diff --git a/parts/backgrounds/aura.lua b/parts/backgrounds/aura.lua index 3927c8b2..7d16d144 100644 --- a/parts/backgrounds/aura.lua +++ b/parts/backgrounds/aura.lua @@ -5,7 +5,7 @@ local shader=SHADER.aura local t function back.init() - t=math.random()*2600 + t=math.random()*260 BG.resize(SCR.w,SCR.h) end function back.resize(_,h) @@ -13,7 +13,7 @@ function back.resize(_,h) shader:send('h',h*SCR.dpi) end function back.update(dt) - t=t+dt + t=(t+dt)%2600 end function back.draw() gc.clear(.08,.08,.084) diff --git a/parts/backgrounds/bg1.lua b/parts/backgrounds/bg1.lua index a08ce303..070f1614 100644 --- a/parts/backgrounds/bg1.lua +++ b/parts/backgrounds/bg1.lua @@ -5,14 +5,14 @@ local shader=SHADER.grad1 local t function back.init() - t=math.random()*2600 + t=math.random()*260 back.resize() end function back.resize() shader:send('w',SCR.W) end function back.update(dt) - t=t+dt + t=(t+dt)%2600 end function back.draw() gc.clear(.08,.08,.084) diff --git a/parts/backgrounds/bg2.lua b/parts/backgrounds/bg2.lua index 7a2952a1..4a590f3e 100644 --- a/parts/backgrounds/bg2.lua +++ b/parts/backgrounds/bg2.lua @@ -5,14 +5,14 @@ local shader=SHADER.grad2 local t function back.init() - t=math.random()*2600 + t=math.random()*260 BG.resize(nil,SCR.h) end function back.resize(_,h) shader:send('h',h*SCR.dpi) end function back.update(dt) - t=t+dt + t=(t+dt)%2600 end function back.draw() gc.clear(.08,.08,.084) diff --git a/parts/backgrounds/rainbow.lua b/parts/backgrounds/rainbow.lua index b0a5d4fc..9e9ed1cd 100644 --- a/parts/backgrounds/rainbow.lua +++ b/parts/backgrounds/rainbow.lua @@ -5,7 +5,7 @@ local shader=SHADER.rgb1 local t function back.init() - t=math.random()*2600 + t=math.random()*260 BG.resize(SCR.w,SCR.h) end function back.resize(_,h) @@ -13,7 +13,7 @@ function back.resize(_,h) shader:send('h',h*SCR.dpi) end function back.update(dt) - t=t+dt + t=(t+dt)%2600 end function back.draw() gc.clear(.08,.08,.084) diff --git a/parts/backgrounds/rainbow2.lua b/parts/backgrounds/rainbow2.lua index ef8d5645..c6c299e6 100644 --- a/parts/backgrounds/rainbow2.lua +++ b/parts/backgrounds/rainbow2.lua @@ -5,7 +5,7 @@ local shader=SHADER.rgb2 local t function back.init() - t=math.random()*2600 + t=math.random()*260 BG.resize(SCR.w,SCR.h) end function back.resize(_,h) @@ -13,7 +13,7 @@ function back.resize(_,h) shader:send('h',h*SCR.dpi) end function back.update(dt) - t=t+dt + t=(t+dt)%2600 end function back.draw() gc.clear(.08,.08,.084)