Zframework finished
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@@ -236,7 +236,7 @@ function resetPartGameData()
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TEXT.clear()
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if modeEnv.task then
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for i=1,#players do
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players[i].newTask(modeEnv.task)
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players[i]:newTask(modeEnv.task)
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end
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end
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if modeEnv.royaleMode then
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@@ -271,7 +271,7 @@ function resetGameData()
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curMode.load()--bg/bgm need redefine in custom,so up here
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if modeEnv.task then
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for i=1,#players do
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players[i].newTask(modeEnv.task)
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players[i]:newTask(modeEnv.task)
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end
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end
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BG.set(modeEnv.bg)
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