优化重开的操作提示和显示
This commit is contained in:
@@ -2,8 +2,9 @@ local langList={
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{
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{
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anykey="按任意键继续",
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anykey="按任意键继续",
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newVersion="检测到更新!",
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newVersion="检测到更新!",
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newBigVersion="检测到大更新!大量存档信息已修改",
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marking="游戏作者:MrZ_26\n任何视频/直播不得出现此水印\n任何转述声明无效",
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marking="游戏作者:MrZ_26\n任何视频/直播不得出现此水印\n任何转述声明无效",
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holdR="请长按R键重新开始",
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lang="中文",
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lang="中文",
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atkModeName={"随机","徽章","击杀","反击"},
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atkModeName={"随机","徽章","击杀","反击"},
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royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
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royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
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@@ -500,8 +501,9 @@ local langList={
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{
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{
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anykey="按任意键继续",
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anykey="按任意键继续",
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newVersion="检测到更新!",
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newVersion="检测到更新!",
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newBigVersion="检测到大更新!大量存档信息已修改",
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marking="游戏作者:MrZ_26\n任何视频/直播不得出现此水印\n任何转述声明无效",
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marking="游戏作者:MrZ_26\n任何视频/直播不得出现此水印\n任何转述声明无效",
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holdR="请长按R键重新开始",
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lang="全中文",
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lang="全中文",
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atkModeName={"随机","徽章","击杀","反击"},
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atkModeName={"随机","徽章","击杀","反击"},
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royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
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royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
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@@ -994,8 +996,9 @@ local langList={
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{
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{
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anykey="Press any button",
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anykey="Press any button",
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newVersion="Update detected!",
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newVersion="Update detected!",
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newBigVersion="A big update was detected! Save data has been altered.",
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marking="Game Author: MrZ_26\nIllegal recording if you can see this\nAny explanation is invalid",
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marking="Game Author: MrZ_26\nIllegal recording if you can see this\nAny explanation is invalid",
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holdR="Hold R key to restart",
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lang="English",
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lang="English",
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atkModeName={"Random","Badges","K.O.s","Attackers"},
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atkModeName={"Random","Badges","K.O.s","Attackers"},
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royale_remain=function(n)return n.." Players Remaining"end,
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royale_remain=function(n)return n.." Players Remaining"end,
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@@ -1478,8 +1481,9 @@ local langList={
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{
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{
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anykey="↓□↓",
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anykey="↓□↓",
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newVersion="&!!!",
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newVersion="&!!!",
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newBigVersion="&!!!~~~",
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marking="Game Author:MrZ_26\nIllegal recording if see this\nAny explanation invalid",
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marking="Game Author:MrZ_26\nIllegal recording if see this\nAny explanation invalid",
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holdR="→→→→R",
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lang="?????",
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lang="?????",
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atkModeName={"?","( )","!","←→"},
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atkModeName={"?","( )","!","←→"},
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royale_remain=function(n)return n.."~"end,
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royale_remain=function(n)return n.."~"end,
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@@ -1960,8 +1964,9 @@ local langList={
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{
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{
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anykey="您开始了",
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anykey="您开始了",
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newVersion="感谢更新!",
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newVersion="感谢更新!",
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newBigVersion="检测到大更新!大量存档信息已修改",
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marking="游戏作者:MrZ_26\n任何视频/直播不得出现此水印\n任何转述声明无效",
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marking="游戏作者:MrZ_26\n任何视频/直播不得出现此水印\n任何转述声明无效",
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holdR="长按重开",
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lang="就这",
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lang="就这",
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atkModeName={"随机","徽章","击杀","反击"},
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atkModeName={"随机","徽章","击杀","反击"},
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royale_remain=function(n)return"剩 "..n.." 人"end,
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royale_remain=function(n)return"剩 "..n.." 人"end,
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@@ -61,7 +61,7 @@ function LOG.print(text,T,C)--type/time,color
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his=true
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his=true
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elseif T=="short"then
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elseif T=="short"then
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C=C or color.orange
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C=C or color.orange
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time=30
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time=20
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elseif not C then
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elseif not C then
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C=color.white
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C=color.white
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end
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end
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@@ -58,7 +58,6 @@ if setting.lang==1 or setting.lang==2 then
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"少女祈祷中",
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"少女祈祷中",
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"扫雷好玩!",
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"扫雷好玩!",
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"请不要向对方块不感兴趣的路人推荐此游戏。",
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"请不要向对方块不感兴趣的路人推荐此游戏。",
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"你可以长按R键重新开始游戏(也不是很长)",
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"你可以从统计页面打开游戏存档目录",
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"你可以从统计页面打开游戏存档目录",
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"魔方好玩!",
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"魔方好玩!",
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"喵!",
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"喵!",
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@@ -152,7 +151,6 @@ elseif setting.lang==3 then
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"l-=-1",
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"l-=-1",
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"Is B2B2B2B possible?",
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"Is B2B2B2B possible?",
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"Initial Rotation etc. can save your life",
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"Initial Rotation etc. can save your life",
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"Hold R key to restart game",
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"Hello world!",
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"Hello world!",
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"Headphones for better experience",
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"Headphones for better experience",
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"Have you noticed what does \"rotating\" do to block?",
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"Have you noticed what does \"rotating\" do to block?",
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@@ -2734,6 +2734,8 @@ function player.act.restart(P)
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if game.frame<240 or game.result then
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if game.frame<240 or game.result then
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TASK.removeTask_code(TICK.autoPause)
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TASK.removeTask_code(TICK.autoPause)
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resetPartGameData()
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resetPartGameData()
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else
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LOG.print(text.holdR,"short")
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end
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end
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end
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end
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function player.act.insLeft(P,auto)
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function player.act.insLeft(P,auto)
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@@ -1932,10 +1932,6 @@ do--play
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--Warning
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--Warning
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gc.push("transform")
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gc.push("transform")
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gc.origin()
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gc.origin()
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if restartCount>0 then
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gc.setColor(0,0,0,restartCount*.05)
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gc.rectangle("fill",0,0,scr.w,scr.h)
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end
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if game.warnLVL>0 then
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if game.warnLVL>0 then
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gc.setColor(0,0,0,0)
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gc.setColor(0,0,0,0)
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SHADER.warning:send("level",game.warnLVL)
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SHADER.warning:send("level",game.warnLVL)
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@@ -1943,6 +1939,10 @@ do--play
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gc.rectangle("fill",0,0,scr.w,scr.h)
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gc.rectangle("fill",0,0,scr.w,scr.h)
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gc.setShader()
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gc.setShader()
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end
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end
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if restartCount>0 then
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gc.setColor(0,0,0,restartCount*.05)
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gc.rectangle("fill",0,0,scr.w,scr.h)
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end
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gc.pop()
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gc.pop()
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end
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end
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end
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end
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