Add Construct modes
This commit is contained in:
@@ -43,6 +43,7 @@ return {
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infHeightOn="Infinite Height ON",
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infHeightOff="Infinite Height OFF",
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infHeightHint="Toggle with Function 1 key",
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highest="(highest: $1)",
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speedLV="Speed Level",
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piece="Piece",line="Lines",atk="Attack",eff="Efficiency",
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@@ -866,7 +867,9 @@ C. Gamepad
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['sprintPenta']= {"Sprint", "PENTOMINO", "40L with the 18 pentominoes"},
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['sprintMPH']= {"Sprint", "MPH", "Memoryless\nPreviewless\nHoldless"},
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['sprint123']= {"Sprint", "M123", "40L with only monominoes, dominoes, and triminoes"},
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['secret_grade']= {"Secret Grade", "", "Building a zigzag shape by following the guide!"},
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['construct_sg']= {"Construct", "SECRET GRADE", "Build a zigzag pattern by following the guide!"},
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['construct_checker']= {"Construct", "CHECKERBOARD", "Build a checkerboard pattern!"},
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['construct_invsg']= {"Construct", "INV. SG", "Build an inverted zigzag pattern!"},
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['dig_10l']= {"Dig", "10L", "Dig 10 garbage lines as fast as you can!"},
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['dig_40l']= {"Dig", "40L", "Dig 40 garbage lines as fast as you can!"},
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['dig_100l']= {"Dig", "100L", "Dig 100 garbage lines as fast as you can!"},
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@@ -42,6 +42,7 @@ return {
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-- infHeightOn="Infinite Height ON",
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-- infHeightOff="Infinite Height OFF",
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-- infHeightHint="Toggle with Function 1 key",
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-- highestGrade="(highest: $1)",
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speedLV="Veloc. de juego",
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piece="Piezas",line="Líneas",atk="Ataque",eff="Eficiencia",
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@@ -818,7 +819,9 @@ return {
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['sprintPenta']= {"Sprint", "Pentominos", "¡Limpia 40 líneas con los 18 pentominos distintos!"},
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['sprintMPH']= {"Sprint", "MPH", "Memoryless (sin memoria)\nPreviewless (sin pzas. siguientes)\nHoldless (sin reserva)."},
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['sprint123']= {"Sprint", "M123", "Limpia 40 líneas con monominos, biminos y triminos"},
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['secret_grade']= {"Secret Grade", "", "¡Arma dejando huecos en escalera, sigue la guía!"},
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['construct_sg']= {"Construir", "SECRET GRADE", "¡Arma dejando huecos en escalera, sigue la guía!"},
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-- ['construct_checker']= {"Construct", "CHECKERBOARD", "Build a checkerboard pattern!"},
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-- ['construct_invsg']= {"Construct", "INV. SG", "Build an inverted zigzag pattern!"},
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['dig_10l']= {"Dig", "10L", "¡Limpia 10 líneas de queso lo más rápido que puedas!"},
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['dig_40l']= {"Dig", "40L", "¡Limpia 40 líneas de queso lo más rápido que puedas!"},
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['dig_100l']= {"Dig", "100L", "¡Limpia 100 líneas de queso lo más rápido que puedas!"},
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@@ -42,6 +42,7 @@ return {
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-- infHeightOn="Infinite Height ON",
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-- infHeightOff="Infinite Height OFF",
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-- infHeightHint="Toggle with Function 1 key",
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-- highestGrade="(highest: $1)",
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speedLV="niveau de vitesse",
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piece="Pièce",line="Lignes",atk="Attaque",eff="Efficacité",
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@@ -796,6 +797,10 @@ return {
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['sprint_1000l']= {"Sprint", "1000L", "Nettoyez 1000 lignes !"},
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['sprintPenta']= {"Sprint", "Pentomino", "40 lignes avec 18 pentominos."},
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['sprintMPH']= {"Sprint", "MPH", "Memoryless\nPreviewless\nHoldless"},
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-- ['sprint123']= {"Sprint", "M123", "40L with only monominoes, dominoes, and triminoes"},
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-- ['construct_sg']= {"Construct", "SECRET GRADE", "Build a zigzag shape by following the guide!"},
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-- ['construct_checker']= {"Construct", "CHECKERBOARD", "Build a checkerboard pattern!"},
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-- ['construct_invsg']= {"Construct", "INV. SG", "Build an inverted zigzag pattern!"},
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['dig_10l']= {"Dig", "10L", "Creusez 10 lignes"},
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['dig_40l']= {"Dig", "40L", "Creusez 40 lignes"},
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['dig_100l']= {"Dig", "100L", "Creusez 100 lignes"},
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@@ -44,6 +44,7 @@ return {
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infHeightOn="Ketinggian Tak Terhingga ON",
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infHeightOff="Ketinggian Tak Terhingga OFF",
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infHeightHint="Ubah dengan tombol Fungsi 1",
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highestGrade="(tertinggi: $1)",
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speedLV="Kecptn lvl",
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piece="Blok",line="Baris",atk="Baris Terkirim",eff="Efisiensi",
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@@ -828,7 +829,9 @@ return {
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['sprintPenta']= {"Balapan", "PENTOMINO", "40L dengan pentomino!"},
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['sprintMPH']= {"Balapan", "MPH", "Tanpa ingatan\nTanpa pratinjau\nTanpa simpan"},
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['sprint123']= {"Balapan", "M123", "40L dengan hanya monomino, domino, dan trimino"},
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['secret_grade']= {"Secret Grade", "", "Buatlah formasi lubang zigzag, menuruti panduannya!"},
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['construct_sg']= {"Membangun", "SECRET GRADE", "Buatlah formasi lubang zigzag, menuruti panduannya!"},
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['construct_checker']= {"Membangun", "KOTAK-KOTAK", "Buatlah pola kotak-kotak!"},
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['construct_invsg']= {"Membangun", "SG TERBALIK", "Buatlah pola zigzag terbalik!"},
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['dig_10l']= {"Gali", "10L", "Gali 10 baris!"},
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['dig_40l']= {"Gali", "40L", "Gali 40 baris!"},
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['dig_100l']= {"Gali", "100L", "Gali 100 baris!"},
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@@ -44,6 +44,7 @@ return {
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-- infHeightOn="Infinite Height ON",
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-- infHeightOff="Infinite Height OFF",
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-- infHeightHint="Toggle with Function 1 key",
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-- highestGrade="(highest: $1)",
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speedLV="レベル",
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piece="ミノ数",line="line数",atk="火力",eff="効率",
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@@ -871,7 +872,9 @@ C. ゲームパッド
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['sprintPenta']= {"スプリント", "PENTOMINO", "ペントミノで40line"},
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['sprintMPH']= {"スプリント", "MPH", "ミノ順なし\nネクストなし\nホールドなし!"},
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['sprint123']= {"スプリント", "M123", "モノミノ、ドミノ、トリミノで40line"},
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['secret_grade']= {"裏GM", "", "ガイドに従ってジグザグに穴を作れ!"},
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['construct_sg']= {"コンストラクト", "裏GM", "ガイドに従ってジグザグに穴を作れ!"},
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-- ['construct_checker']= {"Construct", "CHECKERBOARD", "Build a checkerboard pattern!"},
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-- ['construct_invsg']= {"Construct", "INV. SG", "Build an inverted zigzag pattern!"},
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['dig_10l']= {"掘り", "10L", "10line下穴を掘れ!"},
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['dig_40l']= {"掘り", "40L", "40line下穴を掘れ!"},
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['dig_100l']= {"掘り", "100L", "100line下穴を掘れ!"},
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@@ -33,6 +33,7 @@ return {
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-- infHeightOn="Infinite Height ON",
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-- infHeightOff="Infinite Height OFF",
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-- infHeightHint="Toggle with Function 1 key",
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-- highestGrade="(highest: $1)",
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speedLV="Nível de velocidade",
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piece="Peça",line="Linhas",atk="Ataque",eff="Eficiência",
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@@ -815,6 +816,10 @@ return {
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['sprint_1000l']= {"Sprint", "1000L", "Limpe 1000 linhas!"},
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['sprintPenta']= {"Sprint", "PENTOMINO", "Limpe 40 linhas com 18 pentominoes."},
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['sprintMPH']= {"Sprint", "MPH", "SemMem.\nSemPrévia\nSemSegurar"},
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-- ['sprint123']= {"Sprint", "M123", "40L with only monominoes, dominoes, and triminoes"},
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-- ['construct_sg']= {"Construct", "SECRET GRADE", "Build a zigzag shape by following the guide!"},
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-- ['construct_checker']= {"Construct", "CHECKERBOARD", "Build a checkerboard pattern!"},
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-- ['construct_invsg']= {"Construct", "INV. SG", "Build an inverted zigzag pattern!"},
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['dig_10l']= {"Cave", "10L", "Cave 10 linhas de lixo."},
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['dig_40l']= {"Cave", "40L", "Cave 40 linhas de lixo."},
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['dig_100l']= {"Cave", "100L", "Cave 100 linhas de lixo."},
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@@ -41,6 +41,7 @@ return {
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infHeightOn="∞↑ "..CHAR.icon.checkMark,
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infHeightOff="∞↑ "..CHAR.icon.crossMark,
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infHeightHint=CHAR.icon.checkMark.."/"..CHAR.icon.crossMark..": F₁",
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highestGrade="(↑: $1)",
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win=": )",
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lose=": (",
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@@ -49,6 +49,7 @@ return {
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infHeightOn="Infinite Height ON",
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infHeightOff="Infinite Height OFF",
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infHeightHint="Toggle with Function 1 key",
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highestGrade="(highest: $1)",
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speedLV="Tốc độ rơi",
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piece="Gạch",line="Hàng",atk="Attack",eff="Efficiency",
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@@ -894,7 +895,9 @@ C. Tay cầm chơi game (Gamepad):
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['sprintPenta']= {"Sprint", "PENTOMINO", "Xoá 40 hàng với 18 pentomino"},
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['sprintMPH']= {"Sprint", "MPH", "Memoryless\nPreviewless\nHoldless"},
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['sprint123']= {"Sprint", "M123", "Xoá 40 hàng chỉ với monomino, domino, và trimino"},
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['secret_grade']= {"Secret Grade", "", "Xây một đường lỗ theo hình dích dắc!"},
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['construct_sg']= {"Construct", "SECRET GRADE", "Xây một đường lỗ theo hình dích dắc!"},
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-- ['construct_checker']= {"Construct", "CHECKERBOARD", "Build a checkerboard pattern!"},
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-- ['construct_invsg']= {"Construct", "INV. SG", "Build an inverted zigzag pattern!"},
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['dig_10l']= {"Dig", "10L", "Đào 10 hàng rác càng nhanh càng tốt"},
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['dig_40l']= {"Dig", "40L", "Đào 40 hàng rác càng nhanh càng tốt!"},
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['dig_100l']= {"Dig", "100L", "Đào 100 hàng rác càng nhanh càng tốt!"},
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@@ -43,6 +43,7 @@ return {
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infHeightOn="无限高度 开",
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infHeightOff="无限高度 关",
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infHeightHint="用功能键1切换",
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-- highestGrade="(highest: $1)",
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speedLV="速度等级",
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piece="块数",line="行数",atk="攻击",eff="效率",
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@@ -853,7 +854,9 @@ return {
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['sprint_100l']= {"竞速", "100L", "消除100行"},
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['sprint_400l']= {"竞速", "400L", "消除400行"},
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['sprint_1000l']= {"竞速", "1000L", "消除1000行"},
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['secret_grade']= {"秘密段位", "", "按照提示完成经典的“大于号”拼图"},
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['construct_sg']= {"建设", "秘密段位", "按照提示完成经典的“大于号”拼图"},
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-- ['construct_checker']= {"Construct", "CHECKERBOARD", "Build a checkerboard pattern!"},
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-- ['construct_invsg']= {"Construct", "INV. SG", "Build an inverted zigzag pattern!"},
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['sprintPenta']= {"竞速", "五连块", "伤脑筋十八块"},
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['sprintMPH']= {"竞速", "MPH", "纯随机\n无预览\n无暂存"},
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['sprint123']= {"竞速", "M123", "40L,但只有1~3连块"},
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@@ -42,6 +42,7 @@ return {
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infHeightOn="infHeight=true",
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infHeightOff="infHeight=false",
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infHeightHint="F1:!infHeight",
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highestGrade="(max=$1)",
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speedLV="P.SpeedLV",
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piece="P.Piece",line="P.Line",atk="P.ATK",eff="P.EFF",
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@@ -766,116 +767,118 @@ return {
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},
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},
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modes={
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['sprint_10l']= {"Sprint(10L);", "", "消除10行"},
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['sprint_20l']= {"Sprint(20L);", "", "消除20行"},
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['sprint_40l']= {"Sprint(40L);", "", "消除40行"},
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['sprint_100l']= {"Sprint(100L);", "", "消除100行"},
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['sprint_400l']= {"Sprint(400L);", "", "消除400行"},
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['sprint_1000l']= {"Sprint(1000L);", "", "消除1000行"},
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['secret_grade']= {"SecretGrade();", "", "按照提示完成经典的“大于号”拼图"},
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['sprintPenta']= {"Sprint(Penta);", "", "伤脑筋十八块"},
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['sprintMPH']= {"Sprint(MPH);", "", "纯随机\n无预览\n无暂存"},
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['sprint123']= {"Sprint(M123);", "", "40L,但只有1~3连块"},
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['dig_10l']= {"Dig(10L);", "", "挖掘10行"},
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['dig_40l']= {"Dig(40L);", "", "挖掘40行"},
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['dig_100l']= {"Dig(100L);", "", "挖掘100行"},
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['dig_400l']= {"Dig(400L);", "", "挖掘400行"},
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['dig_eff_10l']= {"DigEff(10L);", "", "用尽量少的块数挖掘10行"},
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['dig_eff_40l']= {"DigEff(40L);", "", "用尽量少的块数挖掘40行"},
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['dig_eff_100l']= {"DigEff(100L);", "", "用尽量少的块数挖掘100行"},
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['dig_eff_400l']= {"DigEff(400L);", "", "用尽量少的块数挖掘400行"},
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['dig_quad_10l']= {"DigQuad(10L);", "", "挖掘10行,但只能消四"},
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['drought_n']= {"Drought(100L);", "", "你I没了"},
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['drought_l']= {"DroughtP(100L);", "", "后 妈 发 牌"},
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['marathon_n']= {"Marathon(Normal);", "", "200行加速马拉松"},
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['marathon_h']= {"Marathon(Hard);", "", "200行高速马拉松"},
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['solo_e']= {"Solo(Easy);", "", "打败AI"},
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['solo_n']= {"Solo(Normal);", "", "打败AI"},
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['solo_h']= {"Solo(Hard);", "", "打败AI"},
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['solo_l']= {"Solo(Lunatic);", "", "打败AI"},
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['solo_u']= {"Solo(Ultimate);", "", "打败AI"},
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['techmino49_e']= {"Tech49(Easy);", "", "49人混战,活到最后"},
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['techmino49_h']= {"Tech49(Hard);", "", "49人混战,活到最后"},
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['techmino49_u']= {"Tech49(Ultimate);", "", "49人混战,活到最后"},
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['techmino99_e']= {"Tech99(Easy);", "", "99人混战,活到最后"},
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['techmino99_h']= {"Tech99(Hard);", "", "99人混战,活到最后"},
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['techmino99_u']= {"Tech99(Ultimate);", "", "99人混战,活到最后"},
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['round_e']= {"Round(Easy);", "", "下棋模式"},
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['round_n']= {"Round(Normal);", "", "下棋模式"},
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['round_h']= {"Round(Hard);", "", "下棋模式"},
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['round_l']= {"Round(Lunatic);", "", "下棋模式"},
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['round_u']= {"Round(Ultimate);", "", "下棋模式"},
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['big_n']= {"Big(Normal);", "", "模拟10*5场地的玩法(标准尺寸的一半)"},
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['big_h']= {"Big(Hard);", "", "模拟10*5场地的玩法(标准尺寸的一半)"},
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['master_n']= {"Master(Normal);", "", "20G初心者练习"},
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['master_h']= {"Master(Hard);", "", "上级者20G挑战"},
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['master_m']= {"Master(M21);", "", "大师20G"},
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['master_final']= {"Master(Final);", "", "究极20G:无法触及的终点"},
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['master_ph']= {"Master(Phantasm);", "", "虚幻20G:???"},
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['master_g']= {"Master(Graded);", "", "20G段位考试"},
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['master_ex']= {"Master(EX);", "", "成为方块大师"},
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['master_instinct']={"Master(Instinct);", "", "当前块在出现后一小会后会隐形"},
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['strategy_e']= {"Strategy(Easy);", "", "20G堆叠中速决策练习"},
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['strategy_h']= {"Strategy(Hard);", "", "20G堆叠快速决策练习"},
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['strategy_u']= {"Strategy(Ultimate);", "", "20G堆叠极速决策练习"},
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['strategy_e_plus']={"Strategy(EasyP);", "", "20G堆叠中速决策练习\n无Hold"},
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['strategy_h_plus']={"Strategy(HardP);", "", "20G堆叠快速决策练习\n无Hold"},
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['strategy_u_plus']={"Strategy(UltimateP);","", "20G堆叠极速决策练习\n无Hold"},
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['blind_e']= {"Blind(Slow);", "", "不强大脑"},
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['blind_n']= {"Blind(Fast);", "", "挺强大脑"},
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['blind_h']= {"Blind(Instant);", "", "很强大脑"},
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['blind_l']= {"Blind(NoGhost);", "", "最强大脑"},
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['blind_u']= {"Blind(NoField);", "", "你准备好了吗"},
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['blind_wtf']= {"Blind(Voie);" , "", "还没准备好"},
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['classic_e']= {"Classic(Easy);", "", "高速经典"},
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['classic_h']= {"Classic(Hard);", "", "飞速经典"},
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['classic_l']= {"Classic(Lunatic);", "", "极速经典"},
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['classic_u']= {"Classic(Ultimate);", "", "光速经典"},
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['survivor_e']= {"Surviver(Easy);", "", "你能存活多久?"},
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['survivor_n']= {"Surviver(Normal);", "", "你能存活多久?"},
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['survivor_h']= {"Surviver(Hard);", "", "你能存活多久?"},
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['survivor_l']= {"Surviver(Lunatic);", "", "你能存活多久?"},
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['survivor_u']= {"Surviver(Ultimate);", "", "你能存活多久?"},
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['attacker_h']= {"Attacker(Hard);", "", "进攻练习"},
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['attacker_u']= {"Attacker(Ultimate);", "", "进攻练习"},
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['defender_n']= {"Defender(Normal);", "", "防守练习"},
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['defender_l']= {"Defender(Lunatic);", "", "防守练习"},
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['dig_h']= {"Dig(Hard);", "", "挖掘练习"},
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['dig_u']= {"Dig(Ultimate);", "", "挖掘练习"},
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['c4wtrain_n']= {"C4WTrain(Normal);", "", "无 限 连 击"},
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['c4wtrain_l']= {"C4WTrain(Lunatic);", "", "无 限 连 击"},
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['pctrain_n']= {"PCTrain(Normal);", "", "简易PC题库,熟悉全清定式的组合"},
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['pctrain_l']= {"PCTrain(Lunatic);", "", "困难PC题库,强算力者进"},
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['pc_n']= {"PC(Normal);", "", "100行内刷PC"},
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['pc_h']= {"PC(Hard);", "", "100行内刷PC"},
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['pc_l']= {"PC(Lunatic);", "", "100行内刷PC"},
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['pc_inf']= {"PC(Inf);", "", "你能连续做多少PC?"},
|
||||
['tech_n']= {"Tech(Normal);", "", "禁止断B2B"},
|
||||
['tech_n_plus']= {"Tech(NormalP);", "", "仅允许spin与PC"},
|
||||
['tech_h']= {"Tech(Hard);", "", "禁止断B2B"},
|
||||
['tech_h_plus']= {"Tech(HardP);", "", "仅允许spin与PC"},
|
||||
['tech_l']= {"Tech(Lunatic);", "", "禁止断B2B"},
|
||||
['tech_l_plus']= {"Tech(LunaticP);", "", "仅允许spin与PC"},
|
||||
['tech_finesse']= {"Tech(Finesse);", "", "强制最简操作"},
|
||||
['tech_finesse_f']= {"Tech(FinesseF);", "", "禁止普通消除,强制最简操作"},
|
||||
['tech_finesse_lock']= {"Tech(FineeseLock);","", "限制操作次数"},
|
||||
['tech_finesse_lock_f']={"Tech(FineeseLockF);","", "限制操作次数,禁止断B2B"},
|
||||
['tsd_e']= {"TSD(Easy);", "", "你能连续做几个TSD?"},
|
||||
['tsd_h']= {"TSD(Hard);", "", "你能连续做几个TSD?"},
|
||||
['tsd_u']= {"TSD(Ultimate);", "", "你能连续做几个TSD?"},
|
||||
['backfire_n']= {"Backfire(Normal);", "", "打出100攻击"},
|
||||
['backfire_h']= {"Backfire(Hard);", "", "打出100攻击"},
|
||||
['backfire_l']= {"Backfire(Lunatic);", "", "打出100攻击"},
|
||||
['backfire_u']= {"Backfire(Ultimate);", "", "打出100攻击"},
|
||||
['sprintAtk']= {"Sprint(100ATK);", "", "打出100攻击"},
|
||||
['sprintEff']= {"Sprint(EFF);", "", "40行内打出更高的攻击"},
|
||||
['zen']= {"Zen(200L);", "", "不限时200行"},
|
||||
['ultra']= {"Ultra(EXTRA);", "", "在两分钟内尽可能拿到最多的分数"},
|
||||
['infinite']= {"Infinite();", "", "沙盒"},
|
||||
['infinite_dig']= {"InfDig();", "", "挖呀挖呀挖"},
|
||||
['marathon_inf']= {"Marathon(Inf);", "", "无尽马拉松"},
|
||||
['sprint_10l']= {"Sprint(10L);", "", "消除10行"},
|
||||
['sprint_20l']= {"Sprint(20L);", "", "消除20行"},
|
||||
['sprint_40l']= {"Sprint(40L);", "", "消除40行"},
|
||||
['sprint_100l']= {"Sprint(100L);", "", "消除100行"},
|
||||
['sprint_400l']= {"Sprint(400L);", "", "消除400行"},
|
||||
['sprint_1000l']= {"Sprint(1000L);", "", "消除1000行"},
|
||||
['construct_sg']= {"Construct(SecretGrade);", "", "按照提示完成经典的“大于号”拼图"},
|
||||
-- ['construct_checker']= {"Construct", "CHECKERBOARD", "Build a checkerboard pattern!"},
|
||||
-- ['construct_invsg']= {"Construct", "INV. SG", "Build an inverted zigzag pattern!"},
|
||||
['sprintPenta']= {"Sprint(Penta);", "", "伤脑筋十八块"},
|
||||
['sprintMPH']= {"Sprint(MPH);", "", "纯随机\n无预览\n无暂存"},
|
||||
['sprint123']= {"Sprint(M123);", "", "40L,但只有1~3连块"},
|
||||
['dig_10l']= {"Dig(10L);", "", "挖掘10行"},
|
||||
['dig_40l']= {"Dig(40L);", "", "挖掘40行"},
|
||||
['dig_100l']= {"Dig(100L);", "", "挖掘100行"},
|
||||
['dig_400l']= {"Dig(400L);", "", "挖掘400行"},
|
||||
['dig_eff_10l']= {"DigEff(10L);", "", "用尽量少的块数挖掘10行"},
|
||||
['dig_eff_40l']= {"DigEff(40L);", "", "用尽量少的块数挖掘40行"},
|
||||
['dig_eff_100l']= {"DigEff(100L);", "", "用尽量少的块数挖掘100行"},
|
||||
['dig_eff_400l']= {"DigEff(400L);", "", "用尽量少的块数挖掘400行"},
|
||||
['dig_quad_10l']= {"DigQuad(10L);", "", "挖掘10行,但只能消四"},
|
||||
['drought_n']= {"Drought(100L);", "", "你I没了"},
|
||||
['drought_l']= {"DroughtP(100L);", "", "后 妈 发 牌"},
|
||||
['marathon_n']= {"Marathon(Normal);", "", "200行加速马拉松"},
|
||||
['marathon_h']= {"Marathon(Hard);", "", "200行高速马拉松"},
|
||||
['solo_e']= {"Solo(Easy);", "", "打败AI"},
|
||||
['solo_n']= {"Solo(Normal);", "", "打败AI"},
|
||||
['solo_h']= {"Solo(Hard);", "", "打败AI"},
|
||||
['solo_l']= {"Solo(Lunatic);", "", "打败AI"},
|
||||
['solo_u']= {"Solo(Ultimate);", "", "打败AI"},
|
||||
['techmino49_e']= {"Tech49(Easy);", "", "49人混战,活到最后"},
|
||||
['techmino49_h']= {"Tech49(Hard);", "", "49人混战,活到最后"},
|
||||
['techmino49_u']= {"Tech49(Ultimate);", "", "49人混战,活到最后"},
|
||||
['techmino99_e']= {"Tech99(Easy);", "", "99人混战,活到最后"},
|
||||
['techmino99_h']= {"Tech99(Hard);", "", "99人混战,活到最后"},
|
||||
['techmino99_u']= {"Tech99(Ultimate);", "", "99人混战,活到最后"},
|
||||
['round_e']= {"Round(Easy);", "", "下棋模式"},
|
||||
['round_n']= {"Round(Normal);", "", "下棋模式"},
|
||||
['round_h']= {"Round(Hard);", "", "下棋模式"},
|
||||
['round_l']= {"Round(Lunatic);", "", "下棋模式"},
|
||||
['round_u']= {"Round(Ultimate);", "", "下棋模式"},
|
||||
['big_n']= {"Big(Normal);", "", "模拟10*5场地的玩法(标准尺寸的一半)"},
|
||||
['big_h']= {"Big(Hard);", "", "模拟10*5场地的玩法(标准尺寸的一半)"},
|
||||
['master_n']= {"Master(Normal);", "", "20G初心者练习"},
|
||||
['master_h']= {"Master(Hard);", "", "上级者20G挑战"},
|
||||
['master_m']= {"Master(M21);", "", "大师20G"},
|
||||
['master_final']= {"Master(Final);", "", "究极20G:无法触及的终点"},
|
||||
['master_ph']= {"Master(Phantasm);", "", "虚幻20G:???"},
|
||||
['master_g']= {"Master(Graded);", "", "20G段位考试"},
|
||||
['master_ex']= {"Master(EX);", "", "成为方块大师"},
|
||||
['master_instinct']= {"Master(Instinct);", "", "当前块在出现后一小会后会隐形"},
|
||||
['strategy_e']= {"Strategy(Easy);", "", "20G堆叠中速决策练习"},
|
||||
['strategy_h']= {"Strategy(Hard);", "", "20G堆叠快速决策练习"},
|
||||
['strategy_u']= {"Strategy(Ultimate);", "", "20G堆叠极速决策练习"},
|
||||
['strategy_e_plus']= {"Strategy(EasyP);", "", "20G堆叠中速决策练习\n无Hold"},
|
||||
['strategy_h_plus']= {"Strategy(HardP);", "", "20G堆叠快速决策练习\n无Hold"},
|
||||
['strategy_u_plus']= {"Strategy(UltimateP);", "", "20G堆叠极速决策练习\n无Hold"},
|
||||
['blind_e']= {"Blind(Slow);", "", "不强大脑"},
|
||||
['blind_n']= {"Blind(Fast);", "", "挺强大脑"},
|
||||
['blind_h']= {"Blind(Instant);", "", "很强大脑"},
|
||||
['blind_l']= {"Blind(NoGhost);", "", "最强大脑"},
|
||||
['blind_u']= {"Blind(NoField);", "", "你准备好了吗"},
|
||||
['blind_wtf']= {"Blind(Voie);" , "", "还没准备好"},
|
||||
['classic_e']= {"Classic(Easy);", "", "高速经典"},
|
||||
['classic_h']= {"Classic(Hard);", "", "飞速经典"},
|
||||
['classic_l']= {"Classic(Lunatic);", "", "极速经典"},
|
||||
['classic_u']= {"Classic(Ultimate);", "", "光速经典"},
|
||||
['survivor_e']= {"Surviver(Easy);", "", "你能存活多久?"},
|
||||
['survivor_n']= {"Surviver(Normal);", "", "你能存活多久?"},
|
||||
['survivor_h']= {"Surviver(Hard);", "", "你能存活多久?"},
|
||||
['survivor_l']= {"Surviver(Lunatic);", "", "你能存活多久?"},
|
||||
['survivor_u']= {"Surviver(Ultimate);", "", "你能存活多久?"},
|
||||
['attacker_h']= {"Attacker(Hard);", "", "进攻练习"},
|
||||
['attacker_u']= {"Attacker(Ultimate);", "", "进攻练习"},
|
||||
['defender_n']= {"Defender(Normal);", "", "防守练习"},
|
||||
['defender_l']= {"Defender(Lunatic);", "", "防守练习"},
|
||||
['dig_h']= {"Dig(Hard);", "", "挖掘练习"},
|
||||
['dig_u']= {"Dig(Ultimate);", "", "挖掘练习"},
|
||||
['c4wtrain_n']= {"C4WTrain(Normal);", "", "无 限 连 击"},
|
||||
['c4wtrain_l']= {"C4WTrain(Lunatic);", "", "无 限 连 击"},
|
||||
['pctrain_n']= {"PCTrain(Normal);", "", "简易PC题库,熟悉全清定式的组合"},
|
||||
['pctrain_l']= {"PCTrain(Lunatic);", "", "困难PC题库,强算力者进"},
|
||||
['pc_n']= {"PC(Normal);", "", "100行内刷PC"},
|
||||
['pc_h']= {"PC(Hard);", "", "100行内刷PC"},
|
||||
['pc_l']= {"PC(Lunatic);", "", "100行内刷PC"},
|
||||
['pc_inf']= {"PC(Inf);", "", "你能连续做多少PC?"},
|
||||
['tech_n']= {"Tech(Normal);", "", "禁止断B2B"},
|
||||
['tech_n_plus']= {"Tech(NormalP);", "", "仅允许spin与PC"},
|
||||
['tech_h']= {"Tech(Hard);", "", "禁止断B2B"},
|
||||
['tech_h_plus']= {"Tech(HardP);", "", "仅允许spin与PC"},
|
||||
['tech_l']= {"Tech(Lunatic);", "", "禁止断B2B"},
|
||||
['tech_l_plus']= {"Tech(LunaticP);", "", "仅允许spin与PC"},
|
||||
['tech_finesse']= {"Tech(Finesse);", "", "强制最简操作"},
|
||||
['tech_finesse_f']= {"Tech(FinesseF);", "", "禁止普通消除,强制最简操作"},
|
||||
['tech_finesse_lock']= {"Tech(FineeseLock);", "", "限制操作次数"},
|
||||
['tech_finesse_lock_f']={"Tech(FineeseLockF);", "", "限制操作次数,禁止断B2B"},
|
||||
['tsd_e']= {"TSD(Easy);", "", "你能连续做几个TSD?"},
|
||||
['tsd_h']= {"TSD(Hard);", "", "你能连续做几个TSD?"},
|
||||
['tsd_u']= {"TSD(Ultimate);", "", "你能连续做几个TSD?"},
|
||||
['backfire_n']= {"Backfire(Normal);", "", "打出100攻击"},
|
||||
['backfire_h']= {"Backfire(Hard);", "", "打出100攻击"},
|
||||
['backfire_l']= {"Backfire(Lunatic);", "", "打出100攻击"},
|
||||
['backfire_u']= {"Backfire(Ultimate);", "", "打出100攻击"},
|
||||
['sprintAtk']= {"Sprint(100ATK);", "", "打出100攻击"},
|
||||
['sprintEff']= {"Sprint(EFF);", "", "40行内打出更高的攻击"},
|
||||
['zen']= {"Zen(200L);", "", "不限时200行"},
|
||||
['ultra']= {"Ultra(EXTRA);", "", "在两分钟内尽可能拿到最多的分数"},
|
||||
['infinite']= {"Infinite();", "", "沙盒"},
|
||||
['infinite_dig']= {"InfDig();", "", "挖呀挖呀挖"},
|
||||
['marathon_inf']= {"Marathon(Inf);", "", "无尽马拉松"},
|
||||
|
||||
['custom_clear']= {"Ctm(Clear);", ""},
|
||||
['custom_puzzle']= {"Ctm(Puzzle);", ""},
|
||||
['custom_clear']= {"Custom(Clear);", ""},
|
||||
['custom_puzzle']= {"Custom(Puzzle);", ""},
|
||||
},
|
||||
}
|
||||
|
||||
@@ -43,6 +43,7 @@ return {
|
||||
infHeightOn="無限高度 開",
|
||||
infHeightOff="無限高度 關",
|
||||
infHeightHint="用功能鍵1切換",
|
||||
-- highestGrade="(highest: $1)",
|
||||
|
||||
speedLV="速度等級",
|
||||
piece="塊數",line="行數",atk="攻擊",eff="效率",
|
||||
@@ -824,7 +825,9 @@ return {
|
||||
['sprint_100l']= {"競速", "100L", "清除100行"},
|
||||
['sprint_400l']= {"競速", "400L", "清除400行"},
|
||||
['sprint_1000l']= {"競速", "1000L", "清除1000行"},
|
||||
['secret_grade']= {"秘密段位", "", "按照提示完成經典的“大於號”拼圖"},
|
||||
['construct_sg']= {"建設", "秘密段位", "按照提示完成經典的“大於號”拼圖"},
|
||||
-- ['construct_checker']= {"Construct", "CHECKERBOARD", "Build a checkerboard pattern!"},
|
||||
-- ['construct_invsg']= {"Construct", "INV. SG", "Build an inverted zigzag pattern!"},
|
||||
['sprintPenta']= {"競速", "五連塊", "傷腦筋十八塊"},
|
||||
['sprintMPH']= {"競速", "MPH", "純隨機\n無Next\n無Hold"},
|
||||
['sprint123']= {"競速", "M123", "清除40行,但只有一至三連塊"},
|
||||
|
||||
Reference in New Issue
Block a user