move音效在方块因重力或旋转触地时也会播放,而不只是移动后

move音效名改为touch
This commit is contained in:
MrZ626
2021-11-07 01:41:29 +08:00
parent a5de06dedb
commit a45b6ad57e
11 changed files with 19 additions and 17 deletions

View File

@@ -603,6 +603,12 @@ function Player:freshBlock(mode)--string mode: push/move/fresh/newBlock
end
end
end
--Play sound if touch ground
if mode=='move'and self.sound and self.curY==self.ghoY then
SFX.play('touch')
end
end
function Player:lock()
local CB=self.cur.bk
@@ -2110,6 +2116,8 @@ local function update_alive(P)
if P.ghoY~=P.curY then
P.dropDelay=ENV.drop
elseif P.sound then
SFX.play('touch')
end
else
P.lockDelay=P.lockDelay-1
@@ -2437,9 +2445,6 @@ function Player:act_moveLeft(auto)
self:createMoveFX('left')
self.curX=self.curX-1
self:freshBlock('move')
if self.sound and self.curY==self.ghoY then
SFX.play('move')
end
if not auto then
self.moving=0
end
@@ -2466,9 +2471,6 @@ function Player:act_moveRight(auto)
self:createMoveFX('right')
self.curX=self.curX+1
self:freshBlock('move')
if self.sound and self.curY==self.ghoY then
SFX.play('move')
end
if not auto then
self.moving=0
end