整理代码,把旧的wsWrite函数先改成新的WS.send,非最终稿
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@@ -31,14 +31,13 @@ local touchMoveLastFrame=false
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local scene={}
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function scene.sceneBack()
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wsWrite("Q")
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WS.send("play","Q")
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WSCONN=false
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LOG.print(text.wsDisconnected,"warn")
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love.keyboard.setKeyRepeat(true)
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end
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function scene.sceneInit()
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love.keyboard.setKeyRepeat(false)
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TASK.new(TICK_wsRead)
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hideChatBox=true
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playerInitialized=false
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textBox:clear()
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@@ -110,7 +109,7 @@ function scene.keyDown(key)
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end
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elseif key=="space"then
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if not PLAYERS[1].ready then
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wsWrite("R")
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WS.send("play","R")
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end
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end
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end
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@@ -270,7 +269,7 @@ function scene.update(dt)
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heartBeatTimer=heartBeatTimer+dt
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if heartBeatTimer>42 then
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heartBeatTimer=0
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wsWrite("P")
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WS.send("play","P")
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end
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return
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end
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@@ -293,7 +292,7 @@ function scene.update(dt)
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local stream
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stream,upstreamProgress=dumpRecording(GAME.rep,upstreamProgress)
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if #stream>0 then
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wsWrite("S"..data.encode("string","base64",stream))
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WS.send("stream",data.encode("string","base64",stream))
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else
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ins(GAME.rep,GAME.frame)
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ins(GAME.rep,0)
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