0.190719α

This commit is contained in:
MrZ_26
2020-02-04 19:23:19 +08:00
parent 6a80cdc4b9
commit a9cf691247
9 changed files with 323 additions and 218 deletions

308
main.lua
View File

@@ -135,30 +135,30 @@ FX={
stretch=function(t)
gc.push("transform")
setFont(t.font)
gc.translate(150,250)
gc.translate(150,250+t.dy)
gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*(#field>9 and .7 or 1))
if t.t<20 then gc.scale((20-t.t)*.015+1,1)end
mStr(t.text,0,-t.font*.5+t.dy)
mStr(t.text,0,-t.font*.5)
gc.pop()
end,
drive=function(t)
gc.push("transform")
setFont(t.font)
gc.translate(150,290)
gc.translate(150,290+t.dy)
gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*(#field>9 and .7 or 1))
if t.t<20 then gc.shear((20-t.t)*.03,0)end
mStr(t.text,0,-t.font*.5+t.dy)
if t.t<20 then gc.shear((20-t.t)*.05,0)end
mStr(t.text,0,-t.font*.5)
gc.pop()
end,
spin=function(t)
gc.push("transform")
setFont(t.font)
gc.translate(150,250)
gc.translate(150,250+t.dy)
gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*(#field>9 and .7 or 1))
if t.t<20 then
gc.scale((20-t.t)*.01+1,(20-t.t)*.015+1)
gc.rotate((20-t.t)^2*.0015)
end
mStr(t.text,0,-t.font*.5+t.dy)
mStr(t.text,0,-t.font*.5)
gc.pop()
end,
flicker=function(t)
@@ -176,8 +176,8 @@ list={
reason={[0]="Escape","Block out","Lock out","Finished","Top out"},
method={"Bag7","His4","Rnd"},
}
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","toLeft","toRight"}
actName_={"move left","move right","rotate right","rotate left","rotate flip","hard drop","soft drop","hold","toLeft","toRight"}
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","toLeft","toRight"}
actName_={"move left","move right","rotate right","rotate left","rotate flip","hard drop","soft drop","hold","restart","toLeft","toRight"}
name={"Z","S","L","J","T","O","I"}
blockPos={4,4,4,4,4,5,4}
renATK={[0]=0,0,0,1,1,1,2,2,2,3,3,3}
@@ -190,6 +190,7 @@ gameEnv0={
next=6,hold=true,
sequence=1,visible=1,
_20G=false,target=9e99,
freshLimit=9e99,
color={1,5,2,8,10,3,7,13},
key={"left","right","x","z","c","up","down","space","LEFT","RIGHT"},
reach=function()end
@@ -226,18 +227,6 @@ randomMethod={
end,
}
loadmode={
marathon=function()
modeEnv={
drop=60,
wait=1,
fall=20,
target=10,
reach=Event.marathon_reach,
}
createPlayer(1,190,20,.8)
curBG="game1"
BGM("way")
end,
sprint=function()
modeEnv={
wait=1,
@@ -262,51 +251,165 @@ loadmode={
curBG="game1"
BGM("reason")
end,
gm=function()
marathon=function()
modeEnv={
drop=60,
wait=10,
fall=5,
target=100,
reach=Event.gm_reach,
wait=1,
fall=20,
target=10,
reach=Event.marathon_reach,
freshLimit=20,
}
createPlayer(1,190,20,.8)
curBG="game1"
BGM("way")
end,
death=function()
modeEnv={
_20G=true,
drop=0,
lock=10,
wait=6,
fall=10,
target=50,
reach=Event.death_reach,
freshLimit=13,
arr=1,
}
createPlayer(1,190,20,.8)
curBG="game2"
BGM("push")
end,
battle=function()
tetris25=function()
modeEnv={
wait=1,
fall=1,
}
createPlayer(1,240,30,.8)--Player
-- createPlayer(2,580,25,.38,true)
-- createPlayer(3,580,315,.38,true)
--Triple
-- createPlayer(2,580,140,.6,true)
--Solo
local n=2
for i=1,3 do
for j=1,7 do
createPlayer(n,75*i-65,80*j-55,.1,true)
for i=1,2 do
for j=1,5 do
createPlayer(n,100*i-65,110*j-75,.15,rnd(4)+1)
n=n+1
end
end
for i=11,13 do
for j=1,7 do
createPlayer(n,75*i-65,80*j-55,.1,true)
for i=9,10 do
for j=1,5 do
createPlayer(n,100*i-130,110*j-75,.14,rnd(4)+1)
n=n+1
end
end
end--AIs
curBG="game2"
BGM("race")
end,
solo=function()
modeEnv={
wait=1,
fall=1,
}
createPlayer(1,40,30,.8)--Player
createPlayer(2,560,100,.7,2)--AI
curBG="game2"
BGM("race")
end,
blind=function()
modeEnv={
drop=15,
lock=30,
wait=1,
fall=1,
visible=0,
freshLimit=5,
}
createPlayer(1,190,20,.8)
curBG="game1"
BGM("push")
end,
asymsolo=function()
modeEnv={
wait=1,
fall=1,
visible=2,
}
createPlayer(1,40,30,.8)--Player
createPlayer(2,560,100,.7,2)--AI
curBG="game2"
BGM("race")
end,
}
Event={
gameover={
win=function()
P.alive=false
P.control=false
P.waiting=1e99
gameover=0
for i=1,#visTime do for j=1,10 do
P.visTime[i][j]=1e99
end end--Make all visible
P.control=false
ins(task,Event.task.win)
end,
lose=function()
P.alive=false
P.control=false
P.waiting=1e99
gameover=0
for i=1,#visTime do for j=1,10 do
P.visTime[i][j]=1e99
end end--Make all visible
for i=1,#players.alive do
if players.alive[i]==P.id then
rem(players.alive,i)
break
end
end
for i=1,#P.atkBuffer do
P.atkBuffer[i].sent=true
P.atkBuffer[i].time=0
end
ins(task,Event.task.lose)
end,
},
marathon_reach=function()
local s=int(P.cstat.row*.1)
if s>=20 then
Event.gameover.win()
else
gameEnv.drop=Data.marathon_drop[s]
gameEnv.target=s*10+10
end
end,
death_reach=function()
if gameEnv.target==50 then
gameEnv.lock=9
gameEnv.wait=4
gameEnv.fall=8
showText("STAGE 2","drive",80,-80)
elseif gameEnv.target==100 then
gameEnv.lock=8
gameEnv.wait=3
gameEnv.fall=6
showText("STAGE 3","drive",80,-80)
elseif gameEnv.target==150 then
gameEnv.lock=7
gameEnv.wait=3
gameEnv.fall=5
showText("STAGE 4","drive",80,-80)
elseif gameEnv.target==200 then
gameEnv.lock=6
gameEnv.wait=2
gameEnv.fall=4
showText("STAGE 5","drive",80,-80)
gameEnv.target=250
end
gameEnv.target=gameEnv.target+50
end,
task={
win=function()
gameover=gameover+1
@@ -338,50 +441,6 @@ Event={
end
end,
},
gameover={
win=function()
P.control=false
P.waiting=1e99
gameover=0
for i=1,#visTime do for j=1,10 do
P.visTime[i][j]=1e99
end end--Make all visible
P.control=false
ins(task,Event.task.win)
end,
lose=function()
P.control=false
P.waiting=1e99
gameover=0
for i=1,#visTime do for j=1,10 do
P.visTime[i][j]=1e99
end end--Make all visible
P.control=false
for i=1,#players.alive do
if players.alive[i]==P.id then
rem(players.alive,i)
break
end
end
for i=1,#P.atkBuffer do
P.atkBuffer[i].sent=true
P.atkBuffer[i].time=0
end
ins(task,Event.task.lose)
end,
},
marathon_reach=function()
local s=int(P.cstat.row*.1)
if s>=20 then
Event.gameover.win()
else
gameEnv.drop=Data.marathon_drop[s]
gameEnv.target=s*10+10
end
end,
gm_reach=function()
end
}
Data={
marathon_drop={[0]=60,50,40,30,25,20,18,16,14,12,10,8,7,6,5,4,3,2,1,1},
@@ -391,12 +450,6 @@ Data={
shirase_lare={[0]=0},
}
mesDisp={
marathon=function()
gc.setColor(1,1,1)
setFont(40)
gc.print(format("%0.2f",time),-130,530)
mStr(P.cstat.row.."/"..gameEnv.target,-80,250)
end,
sprint=function()
gc.setColor(1,1,1)
setFont(40)
@@ -411,8 +464,30 @@ mesDisp={
setFont(75)
mStr(max(200-P.cstat.row,0),-80,280)
end,
gm=function()end,
battle=function()end,
marathon=function()
gc.setColor(1,1,1)
setFont(40)
gc.print(format("%0.2f",time),-130,530)
mStr(P.cstat.row.."/"..gameEnv.target,-80,250)
end,
death=function()
gc.setColor(1,1,1)
setFont(40)
gc.print(format("%0.2f",time),-130,530)
mStr(P.cstat.row.."/"..gameEnv.target,-80,250)
end,
tetris25=function()
gc.setColor(1,1,1)
setFont(80)
mStr(#players.alive,-80,440)
setFont(40)
gc.print("Remain",-142,510)
end,
blind=function()
gc.setColor(1,1,1)
setFont(40)
gc.print(P.cstat.row,-80,250)
end,
}
--Game system Data
@@ -422,7 +497,7 @@ setting={
lang="eng",
das=5,arr=0,
ghost=true,center=true,
key={"left","right","x","z","c","up","down","space","LEFT","RIGHT"},
key={"left","right","x","z","c","up","down","space","r","LEFT","RIGHT"},
color={1,5,2,8,10,3,7,13},
}
stat={
@@ -526,21 +601,22 @@ function gotoScene(s,style)
}
end
end
function createPlayer(id,x,y,size,ifAI,data)
function createPlayer(id,x,y,size,AIspeed,data)
players[id]={id=id}
ins(players.alive,id)
local P=players[id]
P.index={__index=P}
P.x,P.y,P.size=x,y,size
if ifAI then
if AIspeed then
P.ai={
controls={},
controlDelay=2,
controlDelay0=2,
controlDelay=60,
controlDelay0=AIspeed,
}
end
P.alive=true
P.control=false
P.time=0
P.cstat={piece=0,row=0,atk=0}--Current gamestat
@@ -564,6 +640,7 @@ function createPlayer(id,x,y,size,ifAI,data)
P.hn,P.hb,P.holded=0,{{}},false
P.nxt,P.nb={},{}
P.dropDelay,P.lockDelay=P.gameEnv.drop,P.gameEnv.lock
P.freshTime=0
local bag1={1,2,3,4,5,6,7}
for i=1,7 do
@@ -598,6 +675,7 @@ function startGame(mode)
frame=0
count=179
FX.beam={}
for i=1,#PTC.dust do PTC.dust[i]:release()end
for i=1,#players do
PTC.dust[i]=PTC.dust[0]:clone()
@@ -707,7 +785,7 @@ function resetblock()
P.r,P.c=#cb,#cb[1]
P.cx,P.cy=blockPos[bn],21+ceil(fieldBeneath/30)
freshgho()
P.dropDelay,P.lockDelay=gameEnv.drop,gameEnv.lock
P.dropDelay,P.lockDelay,P.freshTime=gameEnv.drop,gameEnv.lock,0
if keyPressing[8]then hold(true)end
if keyPressing[3]then spin(1,true)end
if keyPressing[4]then spin(-1,true)end
@@ -718,9 +796,9 @@ end
function pressKey(i,player)
P=player or players[1]
setmetatable(_G,P.index)
if control then
P.keyPressing[i]=true
if waiting<=0 then
P.keyPressing[i]=true
if alive then
if control and waiting<=0 then
act[actName[i]]()
if i>2 and i<6 then keyPressing[i]=false end
elseif i==1 then
@@ -729,9 +807,11 @@ function pressKey(i,player)
P.moving=1
end
P.cstat.key=stat.key+1;ins(keyTime,1,frame)rem(keyTime,11)
-- if playmode=="recording"then ins(rec,{i,frame})end
stat.key=stat.key+1
elseif i==9 then
act[actName[i]]()
end
-- if playmode=="recording"then ins(rec,{i,frame})end
end
function releaseKey(i,player)
P=player or players[1]
@@ -760,7 +840,10 @@ function spin(d,ifpre)
P.r,P.c=ir,ic
P.dir=(dir+d)%4
freshgho()
P.lockDelay=gameEnv.lock
P.freshTime=P.freshTime+1
if P.freshTime<=gameEnv.freshLimit then
P.lockDelay=gameEnv.lock
end
SFX(ifpre and"prerotate"or ifoverlap(cb,cx,cy+1)and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and"rotatekick"or"rotate")
stat.rotate=stat.rotate+1
end
@@ -775,7 +858,7 @@ function hold(ifpre)
P.r,P.c=#cb,#cb[1]
P.cx,P.cy=blockPos[bn],21
freshgho()
P.dropDelay,P.lockDelay=gameEnv.drop,gameEnv.lock
P.dropDelay,P.lockDelay,P.freshTime=gameEnv.drop,gameEnv.lock,0
if ifoverlap(cb,cx,cy) then Event.gameover.lose()end
P.holded=true
SFX(ifpre and"prehold"or"hold")
@@ -924,7 +1007,7 @@ mouseDown={}
keyDown={}
function keyDown.play(key)
local k=players[1].gameEnv.key
for i=1,10 do
for i=1,11 do
if key==k[i]then
pressKey(i,players[1])
break
@@ -992,8 +1075,8 @@ function love.draw()
setFont(35)
drawButton()
if mouseShow then
gc.setColor(1,0,0,.6)
gc.circle("fill",mx,my,4)
gc.setColor(1,.5,0,.7)
gc.circle("fill",mx,my,6)
end
if sceneSwaping then sceneSwaping.draw()end
@@ -1006,8 +1089,8 @@ function love.draw()
gc.rectangle("fill",1000,0,(ww*600/wh-1000)*.5,600)
end--Draw black side
--numFont(10)gc.setColor(1,1,1)
--gc.print(tm.getFPS(),0,590)
numFont(10)gc.setColor(1,1,1)
gc.print(tm.getFPS(),0,590)
--if gcinfo()>500 then collectgarbage()end
end
function love.resize(x,y)
@@ -1034,6 +1117,7 @@ function love.focus(f)
end
end
function love.run()
local frameT=Timer()
tm.step()
love.resize(1000,600)
game.load()--Launch
@@ -1055,6 +1139,8 @@ function love.run()
gc.present()
end
end
while Timer()-frameT<1/60 do end
frameT=Timer()
end
end
--System callbacks