diff --git a/parts/language/dict_en.lua b/parts/language/dict_en.lua index e6117cc9..b52450a8 100644 --- a/parts/language/dict_en.lua +++ b/parts/language/dict_en.lua @@ -813,6 +813,11 @@ return{ "term", "“Doing scientific research” is a term sometimes used in the Chinese Tetris community, referring to researching/practicing techniques in a low-falling-speed, single-player environment.", }, + {"Keymapping", + "feel", + "term", + "",-- TODO + }, {"Handling", "feel handling", "term", diff --git a/parts/language/dict_ja.lua b/parts/language/dict_ja.lua index 8c60def4..61707b47 100644 --- a/parts/language/dict_ja.lua +++ b/parts/language/dict_ja.lua @@ -750,6 +750,11 @@ return{ "term", "\"Doing scientific research\" is a term sometimes used in the Chinese community, referring to researching/practicing techniques in a low-falling-speed, single-player environment.", }, + {"Keymapping", + "feel", + "term", + "",-- TODO + }, {"Handling", "feel handling", "term", diff --git a/parts/language/dict_zh.lua b/parts/language/dict_zh.lua index 8f30d5d4..ed4f7091 100644 --- a/parts/language/dict_zh.lua +++ b/parts/language/dict_zh.lua @@ -805,13 +805,18 @@ return{ "term", "常用语,指在低重力的单人模式里减速研究怎么做各种T-spin,Techmino中拓展了含义,用于称呼几乎需要全程Spin的游戏模式。", }, + {"键位", + "keyboard mapping jianwei", + "term", + "键位设置原则参考:\n1.不要让一个手指管两个可能同时按的键,通常只有几个旋转键不需要同时按,其他功能推荐都单独给一个手指\n2.除非已经在别的游戏里锻炼过小拇指,最好不要用,一般食指和中指最灵活,自己觉得舒服为准\n3.没必要参考别人的键位设置,每个人都不一样,只要不违反前几条规则,就几乎不会对成绩产生影响。", + }, {"手感(Handling)", - "feel shougan", + "手感 feel shougan", "term", "决定手感的几个主要因素:\n1. 输入延迟受设备配置或者设备状况影响。可以重启/换设备解决;\n2. 程序运行稳定性程序设计或.实现)得不好,时不时会卡一下。把设置画面效果拉低可能可以缓解;\n3. 游戏设计故意的。自己适应;\n4. 参数设置设置不当。去改设置;\n5. 游玩姿势姿势不当。不便用力,换个姿势;\n6. 换键位或者换设备后不适应,操作不习惯。多习惯习惯,改改设置;\n7. 肌肉疲劳反应和协调能力下降。睡一觉或者做点体育运动,过段时间(也可能要几天)再来玩。", }, {"DAS通俗", - "arr simple", + "das arr simple tongsu", "term", "打字时按住o,你会看到:ooooooooooo…\n在时间轴上:o—————o-o-o-o-o-o-o-o-o…\n—————就是das长度,-就是arr长度。\n详见 DAS & ARR 词条。", }, @@ -821,7 +826,7 @@ return{ "DAS(Delay-auto-shift,自动加(延迟)具体指从<按下移动键时动了一格>到<开始自动移动>之间的时间。\nARR(Auto-repeat-rate),自动重复速率,指<每次自动移动>之间的时间\n单位都是f(帧,1帧=1/60秒)\n别的游戏里用的单位可能是ms(毫秒),乘16.7就可得出大约的对应数值,例如4f≈67ms。", }, {"DAS调节", - "调节 arr tuning", + "调节 arr tuning tiaojie", "term", "对于不是刚入门的并且了解极简操作的玩家来说推荐ARR=0,DAS=4~6(具体看个人手部协调性,只要能控制区别就不大)。\n新人如果实在觉得太快可以适当增加一点DAS,ARR要改的话强烈建议不要超过2\n\n最佳调整方法:DAS越小越好,小到依然能准确区分单点/长按为止;ARR能0就0,游戏不允许的话就能拉多小拉多小。", },