Alpha V0.1+
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@@ -31,7 +31,7 @@ act={
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end
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end,
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softDrop=function()
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act.toDown()
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if cy~=y_img then P.cy=cy-1 end
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P.downing=1
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end,
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rotRight=function()spin(1)end,
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@@ -43,8 +43,8 @@ act={
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resetGameData()
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count=60+26--Althour'z neim
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end,
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down1=function()drop()end,
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down4=function()for i=1,4 do if cy~=y_img then drop()else break end end end,
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down1=function()if cy~=y_img then P.cy=cy-1 end end,
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down4=function()for i=1,4 do if cy~=y_img then P.cy=cy-1 else break end end end,
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toDown=function()if cy~= y_img then P.cy,P.lockDelay,P.spinLast=y_img,gameEnv.lock,false end end,
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toLeft=function()while not ifoverlap(cb,cx-1,cy)do P.cx,P.lockDelay=cx-1,gameEnv.lock;freshgho()end end,
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toRight=function()while not ifoverlap(cb,cx+1,cy)do P.cx,P.lockDelay=cx+1,gameEnv.lock;freshgho()end end,
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