重构背景系统(每个背景使用独立文件),全局变量名整理

This commit is contained in:
MrZ626
2020-11-04 00:08:50 +08:00
parent c688fef3f6
commit a485a71dfc
149 changed files with 1087 additions and 1046 deletions

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--Cool liquid background
local gc=love.graphics
local rnd=math.random
local back={}
local t
function back.init()
t=rnd()*2600
BG.resize(SCR.w,SCR.h)
end
function back.resize(_,h)
SHADER.aura:send("w",SCR.W)
SHADER.aura:send("h",h*SCR.dpi)
end
function back.update(dt)
t=t+dt
end
function back.draw()
SHADER.aura:send("t",t)
gc.setShader(SHADER.aura)
gc.rectangle("fill",0,0,SCR.w,SCR.h)
gc.setShader()
end
return back

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--Bad Apple!! (128x96, 10fps, 2192f)
local gc=love.graphics
local int=math.floor
local back={}
local bAnd,bRshift=bit.band,bit.rshift
local t
local video
local X,Y,K
function back.init()
if not video then
video=love.data.decompress("string","zlib",love.filesystem.read("Zframework/badapple.dat"))
end
t=0
BG.resize()
end
function back.resize()
local W,H=SCR.w,SCR.h
if H/W>=96/128 then
K=W/128
X,Y=0,(H-W*96/128)*.5
else
K=H/96
X,Y=(W-H*128/96)*.5,0
end
end
function back.update()
t=t+1
if t==13146 then
t=0
end
end
function back.draw()
gc.clear(.2,.2,.2)
gc.push("transform")
gc.origin()
gc.translate(X,Y)
gc.scale(K)
gc.setColor(.4,.4,.4)
local t1=1536*int(t/6)+1
for i=0,1535 do
local B=video:byte(t1+i)
for j=7,0,-1 do
local p=8*i+j
if bAnd(B,1)==0 then
gc.rectangle("fill",p%128,int(p/128),1,1)
end
B=bRshift(B,1)
end
end
gc.pop()
end
function back.discard()
video=nil
end
return back

23
parts/backgrounds/bg1.lua Normal file
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--Horizonal red-blue gradient
local gc=love.graphics
local rnd=math.random
local back={}
local t
function back.init()
t=rnd()*2600
BG.resize()
end
function back.resize()
SHADER.gradient1:send("w",SCR.W)
end
function back.update(dt)
t=t+dt
end
function back.draw()
SHADER.gradient1:send("t",t)
gc.setShader(SHADER.gradient1)
gc.rectangle("fill",0,0,SCR.w,SCR.h)
gc.setShader()
end
return back

23
parts/backgrounds/bg2.lua Normal file
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--Vertical red-green gradient
local gc=love.graphics
local rnd=math.random
local back={}
local t
function back.init()
t=rnd()*2600
BG.resize(nil,SCR.h)
end
function back.resize(_,h)
SHADER.gradient2:send("h",h*SCR.dpi)
end
function back.update(dt)
t=t+dt
end
function back.draw()
SHADER.gradient2:send("t",t)
gc.setShader(SHADER.gradient2)
gc.rectangle("fill",0,0,SCR.w,SCR.h)
gc.setShader()
end
return back

75
parts/backgrounds/fan.lua Normal file
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--UUZ's fan
local gc=love.graphics
local rnd=math.random
local max,min,sin=math.max,math.min,math.sin
local ins,rem=table.insert,table.remove
local back={}
local t
local fan,petal
function back.init()
t=rnd(2600)
fan=title_fan
petal={}
BG.resize()
end
function back.update()
t=t+1
if t%10==0 then
ins(petal,{
x=SCR.w*rnd(),
y=0,
vy=2+rnd()*2,
vx=rnd()*2-.5,
rx=4+rnd()*4,
ry=4+rnd()*4,
})
end
for i=#petal,1,-1 do
local P=petal[i]
P.y=P.y+P.vy
if P.y>SCR.h then
rem(petal,i)
else
P.x=P.x+P.vx
P.vx=P.vx+rnd()*.01
P.rx=max(min(P.rx+rnd()-.5,10),2)
P.ry=max(min(P.ry+rnd()-.5,10),2)
end
end
end
function back.draw()
gc.push("transform")
gc.translate(SCR.w/2,SCR.h/2+20*sin(t*.02))
gc.scale(SCR.k)
gc.clear(.1,.1,.1)
gc.setLineWidth(320)
gc.setColor(.3,.2,.3)
gc.arc("line","open",0,420,500,-.8*3.1416,-.2*3.1416)
gc.setLineWidth(4)
gc.setColor(.7,.5,.65)
gc.arc("line","open",0,420,660,-.799*3.1416,-.201*3.1416)
gc.arc("line","open",0,420,340,-.808*3.1416,-.192*3.1416)
gc.line(-281,224,-530,30.5)
gc.line(281,224,530,30.5)
gc.setLineWidth(6)
gc.setColor(.55,.5,.6)
for i=1,8 do
gc.polygon("line",fan[i])
end
gc.setLineWidth(2)
gc.setColor(.6,.3,.5)
gc.origin()
for i=1,#petal do
local P=petal[i]
gc.ellipse("fill",P.x,P.y,P.rx,P.ry)
end
gc.pop()
end
function back.discard()
petal=nil
end
return back

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--Flash after random time
local gc=love.graphics
local rnd=math.random
local back={}
local t
function back.init()
t=rnd()*2600
end
function back.update(dt)
t=t+dt
end
function back.draw()
local t1=.13-t%3%1.9
if t1<.2 then gc.clear(t1,t1,t1)
else gc.clear(0,0,0)
end
end
return back

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--Light-dark
local gc=love.graphics
local rnd,sin=math.random,math.sin
local back={}
local t
function back.init()
t=rnd()*2600
end
function back.update(dt)
t=t+dt
end
function back.draw()
local t1=(sin(t*.5)+sin(t*.7)+sin(t*.9+1)+sin(t*1.5)+sin(t*2+10))*.08
gc.clear(t1,t1,t1)
end
return back

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local gc=love.graphics
local back={}
function back.draw()
gc.clear(.3,.3,.3)
end
return back

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--Lightning
local gc=love.graphics
local rnd=math.random
local back={}
local t
function back.init()
t=rnd()*2600
end
function back.update(dt)
t=t+dt
end
function back.draw()
local t1=2.5-t%20%6%2.5
if t1<.3 then gc.clear(t1,t1,t1)
else gc.clear(0,0,0)
end
end
return back

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--Fast lightning + spining tetromino
local gc=love.graphics
local int,rnd=math.floor,math.random
local back={}
local t
local colorLib
local blocks=BLOCKS
local scs=spinCenters
function back.init()
colorLib=SKIN.libColor
t=rnd()*2600
end
function back.update(dt)
t=t+dt
end
function back.draw()
local R=7-int(t*.5%7)
local T=1.2-t%10%3%1.2
if T<.3 then gc.clear(T,T,T)
else gc.clear(0,0,0)
end
local _=colorLib[SETTING.skin[R]]
gc.setColor(_[1],_[2],_[3],.12)
gc.draw(TEXTURE.miniBlock[R],640,360,t%3.1416*6,400,400,scs[R][0][2]+.5,#blocks[R][0]-scs[R][0][1]-.5)
end
return back

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--Black-White grid
local gc=love.graphics
local rnd,sin=math.random,math.sin
local ceil=math.ceil
local back={}
local t
local matrixT={}for i=1,50 do matrixT[i]={}for j=1,50 do matrixT[i][j]=love.math.noise(i,j)+2 end end
function back.init()
t=rnd()*2600
end
function back.update(dt)
t=t+dt
end
function back.draw()
gc.clear(.15,.15,.15)
gc.push("transform")
local k=SCR.k
gc.scale(k)
local Y=ceil(SCR.h/80/k)
for x=1,ceil(SCR.w/80/k)do
for y=1,Y do
gc.setColor(1,1,1,sin(x+matrixT[x][y]*t)*.1+.1)
gc.rectangle("fill",80*x,80*y,-80,-80)
end
end
gc.pop()
end
return back

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local gc=love.graphics
local back={}
function back.draw()
gc.clear(.15,.15,.15)
end
return back

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--Colorful RGB
local gc=love.graphics
local rnd=math.random
local back={}
local t
function back.init()
t=rnd()*2600
BG.resize(SCR.w,SCR.h)
end
function back.resize(_,h)
SHADER.rgb1:send("w",SCR.W)
SHADER.rgb1:send("h",h*SCR.dpi)
end
function back.update(dt)
t=t+dt
end
function back.draw()
SHADER.rgb1:send("t",t)
gc.setShader(SHADER.rgb1)
gc.rectangle("fill",0,0,SCR.w,SCR.h)
gc.setShader()
end
return back

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--Blue RGB
local gc=love.graphics
local rnd=math.random
local back={}
local t
function back.init()
t=rnd()*2600
BG.resize(SCR.w,SCR.h)
end
function back.resize(_,h)
SHADER.rgb2:send("w",SCR.W)
SHADER.rgb2:send("h",h*SCR.dpi)
end
function back.update(dt)
t=t+dt
end
function back.draw()
SHADER.rgb2:send("t",t)
gc.setShader(SHADER.rgb2)
gc.rectangle("fill",0,0,SCR.w,SCR.h)
gc.setShader()
end
return back

20
parts/backgrounds/rgb.lua Normal file
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--Changing pure color
local gc=love.graphics
local rnd,sin=math.random,math.sin
local back={}
local t
function back.init()
t=rnd()*2600
end
function back.update(dt)
t=t+dt
end
function back.draw()
gc.clear(
sin(t*1.2)*.15+.2,
sin(t*1.5)*.15+.2,
sin(t*1.9)*.15+.2
)
end
return back

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--Space with stars
local gc=love.graphics
local rnd=math.random
local back={}
local stars
local W,H
function back.init()
stars={}
W,H=SCR.w+20,SCR.h+20
BG.resize(SCR.w,SCR.h)
end
function back.resize()
local S=stars
for i=1,1260,5 do
local s=rnd(26,40)*.1
S[i]=s*SCR.k --Size
S[i+1]=rnd(W)-10 --X
S[i+2]=rnd(H)-10 --Y
S[i+3]=(rnd()-.5)*.01*s --Vx
S[i+4]=(rnd()-.5)*.01*s --Vy
end
end
function back.update()
local S=stars
--Star moving
for i=1,1260,5 do
S[i+1]=(S[i+1]+S[i+3])%W
S[i+2]=(S[i+2]+S[i+4])%H
end
end
function back.draw()
gc.clear(.2,.2,.2)
if not stars[1]then return end
gc.translate(-10,-10)
gc.setColor(.8,.8,.8)
for i=1,1260,5 do
local s=stars
local x,y=s[i+1],s[i+2]
s=s[i]
gc.rectangle("fill",x,y,s,s)
end
gc.translate(10,10)
end
function back.discard()
stars=nil
end
return back

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--Welcome to Techmino
local gc=love.graphics
local rnd,sin=math.random,math.sin
local back={}
local t
local txt
function back.init()
t=rnd()*2600
txt=gc.newText(getFont(80),"Welcome To Techmino")
end
function back.update(dt)
t=t+dt
end
function back.draw()
if -t%13.55<.1283 then
gc.clear(.2+.1*sin(t),.2+.1*sin(1.26*t),.2+.1*sin(1.626*t))
else
gc.clear(.1,.1,.1)
end
gc.push("transform")
gc.replaceTransform(xOy)
gc.translate(640,360)
gc.scale(1.1626,1.26)
if -t%6.26<.1355 then
gc.translate(60*sin(t*.26),100*sin(t*.626))
end
if -t%12.6<.1626 then
gc.rotate(t+5*sin(.26*t)+5*sin(.626*t))
end
gc.setColor(.2,.3,.5)
gc.draw(txt,-883*.5+4*sin(t*.7942),-110*.5+4*sin(t*.7355))
gc.setColor(.4,.6,.8)
gc.draw(txt,-883*.5+2*sin(t*.77023),-110*.5+2*sin(t*.7026))
gc.setColor(.9,.9,.9)
gc.draw(txt,-883*.5+3*sin(t*.7283),-110*.5+3*sin(t*.7626))
gc.pop()
end
return back

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--Flandre's wing
local gc=love.graphics
local rnd=math.random
local back={}
local wingColor={
{0., .9, .9,.626},
{.3, 1., .3,.626},
{.9, .9, 0.,.626},
{1., .5, 0.,.626},
{1., .3, .3,.626},
{.5, 0., 1.,.626},
{.3, .3, 1.,.626},
{0., .9, .9,.626},
}
local bar,crystal
local W,H
function back.init()
bar=gc.newCanvas(41,1)
gc.setCanvas(bar)
gc.push("transform")
gc.origin()
for x=0,20 do
gc.setColor(1,1,1,x/11)
gc.rectangle("fill",x,0,1,1)
gc.rectangle("fill",41-x,0,1,1)
end
gc.pop()
gc.setCanvas()
BG.resize()
end
function back.resize()
crystal={}
W,H=SCR.w,SCR.h
for i=1,16 do
crystal[i]={
x=i<9 and W*.05*i or W*.05*(28-i),
y=H*.1,
a=0,
va=0,
f=i<9 and .012-i*.0005 or .012-(17-i)*.0005
}
end
end
function back.update()
for i=1,16 do
local B=crystal[i]
B.a=B.a+B.va
B.va=B.va*.986-B.a*B.f
end
end
function back.draw()
gc.clear(.06,.06,.06)
local sy=H*.8
for i=1,8 do
gc.setColor(wingColor[i])
local B=crystal[i]
gc.draw(bar,B.x,B.y,B.a,1,sy,20,0)
B=crystal[17-i]
gc.draw(bar,B.x,B.y,B.a,1,sy,20,0)
end
end
function back.event(level)
for i=1,8 do
local B=crystal[i]
B.va=B.va+.001*level*(1+rnd())
B=crystal[17-i]
B.va=B.va-.001*level*(1+rnd())
end
end
function back.discard()
bar,crystal=nil
end
return back