,w=250,h=70,rgb={1,1,1},alpha=0,t="AI Solo",code=function()startGame("solo")end},
{x=800,y=250,w=250,h=70,rgb={1,1,1},alpha=0,t="Blind",code=function()startGame("blind")end},
{x=800,y=350,w=250,h=70,rgb={1,1,1},alpha=0,t="Asymmetry Solo",code=function()startGame("asymsolo")end},
{x=500,y=520,w=350,h=80,rgb={1,1,1},alpha=0,t="Back",code=function()gotoScene("main")end}, {x=500,y=520,w=350,h=80,rgb={1,1,1},alpha=0,t="Back",code=function()gotoScene("main")end},
}, },
play={ play={
{x=950,y=30,w=80,h=40,rgb={1,1,1},alpha=0,t="Back",code=function()gotoScene("mode")end}, {x=950,y=30,w=80,h=40,rgb={1,1,1},alpha=0,t="Back",code=function()gotoScene("mode")end},
}, },
setting={ setting={
{x=120,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="-",code=function()setting.das=(setting.das-1)%41 end,hold=true}, {x=120,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="-",code=function()setting.das=(setting.das-1)%31 end,hold=true},
{x=280,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="+",code=function()setting.das=(setting.das+1)%41 end,hold=true}, {x=280,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="+",code=function()setting.das=(setting.das+1)%31 end,hold=true},
{x=320,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="-",code=function()setting.arr=(setting.arr-1)%21 end,hold=true}, {x=320,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="-",code=function()setting.arr=(setting.arr-1)%16 end,hold=true},
{x=480,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="+",code=function()setting.arr=(setting.arr+1)%21 end,hold=true}, {x=480,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="+",code=function()setting.arr=(setting.arr+1)%16 end,hold=true},
{x=200,y=200,w=190,h=40,rgb={1,1,1},alpha=0,t=function()return setting.ghost and"Ghost ON"or"Ghost OFF"end,code=function()setting.ghost=not setting.ghost end}, {x=200,y=200,w=190,h=40,rgb={1,1,1},alpha=0,t=function()return setting.ghost and"Ghost ON"or"Ghost OFF"end,code=function()setting.ghost=not setting.ghost end},
{x=400,y=200,w=190,h=40,rgb={1,1,1},alpha=0,t=function()return setting.center and"Center ON"or"Center OFF"end,code=function()setting.center=not setting.center end}, {x=400,y=200,w=190,h=40,rgb={1,1,1},alpha=0,t=function()return setting.center and"Center ON"or"Center OFF"end,code=function()setting.center=not setting.center end},
@@ -53,8 +57,9 @@ Buttons={
{x=350,y=320,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[6]end,code=function()keysetting=6 end}, {x=350,y=320,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[6]end,code=function()keysetting=6 end},
{x=350,y=370,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[7]end,code=function()keysetting=7 end}, {x=350,y=370,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[7]end,code=function()keysetting=7 end},
{x=350,y=420,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[8]end,code=function()keysetting=8 end}, {x=350,y=420,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[8]end,code=function()keysetting=8 end},
{x=320,y=500,w=130,h=43,rgb={1,1,1},alpha=0,t="Reset",code=function()setting.key={"left","right","x","z","c","up","down","space","LEFT","RIGHT"}end}, {x=350,y=470,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[9]end,code=function()keysetting=9 end},
{x=500,y=500,w=100,h=50,rgb={1,1,1},alpha=0,t="Back",code=function()back()end}, {x=320,y=550,w=130,h=43,rgb={1,1,1},alpha=0,t="Reset",code=function()setting.key={"left","right","x","z","c","up","down","space","r","LEFT","RIGHT"}end},
{x=500,y=550,w=100,h=50,rgb={1,1,1},alpha=0,t="Back",code=function()back()end},
}, },
help={ help={
{x=500,y=500,w=200,h=60,rgb={1,1,1},alpha=0,t="Back",code=function()back()end}, {x=500,y=500,w=200,h=60,rgb={1,1,1},alpha=0,t="Back",code=function()back()end},

View File

@@ -19,7 +19,7 @@ function love.conf(t)
t.window.minheight=300 t.window.minheight=300
t.window.fullscreen=X t.window.fullscreen=X
t.window.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string) t.window.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
t.window.vsync=1 t.window.vsync=0
t.window.msaa=0--The number of samples to use with multi-sampled antialiasing (number) t.window.msaa=0--The number of samples to use with multi-sampled antialiasing (number)
t.window.depth=nil--The number of bits per sample in the depth buffer t.window.depth=nil--The number of bits per sample in the depth buffer
t.window.stencil=nil--The number of bits per sample in the stencil buffer t.window.stencil=nil--The number of bits per sample in the stencil buffer

304
main.lua
View File

@@ -135,30 +135,30 @@ FX={
stretch=function(t) stretch=function(t)
gc.push("transform") gc.push("transform")
setFont(t.font) setFont(t.font)
gc.translate(150,250) gc.translate(150,250+t.dy)
gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*(#field>9 and .7 or 1)) gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*(#field>9 and .7 or 1))
if t.t<20 then gc.scale((20-t.t)*.015+1,1)end if t.t<20 then gc.scale((20-t.t)*.015+1,1)end
mStr(t.text,0,-t.font*.5+t.dy) mStr(t.text,0,-t.font*.5)
gc.pop() gc.pop()
end, end,
drive=function(t) drive=function(t)
gc.push("transform") gc.push("transform")
setFont(t.font) setFont(t.font)
gc.translate(150,290) gc.translate(150,290+t.dy)
gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*(#field>9 and .7 or 1)) gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*(#field>9 and .7 or 1))
if t.t<20 then gc.shear((20-t.t)*.03,0)end if t.t<20 then gc.shear((20-t.t)*.05,0)end
mStr(t.text,0,-t.font*.5+t.dy) mStr(t.text,0,-t.font*.5)
gc.pop() gc.pop()
end, end,
spin=function(t) spin=function(t)
gc.push("transform") gc.push("transform")
setFont(t.font) setFont(t.font)
gc.translate(150,250) gc.translate(150,250+t.dy)
gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*(#field>9 and .7 or 1)) gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*(#field>9 and .7 or 1))
if t.t<20 then if t.t<20 then
gc.scale((20-t.t)*.01+1,(20-t.t)*.015+1) gc.rotate((20-t.t)^2*.0015)
end end
mStr(t.text,0,-t.font*.5+t.dy) mStr(t.text,0,-t.font*.5)
gc.pop() gc.pop()
end, end,
flicker=function(t) flicker=function(t)
@@ -176,8 +176,8 @@ list={
reason={[0]="Escape","Block out","Lock out","Finished","Top out"}, reason={[0]="Escape","Block out","Lock out","Finished","Top out"},
method={"Bag7","His4","Rnd"}, method={"Bag7","His4","Rnd"},
} }
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","toLeft","toRight"} actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","toLeft","toRight"}
actName_={"move left","move right","rotate right","rotate left","rotate flip","hard drop","soft drop","hold","toLeft","toRight"} actName_={"move left","move right","rotate right","rotate left","rotate flip","hard drop","soft drop","hold","restart","toLeft","toRight"}
name={"Z","S","L","J","T","O","I"} name={"Z","S","L","J","T","O","I"}
blockPos={4,4,4,4,4,5,4} blockPos={4,4,4,4,4,5,4}
renATK={[0]=0,0,0,1,1,1,2,2,2,3,3,3} renATK={[0]=0,0,0,1,1,1,2,2,2,3,3,3}
@@ -190,6 +190,7 @@ gameEnv0={
next=6,hold=true, next=6,hold=true,
sequence=1,visible=1, sequence=1,visible=1,
_20G=false,target=9e99, _20G=false,target=9e99,
freshLimit=9e99,
color={1,5,2,8,10,3,7,13}, color={1,5,2,8,10,3,7,13},
key={"left","right","x","z","c","up","down","space","LEFT","RIGHT"}, key={"left","right","x","z","c","up","down","space","LEFT","RIGHT"},
reach=function()end reach=function()end
@@ -226,18 +227,6 @@ randomMethod={
end, end,
} }
loadmode={ loadmode={
marathon=function()
modeEnv={
drop=60,
wait=1,
fall=20,
target=10,
reach=Event.marathon_reach,
}
createPlayer(1,190,20,.8)
curBG="game1"
BGM("way")
end,
sprint=function() sprint=function()
modeEnv={ modeEnv={
wait=1, wait=1,
@@ -262,51 +251,165 @@ loadmode={
curBG="game1" curBG="game1"
BGM("reason") BGM("reason")
end, end,
gm=function() marathon=function()
modeEnv={ modeEnv={
drop=60, drop=60,
wait=10, wait=1,
fall=5, fall=20,
target=100, target=10,
reach=Event.gm_reach, reach=Event.marathon_reach,
freshLimit=20,
}
createPlayer(1,190,20,.8)
curBG="game1"
BGM("way")
end,
death=function()
modeEnv={
_20G=true,
drop=0,
lock=10,
wait=6,
fall=10,
target=50,
reach=Event.death_reach,
freshLimit=13,
arr=1,
} }
createPlayer(1,190,20,.8) createPlayer(1,190,20,.8)
curBG="game2" curBG="game2"
BGM("push") BGM("push")
end, end,
battle=function() tetris25=function()
modeEnv={ modeEnv={
wait=1, wait=1,
fall=1, fall=1,
} }
createPlayer(1,240,30,.8)--Player createPlayer(1,240,30,.8)--Player
-- createPlayer(2,580,25,.38,true)
-- createPlayer(3,580,315,.38,true)
--Triple
-- createPlayer(2,580,140,.6,true)
--Solo
local n=2 local n=2
for i=1,3 do for i=1,2 do
for j=1,7 do for j=1,5 do
createPlayer(n,75*i-65,80*j-55,.1,true) createPlayer(n,100*i-65,110*j-75,.15,rnd(4)+1)
n=n+1 n=n+1
end end
end end
for i=11,13 do for i=9,10 do
for j=1,7 do for j=1,5 do
createPlayer(n,75*i-65,80*j-55,.1,true) createPlayer(n,100*i-130,110*j-75,.14,rnd(4)+1)
n=n+1 n=n+1
end end
end end--AIs
curBG="game2"
BGM("race")
end,
solo=function()
modeEnv={
wait=1,
fall=1,
}
createPlayer(1,40,30,.8)--Player
createPlayer(2,560,100,.7,2)--AI
curBG="game2"
BGM("race")
end,
blind=function()
modeEnv={
drop=15,
lock=30,
wait=1,
fall=1,
visible=0,
freshLimit=5,
}
createPlayer(1,190,20,.8)
curBG="game1"
BGM("push")
end,
asymsolo=function()
modeEnv={
wait=1,
fall=1,
visible=2,
}
createPlayer(1,40,30,.8)--Player
createPlayer(2,560,100,.7,2)--AI
curBG="game2" curBG="game2"
BGM("race") BGM("race")
end, end,
} }
Event={ Event={
gameover={
win=function()
P.alive=false
P.control=false
P.waiting=1e99
gameover=0
for i=1,#visTime do for j=1,10 do
P.visTime[i][j]=1e99
end end--Make all visible
P.control=false
ins(task,Event.task.win)
end,
lose=function()
P.alive=false
P.control=false
P.waiting=1e99
gameover=0
for i=1,#visTime do for j=1,10 do
P.visTime[i][j]=1e99
end end--Make all visible
for i=1,#players.alive do
if players.alive[i]==P.id then
rem(players.alive,i)
break
end
end
for i=1,#P.atkBuffer do
P.atkBuffer[i].sent=true
P.atkBuffer[i].time=0
end
ins(task,Event.task.lose)
end,
},
marathon_reach=function()
local s=int(P.cstat.row*.1)
if s>=20 then
Event.gameover.win()
else
gameEnv.drop=Data.marathon_drop[s]
gameEnv.target=s*10+10
end
end,
death_reach=function()
if gameEnv.target==50 then
gameEnv.lock=9
gameEnv.wait=4
gameEnv.fall=8
showText("STAGE 2","drive",80,-80)
elseif gameEnv.target==100 then
gameEnv.lock=8
gameEnv.wait=3
gameEnv.fall=6
showText("STAGE 3","drive",80,-80)
elseif gameEnv.target==150 then
gameEnv.lock=7
gameEnv.wait=3
gameEnv.fall=5
showText("STAGE 4","drive",80,-80)
elseif gameEnv.target==200 then
gameEnv.lock=6
gameEnv.wait=2
gameEnv.fall=4
showText("STAGE 5","drive",80,-80)
gameEnv.target=250
end
gameEnv.target=gameEnv.target+50
end,
task={ task={
win=function() win=function()
gameover=gameover+1 gameover=gameover+1
@@ -338,50 +441,6 @@ Event={
end end
end, end,
}, },
gameover={
win=function()
P.control=false
P.waiting=1e99
gameover=0
for i=1,#visTime do for j=1,10 do
P.visTime[i][j]=1e99
end end--Make all visible
P.control=false
ins(task,Event.task.win)
end,
lose=function()
P.control=false
P.waiting=1e99
gameover=0
for i=1,#visTime do for j=1,10 do
P.visTime[i][j]=1e99
end end--Make all visible
P.control=false
for i=1,#players.alive do
if players.alive[i]==P.id then
rem(players.alive,i)
break
end
end
for i=1,#P.atkBuffer do
P.atkBuffer[i].sent=true
P.atkBuffer[i].time=0
end
ins(task,Event.task.lose)
end,
},
marathon_reach=function()
local s=int(P.cstat.row*.1)
if s>=20 then
Event.gameover.win()
else
gameEnv.drop=Data.marathon_drop[s]
gameEnv.target=s*10+10
end
end,
gm_reach=function()
end
} }
Data={ Data={
marathon_drop={[0]=60,50,40,30,25,20,18,16,14,12,10,8,7,6,5,4,3,2,1,1}, marathon_drop={[0]=60,50,40,30,25,20,18,16,14,12,10,8,7,6,5,4,3,2,1,1},
@@ -391,12 +450,6 @@ Data={
shirase_lare={[0]=0}, shirase_lare={[0]=0},
} }
mesDisp={ mesDisp={
marathon=function()
gc.setColor(1,1,1)
setFont(40)
gc.print(format("%0.2f",time),-130,530)
mStr(P.cstat.row.."/"..gameEnv.target,-80,250)
end,
sprint=function() sprint=function()
gc.setColor(1,1,1) gc.setColor(1,1,1)
setFont(40) setFont(40)
@@ -411,8 +464,30 @@ mesDisp={
setFont(75) setFont(75)
mStr(max(200-P.cstat.row,0),-80,280) mStr(max(200-P.cstat.row,0),-80,280)
end, end,
gm=function()end, marathon=function()
battle=function()end, gc.setColor(1,1,1)
setFont(40)
gc.print(format("%0.2f",time),-130,530)
mStr(P.cstat.row.."/"..gameEnv.target,-80,250)
end,
death=function()
gc.setColor(1,1,1)
setFont(40)
gc.print(format("%0.2f",time),-130,530)
mStr(P.cstat.row.."/"..gameEnv.target,-80,250)
end,
tetris25=function()
gc.setColor(1,1,1)
setFont(80)
mStr(#players.alive,-80,440)
setFont(40)
gc.print("Remain",-142,510)
end,
blind=function()
gc.setColor(1,1,1)
setFont(40)
gc.print(P.cstat.row,-80,250)
end,
} }
--Game system Data --Game system Data
@@ -422,7 +497,7 @@ setting={
lang="eng", lang="eng",
das=5,arr=0, das=5,arr=0,
ghost=true,center=true, ghost=true,center=true,
key={"left","right","x","z","c","up","down","space","LEFT","RIGHT"}, key={"left","right","x","z","c","up","down","space","r","LEFT","RIGHT"},
color={1,5,2,8,10,3,7,13}, color={1,5,2,8,10,3,7,13},
} }
stat={ stat={
@@ -526,21 +601,22 @@ function gotoScene(s,style)
} }
end end
end end
function createPlayer(id,x,y,size,ifAI,data) function createPlayer(id,x,y,size,AIspeed,data)
players[id]={id=id} players[id]={id=id}
ins(players.alive,id) ins(players.alive,id)
local P=players[id] local P=players[id]
P.index={__index=P} P.index={__index=P}
P.x,P.y,P.size=x,y,size P.x,P.y,P.size=x,y,size
if ifAI then if AIspeed then
P.ai={ P.ai={
controls={}, controls={},
controlDelay=2, controlDelay=60,
controlDelay0=2, controlDelay0=AIspeed,
} }
end end
P.alive=true
P.control=false P.control=false
P.time=0 P.time=0
P.cstat={piece=0,row=0,atk=0}--Current gamestat P.cstat={piece=0,row=0,atk=0}--Current gamestat
@@ -564,6 +640,7 @@ function createPlayer(id,x,y,size,ifAI,data)
P.hn,P.hb,P.holded=0,{{}},false P.hn,P.hb,P.holded=0,{{}},false
P.nxt,P.nb={},{} P.nxt,P.nb={},{}
P.dropDelay,P.lockDelay=P.gameEnv.drop,P.gameEnv.lock P.dropDelay,P.lockDelay=P.gameEnv.drop,P.gameEnv.lock
P.freshTime=0
local bag1={1,2,3,4,5,6,7} local bag1={1,2,3,4,5,6,7}
for i=1,7 do for i=1,7 do
@@ -598,6 +675,7 @@ function startGame(mode)
frame=0 frame=0
count=179 count=179
FX.beam={}
for i=1,#PTC.dust do PTC.dust[i]:release()end for i=1,#PTC.dust do PTC.dust[i]:release()end
for i=1,#players do for i=1,#players do
PTC.dust[i]=PTC.dust[0]:clone() PTC.dust[i]=PTC.dust[0]:clone()
@@ -707,7 +785,7 @@ function resetblock()
P.r,P.c=#cb,#cb[1] P.r,P.c=#cb,#cb[1]
P.cx,P.cy=blockPos[bn],21+ceil(fieldBeneath/30) P.cx,P.cy=blockPos[bn],21+ceil(fieldBeneath/30)
freshgho() freshgho()
P.dropDelay,P.lockDelay=gameEnv.drop,gameEnv.lock P.dropDelay,P.lockDelay,P.freshTime=gameEnv.drop,gameEnv.lock,0
if keyPressing[8]then hold(true)end if keyPressing[8]then hold(true)end
if keyPressing[3]then spin(1,true)end if keyPressing[3]then spin(1,true)end
if keyPressing[4]then spin(-1,true)end if keyPressing[4]then spin(-1,true)end
@@ -718,9 +796,9 @@ end
function pressKey(i,player) function pressKey(i,player)
P=player or players[1] P=player or players[1]
setmetatable(_G,P.index) setmetatable(_G,P.index)
if control then
P.keyPressing[i]=true P.keyPressing[i]=true
if waiting<=0 then if alive then
if control and waiting<=0 then
act[actName[i]]() act[actName[i]]()
if i>2 and i<6 then keyPressing[i]=false end if i>2 and i<6 then keyPressing[i]=false end
elseif i==1 then elseif i==1 then
@@ -729,9 +807,11 @@ function pressKey(i,player)
P.moving=1 P.moving=1
end end
P.cstat.key=stat.key+1;ins(keyTime,1,frame)rem(keyTime,11) P.cstat.key=stat.key+1;ins(keyTime,1,frame)rem(keyTime,11)
-- if playmode=="recording"then ins(rec,{i,frame})end
stat.key=stat.key+1 stat.key=stat.key+1
elseif i==9 then
act[actName[i]]()
end end
-- if playmode=="recording"then ins(rec,{i,frame})end
end end
function releaseKey(i,player) function releaseKey(i,player)
P=player or players[1] P=player or players[1]
@@ -760,7 +840,10 @@ function spin(d,ifpre)
P.r,P.c=ir,ic P.r,P.c=ir,ic
P.dir=(dir+d)%4 P.dir=(dir+d)%4
freshgho() freshgho()
P.freshTime=P.freshTime+1
if P.freshTime<=gameEnv.freshLimit then
P.lockDelay=gameEnv.lock P.lockDelay=gameEnv.lock
end
SFX(ifpre and"prerotate"or ifoverlap(cb,cx,cy+1)and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and"rotatekick"or"rotate") SFX(ifpre and"prerotate"or ifoverlap(cb,cx,cy+1)and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and"rotatekick"or"rotate")
stat.rotate=stat.rotate+1 stat.rotate=stat.rotate+1
end end
@@ -775,7 +858,7 @@ function hold(ifpre)
P.r,P.c=#cb,#cb[1] P.r,P.c=#cb,#cb[1]
P.cx,P.cy=blockPos[bn],21 P.cx,P.cy=blockPos[bn],21
freshgho() freshgho()
P.dropDelay,P.lockDelay=gameEnv.drop,gameEnv.lock P.dropDelay,P.lockDelay,P.freshTime=gameEnv.drop,gameEnv.lock,0
if ifoverlap(cb,cx,cy) then Event.gameover.lose()end if ifoverlap(cb,cx,cy) then Event.gameover.lose()end
P.holded=true P.holded=true
SFX(ifpre and"prehold"or"hold") SFX(ifpre and"prehold"or"hold")
@@ -924,7 +1007,7 @@ mouseDown={}
keyDown={} keyDown={}
function keyDown.play(key) function keyDown.play(key)
local k=players[1].gameEnv.key local k=players[1].gameEnv.key
for i=1,10 do for i=1,11 do
if key==k[i]then if key==k[i]then
pressKey(i,players[1]) pressKey(i,players[1])
break break
@@ -992,8 +1075,8 @@ function love.draw()
setFont(35) setFont(35)
drawButton() drawButton()
if mouseShow then if mouseShow then
gc.setColor(1,0,0,.6) gc.setColor(1,.5,0,.7)
gc.circle("fill",mx,my,4) gc.circle("fill",mx,my,6)
end end
if sceneSwaping then sceneSwaping.draw()end if sceneSwaping then sceneSwaping.draw()end
@@ -1006,8 +1089,8 @@ function love.draw()
gc.rectangle("fill",1000,0,(ww*600/wh-1000)*.5,600) gc.rectangle("fill",1000,0,(ww*600/wh-1000)*.5,600)
end--Draw black side end--Draw black side
--numFont(10)gc.setColor(1,1,1) numFont(10)gc.setColor(1,1,1)
--gc.print(tm.getFPS(),0,590) gc.print(tm.getFPS(),0,590)
--if gcinfo()>500 then collectgarbage()end --if gcinfo()>500 then collectgarbage()end
end end
function love.resize(x,y) function love.resize(x,y)
@@ -1034,6 +1117,7 @@ function love.focus(f)
end end
end end
function love.run() function love.run()
local frameT=Timer()
tm.step() tm.step()
love.resize(1000,600) love.resize(1000,600)
game.load()--Launch game.load()--Launch
@@ -1055,6 +1139,8 @@ function love.run()
gc.present() gc.present()
end end
end end
while Timer()-frameT<1/60 do end
frameT=Timer()
end end
end end
--System callbacks --System callbacks

View File

@@ -75,7 +75,7 @@ function Pnt.play()
setmetatable(_G,P.index) setmetatable(_G,P.index)
gc.push("transform") gc.push("transform")
gc.translate(x,y)gc.scale(size)--Scale gc.translate(x,y)gc.scale(size)--Scale
gc.setColor(0,0,0,.7)gc.rectangle("fill",0,0,620,690)--Back gc.setColor(0,0,0,.8)gc.rectangle("fill",0,0,620,690)--Black Background
gc.setLineWidth(3) gc.setLineWidth(3)
gc.setColor(1,1,1)gc.rectangle("line",0,0,620,690)--Big frame gc.setColor(1,1,1)gc.rectangle("line",0,0,620,690)--Big frame
gc.translate(160,70) gc.translate(160,70)
@@ -102,6 +102,12 @@ function Pnt.play()
end end
end end end end
end--Ghost end--Ghost
gc.setColor(1,1,1,lockDelay/gameEnv.lock)
for i=1,r do for j=1,c do
if cb[i][j]>0 then
gc.rectangle("fill",30*(j+cx-1)-35,595-30*(i+cy-1),40,40)
end
end end--BlockShade(lockdelay indicator)
for i=1,r do for j=1,c do for i=1,r do for j=1,c do
if cb[i][j]>0 then if cb[i][j]>0 then
drawPixel(i+cy-1,j+cx-1,gameEnv.color[bn],1) drawPixel(i+cy-1,j+cx-1,gameEnv.color[bn],1)
@@ -179,7 +185,7 @@ function Pnt.play()
for i=1,#bonus do for i=1,#bonus do
bonus[i]:draw() bonus[i]:draw()
end--Effects end--Effects
mesDisp[gamemode]()--Draw message if mesDisp[gamemode]then mesDisp[gamemode]()end--Draw message
setFont(45) setFont(45)
gc.translate(380,550) gc.translate(380,550)
gc.setColor(1,1,1) gc.setColor(1,1,1)
@@ -200,7 +206,7 @@ function Pnt.play()
gc.setLineWidth(3) gc.setLineWidth(3)
for i=1,#FX.beam do for i=1,#FX.beam do
local b=FX.beam[i] local b=FX.beam[i]
local t=b.t/45 local t=b.t/30
if t<.25 then if t<.25 then
t=t*4 t=t*4
gc.setColor(1,1,1,4*t) gc.setColor(1,1,1,4*t)
@@ -225,7 +231,7 @@ end
function Pnt.setting2() function Pnt.setting2()
setFont(30) setFont(30)
gc.setColor(1,1,1) gc.setColor(1,1,1)
for i=1,8 do for i=1,9 do
gc.printf(actName_[i]..":",80,5+50*i,150,"right") gc.printf(actName_[i]..":",80,5+50*i,150,"right")
end end
if keysetting then if keysetting then

View File

@@ -1,2 +0,0 @@
1.缓冲条位置
2.

View File

@@ -60,6 +60,7 @@ function Tmr.play(dt)
for p=1,#players do for p=1,#players do
P=players[p] P=players[p]
setmetatable(_G,P.index) setmetatable(_G,P.index)
if alive then
if control then P.time=time+dt end if control then P.time=time+dt end
local v=0 local v=0
@@ -74,7 +75,7 @@ function Tmr.play(dt)
pressKey(P.ai.controls[1],P) pressKey(P.ai.controls[1],P)
releaseKey(P.ai.controls[1],P) releaseKey(P.ai.controls[1],P)
rem(P.ai.controls,1) rem(P.ai.controls,1)
P.ai.controlDelay=P.ai.controlDelay0 P.ai.controlDelay=P.ai.controlDelay0+rnd(3)
else else
AI_getControls(P.ai.controls) AI_getControls(P.ai.controls)
P.ai.controlDelay=2*P.ai.controlDelay0 P.ai.controlDelay=2*P.ai.controlDelay0
@@ -136,6 +137,7 @@ function Tmr.play(dt)
end end
end end
end end
end--If alive
for i=#bonus,1,-1 do for i=#bonus,1,-1 do
bonus[i].t=bonus[i].t+1 bonus[i].t=bonus[i].t+1
if bonus[i].t>60 then rem(bonus,i)end if bonus[i].t>60 then rem(bonus,i)end
@@ -156,12 +158,12 @@ function Tmr.play(dt)
end end
end end
end end
if fieldBeneath>0 then P.fieldBeneath=fieldBeneath-1 end if fieldBeneath>0 then P.fieldBeneath=fieldBeneath-2 end
PTC.dust[p]:update(dt) PTC.dust[p]:update(dt)
end end
for i=#FX.beam,1,-1 do for i=#FX.beam,1,-1 do
FX.beam[i].t=FX.beam[i].t+1 FX.beam[i].t=FX.beam[i].t+1
if FX.beam[i].t>45 then if FX.beam[i].t>30 then
rem(FX.beam,i) rem(FX.beam,i)
end end
end end

View File

@@ -4,7 +4,10 @@ act={
if not ifoverlap(cb,cx-1,cy)then if not ifoverlap(cb,cx-1,cy)then
P.cx=cx-1 P.cx=cx-1
freshgho() freshgho()
P.freshTime=P.freshTime+1
if P.freshTime<=gameEnv.freshLimit then
P.lockDelay=gameEnv.lock P.lockDelay=gameEnv.lock
end
if cy==y_img then SFX("move")end if cy==y_img then SFX("move")end
end end
end, end,
@@ -13,7 +16,10 @@ act={
if not ifoverlap(cb,cx+1,cy)then if not ifoverlap(cb,cx+1,cy)then
P.cx=cx+1 P.cx=cx+1
freshgho() freshgho()
P.freshTime=P.freshTime+1
if P.freshTime<=gameEnv.freshLimit then
P.lockDelay=gameEnv.lock P.lockDelay=gameEnv.lock
end
if cy==y_img then SFX("move")end if cy==y_img then SFX("move")end
end end
end, end,
@@ -36,7 +42,9 @@ act={
rotFlip=function()spin(2)end, rotFlip=function()spin(2)end,
hold=hold, hold=hold,
--Player movements --Player movements
restart=function()
startGame(gamemode)
end,
down1=function()drop()end, down1=function()drop()end,
down4=function()for i=1,4 do if cy~=y_img then drop()else break end end end, down4=function()for i=1,4 do if cy~=y_img then drop()else break end end end,
toDown=function()P.cy,P.lockDelay=y_img,gameEnv.lock end, toDown=function()P.cy,P.lockDelay=y_img,gameEnv.lock end,